add assembly
This commit is contained in:
@@ -10,6 +10,7 @@ set(MATH_SOURCES
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${CMAKE_CURRENT_SOURCE_DIR}/vtkVoxImage.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/vtkContainerBox.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/vtkCylinder.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/vtkAssembly.cpp
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PARENT_SCOPE)
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set(MATH_HEADERS
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@@ -20,6 +21,7 @@ set(MATH_HEADERS
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${CMAKE_CURRENT_SOURCE_DIR}/vtkVoxImage.h
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${CMAKE_CURRENT_SOURCE_DIR}/vtkContainerBox.h
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${CMAKE_CURRENT_SOURCE_DIR}/vtkCylinder.h
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${CMAKE_CURRENT_SOURCE_DIR}/vtkAssembly.h
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PARENT_SCOPE)
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if(BUILD_TESTING)
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@@ -7,6 +7,7 @@ set(TESTS
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vtkVoxImageInteractiveTest
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vtkContainerBoxTest
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vtkContainerBoxTest2
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vtkAssemblyTest
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)
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set(LIBRARIES
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@@ -1,109 +1,104 @@
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/*//////////////////////////////////////////////////////////////////////////////
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// CMT Cosmic Muon Tomography project //////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////
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// Copyright (c) 2014, Universita' degli Studi di Padova, INFN sez. di Padova
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// All rights reserved
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Copyright (c) 2014, Universita' degli Studi di Padova, INFN sez. di Padova
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All rights reserved
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Authors: Andrea Rigoni Garola < andrea.rigoni@pd.infn.it >
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//////////////////////////////////////////////////////////////////////////////*/
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#include "Vtk/uLibVtkViewer.h"
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#include "Vtk/Math/vtkAssembly.h"
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#include "Vtk/Math/vtkCylinder.h"
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#include "Vtk/Math/vtkContainerBox.h"
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#include "Math/Assembly.h"
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#include "Math/Cylinder.h"
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#include "Math/ContainerBox.h"
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#include "Math/Cylinder.h"
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#include "Vtk/Math/vtkAssembly.h"
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#include "Vtk/vtkObjectsContext.h"
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#include "Vtk/uLibVtkViewer.h"
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#include "Math/Units.h"
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#include <vtkActor.h>
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#include <vtkProperty.h>
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#include <vtkPropCollection.h>
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#include <iostream>
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using namespace uLib;
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/**
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* @brief This test verifies that uLib::Vtk::Assembly correctly visualizes a collection
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* of objects and that transformations applied to the assembly are propagated to its children.
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* It also checks that the assembly appears as a bounding box of its contents.
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*/
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int main() {
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std::cout << "Starting vtkAssemblyTest..." << std::endl;
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int main(int argc, char **argv) {
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bool interactive = (argc > 1 && std::string(argv[1]) == "-i");
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// 1. Setup Core Geometry
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std::cout << " - Creating core Assembly..." << std::endl;
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uLib::Assembly* core_assembly = new uLib::Assembly();
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core_assembly->SetInstanceName("MainAssembly");
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// ---- 1. Build model objects ----
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ContainerBox box1;
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box1.Scale(Vector3f(1_m, 2_m, 0.5_m));
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box1.SetPosition(Vector3f(0, 0, 0));
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// Add a box
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std::cout << " - Adding ChildBox (Red)..." << std::endl;
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ContainerBox* box = new ContainerBox();
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box->SetInstanceName("ChildBox");
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box->Translate(Vector3f(1.0, 0, 0));
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core_assembly->AddObject(box);
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ContainerBox box2;
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box2.Scale(Vector3f(0.5_m, 0.5_m, 3_m));
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box2.SetPosition(Vector3f(2_m, 0, 0));
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// Add a cylinder
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// std::cout << " - Adding ChildCylinder (Blue)..." << std::endl;
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// Cylinder* cyl = new Cylinder(0.5, 2.0);
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// cyl->SetInstanceName("ChildCylinder");
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// cyl->Translate(Vector3f(-2.0, 0, 0));
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// core_assembly->AddObject(cyl);
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Cylinder cyl(0.3_m, 1.5_m, 1);
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cyl.SetPosition(Vector3f(0, 3_m, 0));
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std::cout << " - Adding another box (Green)..." << std::endl;
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ContainerBox* box2 = new ContainerBox();
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box2->Scale(Vector3f(1.0, 1.0, 2.0));
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box2->SetInstanceName("ChildBox2");
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box2->Translate(Vector3f(0, 0, 1.0));
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core_assembly->AddObject(box2);
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// ---- 2. Create an Assembly and add objects ----
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Assembly assembly;
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assembly.AddObject(&box1);
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assembly.AddObject(&box2);
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assembly.AddObject(&cyl);
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assembly.SetShowBoundingBox(true);
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// 2. Setup VTK Representation
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std::cout << " - Creating VTK Assembly representation..." << std::endl;
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Vtk::Assembly vtk_assembly(core_assembly);
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// Find and colorized the children puppets
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Vtk::Puppet* p_box = vtk_assembly.GetPuppet(box);
