refactor: update Puppet transform logic to support AffineTransform world matrices and improve selection highlighting

This commit is contained in:
AndreaRigoni
2026-03-30 15:24:37 +00:00
parent 46c39bc26e
commit 22d0041942
24 changed files with 469 additions and 331 deletions

View File

@@ -57,21 +57,150 @@
namespace uLib {
using Eigen::Isometry3f;
using Eigen::Isometry3d;
using Eigen::Affine3f;
using Eigen::Affine3d;
using Eigen::Projective3f;
using Eigen::Projective3d;
////////////////////////////////////////////////////////////////////////////////
///////// AFFINE TRANSFORM WRAPPER //////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
class AffineTransform : virtual public Object {
public:
uLibTypeMacro(AffineTransform, Object)
protected:
Affine3f m_T;
AffineTransform *m_Parent;
public:
AffineTransform() :
m_T(Matrix4f::Identity()),
m_Parent(NULL)
{}
AffineTransform(AffineTransform *parent) :
m_T(Matrix4f::Identity()),
m_Parent(parent)
{}
AffineTransform(const AffineTransform &copy) :
m_T(copy.m_T),
m_Parent(copy.m_Parent)
{}
Affine3f& GetTransform() { return m_T; }
AffineTransform *GetParent() const { return this->m_Parent; }
void SetParent(AffineTransform *name) { this->m_Parent = name; }
void SetMatrix (const Matrix4f &mat) { m_T.matrix() = mat; }
Matrix4f& GetMatrix () { return m_T.matrix(); }
const Matrix4f& GetMatrix () const { return m_T.matrix(); }
Matrix4f GetWorldMatrix() const
{
if(!m_Parent) return m_T.matrix();
else return m_Parent->GetWorldMatrix() * m_T.matrix(); // T = B * A //
}
void SetWorldMatrix(const Matrix4f &mat)
{
if(!m_Parent) m_T.matrix() = mat;
else m_T.matrix() = m_Parent->GetWorldMatrix().inverse() * mat;
}
void SetPosition(const Vector3f &v) { this->m_T.translation() = v; }
Vector3f GetPosition() const { return this->m_T.translation(); }
void SetRotation(const Matrix3f &m) { this->m_T.linear() = m; }
Matrix3f GetRotation() const { return this->m_T.rotation(); }
void Translate(const Vector3f &v) { this->m_T.translate(v); }
void Scale(const Vector3f &v) { this->m_T.scale(v); }
Vector3f GetScale() const {
return Vector3f(this->m_T.linear().col(0).norm(),
this->m_T.linear().col(1).norm(),
this->m_T.linear().col(2).norm());
}
void Rotate(const Matrix3f &m) { this->m_T.rotate(m); }
void Rotate(const float angle, Vector3f axis)
{
axis.normalize(); // prehaps not necessary ( see eigens )
Eigen::AngleAxisf ax(angle,axis);
this->m_T.rotate(Eigen::Quaternion<float>(ax));
}
void Rotate(const Vector3f euler_axis) {
float angle = euler_axis.norm();
Rotate(angle,euler_axis);
}
void PreRotate(const Matrix3f &m) { this->m_T.prerotate(m); }
void QuaternionRotate(const Vector4f &q)
{ this->m_T.rotate(Eigen::Quaternion<float>(q)); }
void EulerYZYRotate(const Vector3f &e) {
Matrix3f mat;
mat = Eigen::AngleAxisf(e.x(), Vector3f::UnitY())
* Eigen::AngleAxisf(e.y(), Vector3f::UnitZ())
* Eigen::AngleAxisf(e.z(), Vector3f::UnitY());
m_T.rotate(mat);
}
void FlipAxes(int first, int second)
{
Matrix3f mat = Matrix3f::Identity();
mat.col(first).swap(mat.col(second));
m_T.rotate(mat);
}
};
////////////////////////////////////////////////////////////////////////////////
///////// TRS PARAMETERS /////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
