feat: fix signaling and implement a ping-pong signal/slot test

This commit is contained in:
AndreaRigoni
2026-02-28 08:58:04 +00:00
parent d56758d0b3
commit 07915295cb
5 changed files with 112 additions and 91 deletions

View File

@@ -0,0 +1,52 @@
#include "Core/Object.h"
#include "Core/Signal.h"
#include "testing-prototype.h"
#include <iostream>
using namespace uLib;
class Ping : public Object {
public:
signals:
void PingSignal(int count);
public slots:
void OnPong(int count) {
std::cout << "Ping received Pong " << count << std::endl;
if (count > 0)
ULIB_SIGNAL_EMIT(Ping::PingSignal, count - 1);
}
};
void Ping::PingSignal(int count) { ULIB_SIGNAL_EMIT(Ping::PingSignal, count); }
class Pong : public Object {
public:
signals:
void PongSignal(int count);
public slots:
void OnPing(int count) {
std::cout << "Pong received Ping " << count << std::endl;
if (count > 0)
ULIB_SIGNAL_EMIT(Pong::PongSignal, count - 1);
}
};
void Pong::PongSignal(int count) { ULIB_SIGNAL_EMIT(Pong::PongSignal, count); }
int main() {
BEGIN_TESTING(PingPong);
Ping ping;
Pong pong;
std::cout << "Connecting ping to pong" << std::endl;
Object::connect(&ping, &Ping::PingSignal, &pong, &Pong::OnPing);
std::cout << "Connecting pong to ping" << std::endl;
Object::connect(&pong, &Pong::PongSignal, &ping, &Ping::OnPong);
std::cout << "Emitting PingSignal(5)" << std::endl;
ping.PingSignal(5);
END_TESTING;
return 0;
}