refactor: update Puppet transform logic to support AffineTransform world matrices and improve selection highlighting
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@@ -35,8 +35,7 @@ Assembly::Assembly(uLib::Assembly *content)
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m_ChildContext(nullptr),
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m_BBoxActor(nullptr),
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m_VtkAsm(nullptr),
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m_InUpdate(false),
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m_BlockUpdate(false) {
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m_InUpdate(false) {
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this->InstallPipe();
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if (m_Content) {
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Object::connect(m_Content, &uLib::Assembly::Updated,
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@@ -54,6 +53,7 @@ Assembly::~Assembly() {
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void Assembly::InstallPipe() {
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// 1. Create the VTK library assembly that groups everything
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m_VtkAsm = ::vtkAssembly::New();
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m_VtkAsm->PickableOff();
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this->SetProp(m_VtkAsm);
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// 2. Create the bounding-box wireframe actor
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@@ -78,10 +78,10 @@ void Assembly::InstallPipe() {
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// 3. Build a child-objects context (auto-creates puppets for each child)
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if (m_Content) {
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m_ChildContext = new vtkObjectsContext(m_Content);
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// The vtkObjectsContext's own prop is already a ::vtkAssembly;
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// nest it inside ours so everything moves together.
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if (auto *childProp = vtkProp3D::SafeDownCast(m_ChildContext->GetProp()))
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// Link the children context's assembly into our group assembly
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if (auto* childProp = vtkProp3D::SafeDownCast(m_ChildContext->GetProp())) {
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m_VtkAsm->AddPart(childProp);
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}
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}
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// 4. Apply initial transform
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@@ -93,7 +93,6 @@ void Assembly::InstallPipe() {
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void Assembly::contentUpdate() {
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if (m_InUpdate) return;
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m_InUpdate = true;
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m_BlockUpdate = false;
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this->UpdateTransform();
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this->UpdateBoundingBox();
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if (m_ChildContext)
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