refactor: update Puppet transform logic to support AffineTransform world matrices and improve selection highlighting
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@@ -37,10 +37,10 @@
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namespace uLib {
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class TriangleMesh : public AffineTransform
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class TriangleMesh : public TRS
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{
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public:
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uLibTypeMacro(TriangleMesh, AffineTransform)
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uLibTypeMacro(TriangleMesh, TRS)
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virtual const char * GetClassName() const override { return "TriangleMesh"; }
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