add detector simulation

This commit is contained in:
AndreaRigoni
2026-03-20 00:16:55 +00:00
parent c44a7738c0
commit 033fb598c7
17 changed files with 441 additions and 211 deletions

View File

@@ -5,37 +5,26 @@
namespace uLib {
namespace Geant {
ActionInitialization::ActionInitialization(EmitterPrimary *emitter,
Vector<GeantEvent> *output,
int verbosity)
ActionInitialization::ActionInitialization(EmitterPrimary *emitter, SimulationContext *context)
: G4VUserActionInitialization(),
m_Emitter(emitter),
m_Output(output),
m_Verbosity(verbosity)
m_Context(context)
{}
ActionInitialization::~ActionInitialization() {}
void ActionInitialization::BuildForMaster() const {
// Master thread: no per-event actions needed
}
void ActionInitialization::BuildForMaster() const {}
void ActionInitialization::Build() const {
// Register the primary generator
if (m_Emitter) {
SetUserAction(m_Emitter->Clone());
} else {
// Fallback: default EmitterPrimary
SetUserAction(new EmitterPrimary());
}
// Register actions
if (m_Output) {
SteppingAction *sa = new SteppingAction(m_Output);
sa->SetVerbosity(m_Verbosity);
SetUserAction(static_cast<G4UserSteppingAction*>(sa));
SetUserAction(static_cast<G4UserEventAction*>(sa));
}
SteppingAction *sa = new SteppingAction(m_Context);
SetUserAction(static_cast<G4UserSteppingAction*>(sa));
SetUserAction(static_cast<G4UserEventAction*>(sa));
}
} // namespace Geant