typedef Eigen::Affine3f AffineMatrix;
class TRS {
class TRS : public AffineTransform {
public:
uLibTypeMacro(TRS, AffineTransform)
Vector3f position = Vector3f::Zero();
Vector3f rotation = Vector3f::Zero();
Vector3f scaling = Vector3f::Ones();
TRS() = default;
TRS(const class AffineTransform& at);
TRS(const class AffineTransform& at) {
this->FromMatrix(at.GetMatrix());
}
TRS(const Matrix4f& mat) {
this->FromMatrix(mat);
@@ -90,221 +219,60 @@ public:
if (this->scaling(1) > 1e-6) rot.col(1) /= this->scaling(1);
if (this->scaling(2) > 1e-6) rot.col(2) /= this->scaling(2);
// Decompose to Euler angles matching VTK (M = Rz * Ry * Rx)
// Store internally as RADIANS (standard for uLib properties)
Vector3f euler = rot.eulerAngles(2, 1, 0);
this->rotation = Vector3f(euler(2), euler(1), euler(0));
this->SetMatrix(mat);
}
void SetPosition(const Vector3f &v) {
position = v;
this->AffineTransform::SetPosition(v);
}
void SetRotation(const Vector3f &v) {
rotation = v;
this->SyncMatrix();
}
void SetOrientation(const Vector3f &v) { SetRotation(v); }
void SetScale(const Vector3f &v) {
scaling = v;
this->SyncMatrix();
}
void SyncMatrix() {
this->GetTransform() = GetAffineMatrix();
}
template <class ArchiveT>
void serialize(ArchiveT & ar, const unsigned int version) {
ar & HRPU(position, "mm");
ar & HRPU(rotation, "deg"); // Metadata informs UI to convert to/from degrees
ar & HRPU(rotation, "rad");
ar & HRP(scaling);
}
AffineMatrix GetAffineMatrix() const {
AffineMatrix t = AffineMatrix::Identity();
t.translate(position);
// rotation is in Radians here
t.rotate(Eigen::AngleAxisf(rotation.z(), Vector3f::UnitZ()));
t.rotate(Eigen::AngleAxisf(rotation.y(), Vector3f::UnitY()));
t.rotate(Eigen::AngleAxisf(rotation.x(), Vector3f::UnitX()));
t.scale(scaling);
return t;
AffineMatrix m = AffineMatrix::Identity();
m.translate(position);
m.rotate(Eigen::AngleAxisf(rotation.z(), Vector3f::UnitZ()));
m.rotate(Eigen::AngleAxisf(rotation.y(), Vector3f::UnitY()));
m.rotate(Eigen::AngleAxisf(rotation.x(), Vector3f::UnitX()));
m.scale(scaling);
return m;
}
Matrix4f GetMatrix() const {
return this->GetAffineMatrix().matrix();
}
};
////////////////////////////////////////////////////////////////////////////////
///////// AFFINE TRANSFORM WRAPPER //////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
class AffineTransform : virtual public Object {
public:
uLibTypeMacro(AffineTransform, Object)
TRS Transform;
private:
void NotifyProperties() {
PropertyBase *p;
if ((p = this->GetProperty("Transform.position"))) p->Updated();
if ((p = this->GetProperty("Transform.rotation"))) p->Updated();
if ((p = this->GetProperty("Transform.scaling"))) p->Updated();
}
protected:
Eigen::Affine3f m_T;
AffineTransform *m_Parent;
public:
AffineTransform() :
m_T(Matrix4f::Identity()),
m_Parent(NULL)
{
ULIB_ACTIVATE_PROPERTIES(*this);
this->Sync();
}
virtual ~AffineTransform() {}
AffineTransform(AffineTransform *parent) :
m_T(Matrix4f::Identity()),
m_Parent(parent)
{
ULIB_ACTIVATE_PROPERTIES(*this);
this->Sync();
}
AffineTransform(const AffineTransform &copy) :
m_T(copy.m_T),
m_Parent(copy.m_Parent),
Transform(copy.Transform)
{
ULIB_ACTIVATE_PROPERTIES(*this);
this->Sync();
}
/**
* @brief Registration of properties in groups.
