add detector simulation

This commit is contained in:
AndreaRigoni
2026-03-20 00:16:55 +00:00
parent c44a7738c0
commit 033fb598c7
17 changed files with 441 additions and 211 deletions

View File

@@ -1,28 +1,3 @@
/*//////////////////////////////////////////////////////////////////////////////
// CMT Cosmic Muon Tomography project //////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
Copyright (c) 2014, Universita' degli Studi di Padova, INFN sez. di Padova
All rights reserved
Authors: Andrea Rigoni Garola < andrea.rigoni@pd.infn.it >
------------------------------------------------------------------
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 3.0 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library.
//////////////////////////////////////////////////////////////////////////////*/
#include <Geant4/G4Box.hh>
#include <Geant4/G4LogicalVolume.hh>
#include <Geant4/G4Material.hh>
@@ -42,13 +17,15 @@
#include "Scene.h"
#include "PhysicsList.hh"
#include "ActionInitialization.hh"
#include "SimulationContext.h"
#include "HEP/Detectors/DetectorChamber.h"
namespace uLib {
namespace Geant {
class SceneDetectorConstruction : public DetectorConstruction {
public:
SceneDetectorConstruction(class SceneImpl *owner);
SceneDetectorConstruction(class SceneImpl *owner) : DetectorConstruction("Scene"), m_Owner(owner) {}
G4VPhysicalVolume *Construct() override;
private:
class SceneImpl *m_Owner;
@@ -69,57 +46,50 @@ static void CheckGeant4Environment() {
class SceneImpl {
public:
// constructor //
SceneImpl() : m_RunManager(G4RunManagerFactory::CreateRunManager(G4RunManagerType::Default)),
m_Emitter(nullptr),
m_Output(nullptr),
m_Verbosity(0) {
m_InitCalled(false) {
m_RunManager->SetUserInitialization(new PhysicsList);
}
// destructor //
~SceneImpl() {
if (m_RunManager) delete m_RunManager;
if (m_World) delete m_World;
// m_World deletion is handled in Scene destructor or here
}
void Initialize() {
// Set mandatory initialization classes for Geant4
m_RunManager->SetUserInitialization(new SceneDetectorConstruction(this));
m_RunManager->SetUserInitialization(
new ActionInitialization(m_Emitter, m_Output, m_Verbosity));
if (m_InitCalled) return;
m_RunManager->SetUserInitialization(new SceneDetectorConstruction(this));
m_RunManager->SetUserInitialization(new ActionInitialization(m_Emitter, &m_Context));
m_RunManager->SetVerboseLevel(m_Verbosity);
// Initialize Geant4
m_RunManager->Initialize();
m_InitCalled = true;
}
// members //
Vector<Solid *> m_Solids;
Solid *m_World = nullptr;
ContainerBox m_WorldBox;
G4RunManager *m_RunManager;
EmitterPrimary *m_Emitter;
Vector<GeantEvent> *m_Output;
int m_Verbosity;
SimulationContext m_Context;
bool m_InitCalled;
};
SceneDetectorConstruction::SceneDetectorConstruction(SceneImpl *owner)
: DetectorConstruction("Scene"), m_Owner(owner) {}
G4VPhysicalVolume *SceneDetectorConstruction::Construct() {
return m_Owner->m_World->GetPhysical();
}
Scene::Scene() {
CheckGeant4Environment();
d = new SceneImpl();
}
Scene::~Scene() { delete d; }
Scene::~Scene() {
// Delete solids
for(auto s : d->m_Solids) delete s;
delete d;
}
void Scene::AddSolid(Solid *solid, Solid *parent) {
d->m_Solids.push_back(solid);
@@ -131,12 +101,9 @@ void Scene::AddSolid(Solid *solid, Solid *parent) {
}
const Solid* Scene::GetWorld() const { return d->m_World; }
ContainerBox* Scene::GetWorldBox() const { return &d->m_WorldBox; }
void Scene::ConstructWorldBox(const Vector3f &size, const char *material) {
// Get nist material manager
d->m_WorldBox.Scale(size);
d->m_WorldBox.SetPosition(-size/2.0f);
@@ -146,61 +113,48 @@ void Scene::ConstructWorldBox(const Vector3f &size, const char *material) {
AddSolid(d->m_World);
}
G4Box *solidWorld = new G4Box("World",
0.5 * size(0),
0.5 * size(1),
0.5 * size(2));
G4LogicalVolume *logicWorld = new G4LogicalVolume(solidWorld,
d->m_World->GetMaterial(),
d->m_World->GetName());
G4Box *solidWorld = new G4Box("World", 0.5 * size(0), 0.5 * size(1), 0.5 * size(2));
G4LogicalVolume *logicWorld = new G4LogicalVolume(solidWorld, d->m_World->GetMaterial(), d->m_World->GetName());
d->m_World->SetLogical(logicWorld);
G4PVPlacement *physWorld = new G4PVPlacement(
nullptr,
G4ThreeVector(0, 0, 0),
logicWorld,
d->m_World->GetName(),
0,
false,
0,
true);
G4PVPlacement *physWorld = new G4PVPlacement(nullptr, G4ThreeVector(0, 0, 0), logicWorld, d->m_World->GetName(), 0, false, 0, true);
d->m_World->SetPhysical(physWorld);
// no transforms are allowed for the world box
// Matrix4f transform = box->GetMatrix();
// d->m_World->SetTransform(transform);
}
void Scene::SetEmitter(EmitterPrimary *emitter) {
d->m_Emitter = emitter;
}
void Scene::Initialize() {
d->Initialize();
}
void Scene::SetEmitter(EmitterPrimary *emitter) { d->m_Emitter = emitter; }
void Scene::Initialize() { d->Initialize(); }
void Scene::SetVerbosity(int level) {
d->m_Verbosity = level;
d->m_Context.verbosity = level;
if (d->m_RunManager) d->m_RunManager->SetVerboseLevel(level);
}
void Scene::RunSimulation(int nEvents, Vector<GeantEvent> &results) {
d->m_Output = &results;
d->Initialize(); // Ensure initialized
d->m_Context.mode = SimulationMode::DETAILED;
d->m_Context.outputGeant = &results;
d->m_Context.outputMuon = nullptr;
d->m_RunManager->BeamOn(nEvents);
}
// Re-initialize ActionInitialization with the output buffer
// (ActionInitialization was already set during Initialize, but we need
// to ensure the output pointer is current)
d->m_RunManager->SetUserInitialization(
new ActionInitialization(d->m_Emitter, &results, d->m_Verbosity));
// Re-run initialization to propagate the ActionInitialization change to worker threads
d->m_RunManager->Initialize();
void Scene::RunDetectorSimulation(int nEvents, Vector<MuonEvent> &results) {
d->Initialize(); // Ensure initialized
d->m_Context.mode = SimulationMode::DETECTOR;
d->m_Context.outputGeant = nullptr;
d->m_Context.outputMuon = &results;
// Find detector planes
d->m_Context.detectorPlanes.clear();
for (Solid* s : d->m_Solids) {
if (BoxSolid* bs = dynamic_cast<BoxSolid*>(s)) {
if (DetectorChamber* dc = dynamic_cast<DetectorChamber*>(bs->GetObject())) {
d->m_Context.detectorPlanes.push_back(dc->GetWorldProjectionPlane());
}
}
}
d->m_RunManager->BeamOn(nEvents);
}
} // namespace Geant
} // namespace uLib