add assembly
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146
src/Math/Assembly.cpp
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146
src/Math/Assembly.cpp
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/*//////////////////////////////////////////////////////////////////////////////
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// CMT Cosmic Muon Tomography project //////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////
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Copyright (c) 2014, Universita' degli Studi di Padova, INFN sez. di Padova
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All rights reserved
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Authors: Andrea Rigoni Garola < andrea.rigoni@pd.infn.it >
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//////////////////////////////////////////////////////////////////////////////*/
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#include "Math/Assembly.h"
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#include "Math/ContainerBox.h"
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#include "Math/Cylinder.h"
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#include <limits>
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#include <algorithm>
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#include <cstring>
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namespace uLib {
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Assembly::Assembly()
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: ObjectsContext(),
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AffineTransform(),
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m_BBoxMin(Vector3f::Zero()),
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m_BBoxMax(Vector3f::Zero()),
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m_ShowBoundingBox(false),
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m_GroupSelection(true) {}
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Assembly::Assembly(const Assembly ©)
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: ObjectsContext(copy),
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AffineTransform(copy),
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m_BBoxMin(copy.m_BBoxMin),
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m_BBoxMax(copy.m_BBoxMax),
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m_ShowBoundingBox(copy.m_ShowBoundingBox),
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m_GroupSelection(copy.m_GroupSelection) {}
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Assembly::~Assembly() {}
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void Assembly::AddObject(Object *obj) {
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if (auto *at = dynamic_cast<AffineTransform *>(obj)) {
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at->SetParent(this);
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}
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ObjectsContext::AddObject(obj);
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}
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void Assembly::RemoveObject(Object *obj) {
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if (auto *at = dynamic_cast<AffineTransform *>(obj)) {
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if (at->GetParent() == this)
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at->SetParent(nullptr);
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}
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ObjectsContext::RemoveObject(obj);
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}
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void Assembly::ComputeBoundingBox() {
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const auto &objects = this->GetObjects();
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if (objects.empty()) {
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m_BBoxMin = Vector3f::Zero();
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m_BBoxMax = Vector3f::Zero();
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return;
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}
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float inf = std::numeric_limits<float>::max();
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m_BBoxMin = Vector3f(inf, inf, inf);
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m_BBoxMax = Vector3f(-inf, -inf, -inf);
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Matrix4f invAsm = this->GetWorldMatrix().inverse();
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for (Object *obj : objects) {
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if (auto *box = dynamic_cast<ContainerBox *>(obj)) {
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// ContainerBox: wm is matrix from unit cube [0,1] to assembly base
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Matrix4f m = invAsm * box->GetWorldMatrix();
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for (int i = 0; i < 8; ++i) {
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float x = (i & 1) ? 1.0f : 0.0f;
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float y = (i & 2) ? 1.0f : 0.0f;
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float z = (i & 4) ? 1.0f : 0.0f;
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Vector4f corner = m * Vector4f(x, y, z, 1.0f);
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for (int a = 0; a < 3; ++a) {
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m_BBoxMin(a) = std::min(m_BBoxMin(a), corner(a));
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m_BBoxMax(a) = std::max(m_BBoxMax(a), corner(a));
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}
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}
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} else if (auto *cyl = dynamic_cast<Cylinder *>(obj)) {
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// Cylinder: centered [-1, 1] radial, [-0.5, 0.5] height
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Matrix4f m = invAsm * cyl->GetWorldMatrix();
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for (int i = 0; i < 8; ++i) {
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float x = (i & 1) ? 1.0f : -1.0f;
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float y = (i & 2) ? 0.5f : -0.5f;
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float z = (i & 4) ? 1.0f : -1.0f;
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Vector4f corner = m * Vector4f(x, y, z, 1.0f);
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for (int a = 0; a < 3; ++a) {
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m_BBoxMin(a) = std::min(m_BBoxMin(a), corner(a));
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m_BBoxMax(a) = std::max(m_BBoxMax(a), corner(a));
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}
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}
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} else if (auto *subAsm = dynamic_cast<Assembly *>(obj)) {
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// Recursive AABB for nested assemblies
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subAsm->ComputeBoundingBox();
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Vector3f subMin, subMax;
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subAsm->GetBoundingBox(subMin, subMax);
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Matrix4f m = invAsm * subAsm->GetWorldMatrix();
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for (int i = 0; i < 8; ++i) {
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float x = (i & 1) ? subMax(0) : subMin(0);
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float y = (i & 2) ? subMax(1) : subMin(1);
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float z = (i & 4) ? subMax(2) : subMin(2);
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Vector4f corner = m * Vector4f(x, y, z, 1.0f);
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for (int a = 0; a < 3; ++a) {
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m_BBoxMin(a) = std::min(m_BBoxMin(a), corner(a));
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m_BBoxMax(a) = std::max(m_BBoxMax(a), corner(a));
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}
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}
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}
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}
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}
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void Assembly::GetBoundingBox(Vector3f &bbMin, Vector3f &bbMax) const {
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bbMin = m_BBoxMin;
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bbMax = m_BBoxMax;
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}
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ContainerBox Assembly::GetBoundingBoxAsContainer() const {
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ContainerBox bb;
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Vector3f size = m_BBoxMax - m_BBoxMin;
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bb.SetSize(size);
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bb.SetPosition(m_BBoxMin);
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return bb;
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}
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void Assembly::SetShowBoundingBox(bool show) {
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m_ShowBoundingBox = show;
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this->Updated();
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}
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bool Assembly::GetShowBoundingBox() const {
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return m_ShowBoundingBox;
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}
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void Assembly::SetGroupSelection(bool group) {
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m_GroupSelection = group;
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}
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bool Assembly::GetGroupSelection() const {
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return m_GroupSelection;
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}
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} // namespace uLib
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