feat: fix signaling and implement a ping-pong signal/slot test
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52
src/Core/testing/PingPongTest.cpp
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52
src/Core/testing/PingPongTest.cpp
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#include "Core/Object.h"
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#include "Core/Signal.h"
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#include "testing-prototype.h"
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#include <iostream>
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using namespace uLib;
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class Ping : public Object {
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public:
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signals:
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void PingSignal(int count);
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public slots:
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void OnPong(int count) {
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std::cout << "Ping received Pong " << count << std::endl;
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if (count > 0)
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ULIB_SIGNAL_EMIT(Ping::PingSignal, count - 1);
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}
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};
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void Ping::PingSignal(int count) { ULIB_SIGNAL_EMIT(Ping::PingSignal, count); }
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class Pong : public Object {
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public:
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signals:
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void PongSignal(int count);
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public slots:
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void OnPing(int count) {
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std::cout << "Pong received Ping " << count << std::endl;
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if (count > 0)
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ULIB_SIGNAL_EMIT(Pong::PongSignal, count - 1);
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}
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};
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void Pong::PongSignal(int count) { ULIB_SIGNAL_EMIT(Pong::PongSignal, count); }
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int main() {
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BEGIN_TESTING(PingPong);
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Ping ping;
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Pong pong;
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std::cout << "Connecting ping to pong" << std::endl;
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Object::connect(&ping, &Ping::PingSignal, &pong, &Pong::OnPing);
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std::cout << "Connecting pong to ping" << std::endl;
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Object::connect(&pong, &Pong::PongSignal, &ping, &Ping::OnPong);
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std::cout << "Emitting PingSignal(5)" << std::endl;
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ping.PingSignal(5);
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END_TESTING;
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return 0;
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}
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