*/
template <class ArchiveT>
void serialize(ArchiveT & ar, const unsigned int version) {
ar & boost::serialization::make_nvp("Transform", Transform);
}
Eigen::Affine3f& GetTransform() { return m_T; }
AffineTransform *GetParent() const { return this->m_Parent; }
void SetParent(AffineTransform *name) { this->m_Parent = name; }
void SetMatrix (Matrix4f mat) {
m_T.matrix() = mat;
this->UpdatePropertiesFromMatrix();
}
Matrix4f GetMatrix() const { return m_T.matrix(); }
Matrix4f GetWorldMatrix() const
{
if(!m_Parent) return m_T.matrix();
else return m_Parent->GetWorldMatrix() * m_T.matrix(); // T = B * A //
}
void SetPosition(const Vector3f v) {
this->Transform.position = v;
this->Updated();
this->NotifyProperties();
}
Vector3f GetPosition() const { return this->Transform.position; }
void SetOrientation(const Vector3f v) {
this->Transform.rotation = v;
this->Updated();
this->NotifyProperties();
}
Vector3f GetOrientation() const { return this->Transform.rotation; }
void SetScale(const Vector3f v) {
this->Transform.scaling = v;
this->Updated();
this->NotifyProperties();
}
Vector3f GetScale() const { return this->Transform.scaling; }
void SetRotation(const Matrix3f m) {
this->m_T.linear() = m;
this->UpdatePropertiesFromMatrix();
}
Matrix3f GetRotation() const { return this->m_T.rotation(); }
void Translate(const Vector3f v) {
this->Transform.position += v;
this->Sync();
}
void Scale(const Vector3f v) {
this->Transform.scaling = this->Transform.scaling.cwiseProduct(v);
this->Sync();
}
void Rotate(const Matrix3f m) {
this->m_T.rotate(m);
this->UpdatePropertiesFromMatrix();
}
void Rotate(const float angle, Vector3f axis)
{
axis.normalize();
Eigen::AngleAxisf ax(angle,axis);
this->m_T.rotate(Eigen::Quaternion<float>(ax));
this->UpdatePropertiesFromMatrix();
}
void Rotate(const Vector3f euler_axis) {
float angle = euler_axis.norm();
Rotate(angle,euler_axis);
}
void PreRotate(const Matrix3f m) { this->m_T.prerotate(m); this->UpdatePropertiesFromMatrix(); }
void QuaternionRotate(const Vector4f q)
{ this->m_T.rotate(Eigen::Quaternion<float>(q)); this->UpdatePropertiesFromMatrix(); }
void EulerYZYRotate(const Vector3f e) {
this->Transform.rotation = e;
this->Sync();
}
void FlipAxes(int first, int second)
{
Matrix3f mat = Matrix3f::Identity();
mat.col(first).swap(mat.col(second));
m_T.rotate(mat);
this->UpdatePropertiesFromMatrix();
}
/**
* @brief Decomposes the internal matrix m_T back into Position, Orientation, and Scale properties.
*/
void UpdatePropertiesFromMatrix() {
this->Transform.FromMatrix(this->GetMatrix());
PropertyBase *p;
if ((p = this->GetProperty("Transform.position"))) p->Updated();
if ((p = this->GetProperty("Transform.rotation"))) p->Updated();
if ((p = this->GetProperty("Transform.scaling"))) p->Updated();
}
signals:
/** Signal emitted when properties change */
virtual void Updated() override {
this->Sync();
ULIB_SIGNAL_EMIT(Object::Updated);
}
private:
void Sync() {
m_T.matrix() = this->Transform.GetAffineMatrix().matrix();
}
};
inline TRS::TRS(const AffineTransform& at) {
this->position = at.GetPosition();
this->rotation = at.GetOrientation();
this->scaling = at.GetScale();
}
}
} // uLib