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if (p_box) {
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p_box->SetColor(1.0, 0.0, 0.0); // Red
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} else {
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std::cerr << "Warning: Could not find puppet for box!" << std::endl;
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}
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// ---- 3. Apply a group transform ----
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assembly.SetPosition(Vector3f(1_m, 1_m, 0));
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// Vtk::Puppet* p_cyl = vtk_assembly.GetPuppet(cyl);
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// if (p_cyl) {
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// p_cyl->SetColor(0.0, 0.0, 1.0); // Blue
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// } else {
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// std::cerr << "Warning: Could not find puppet for cylinder!" << std::endl;
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// }
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Vtk::Puppet* p_box2 = vtk_assembly.GetPuppet(box2);
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if (p_box2) {
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p_box2->SetColor(0.0, 1.0, 0.0); // Green
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} else {
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std::cerr << "Warning: Could not find puppet for box2!" << std::endl;
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}
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// 3. Test Transformation Propagation
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std::cout << " - Rotating Assembly 45 degrees around Z..." << std::endl;
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core_assembly->Rotate(45.0_deg, Vector3f::UnitZ());
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std::cout << " - Translating Assembly up (+Y)..." << std::endl;
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core_assembly->Translate(Vector3f(0, 2.0, 0));
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// Notify all puppets of the change
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core_assembly->Updated();
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// 4. Run Visualization
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std::cout << "Starting viewer (close to exit)..." << std::endl;
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std::cout << "Expected: A white bounding box containing a red box and a blue cylinder, "
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<< "all rotated and translated as a group." << std::endl;
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// ---- 5. Visualize (create puppets to set properties) ----
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Vtk::Assembly vtkAsm(&assembly);
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Vtk::Viewer viewer;
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viewer.AddPuppet(*p_box);
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viewer.AddPuppet(*p_box2);
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viewer.AddPuppet(vtk_assembly);
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viewer.Start();
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vtkAsm.AddToViewer(viewer); // This triggers puppet creation via ConnectRenderer which eventually calls Puppet::GetProp
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// Explicitly update to ensure puppets exist and are added to assemblies
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vtkAsm.Update();
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// Clean up
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delete core_assembly;
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delete box;
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delete box2;
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// delete cyl;
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// Use the child context to find child puppets and set colors
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if (auto* childCtx = vtkAsm.GetChildrenContext()) {
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auto setProps = [](Vtk::Puppet* p, float r, float g, float b) {
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if (!p) return;
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vtkPropCollection* props = p->GetProps();
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props->InitTraversal();
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for (int i=0; i < props->GetNumberOfItems(); ++i) {
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if (auto* actor = vtkActor::SafeDownCast(props->GetNextProp())) {
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actor->GetProperty()->SetColor(r, g, b);
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actor->GetProperty()->SetRepresentationToSurface();
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actor->GetProperty()->SetOpacity(0.5);
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}
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}
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};
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setProps(childCtx->GetPuppet(&box1), 1.0, 0.0, 0.0); // Red
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setProps(childCtx->GetPuppet(&box2), 0.0, 1.0, 0.0); // Green
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setProps(childCtx->GetPuppet(&cyl), 0.0, 0.0, 1.0); // Blue
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}
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std::cout << "Puppets in viewport: " << viewer.getPuppets().size() << " (Expected 4: 1 assembly + 3 children)" << std::endl;
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// ---- 4. Query the bounding box for terminal output ----
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Vector3f bbMin, bbMax;
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assembly.GetBoundingBox(bbMin, bbMax);
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std::cout << "Assembly bounding box:" << std::endl;
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std::cout << " min = " << bbMin.transpose() << std::endl;
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std::cout << " max = " << bbMax.transpose() << std::endl;
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std::cout << "==================================================\n";
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std::cout << " vtkAssemblyTest\n";
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std::cout << " 2 boxes + 1 cylinder grouped in an assembly\n";
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std::cout << "==================================================" << std::endl;
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if (interactive) {
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viewer.ZoomAuto();
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viewer.Start();
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} else {
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std::cout << "Non-interactive test passed." << std::endl;
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}
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return 0;
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}
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210
src/Vtk/Math/vtkAssembly.cpp
Normal file
210
src/Vtk/Math/vtkAssembly.cpp
Normal file
@@ -0,0 +1,210 @@
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/*//////////////////////////////////////////////////////////////////////////////
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// CMT Cosmic Muon Tomography project //////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////
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Copyright (c) 2014, Universita' degli Studi di Padova, INFN sez. di Padova
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All rights reserved
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Authors: Andrea Rigoni Garola < andrea.rigoni@pd.infn.it >
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//////////////////////////////////////////////////////////////////////////////*/
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#include "vtkAssembly.h" // uLib::Vtk::Assembly
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#include "Vtk/vtkObjectsContext.h"
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#include "Math/vtkDense.h"
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#include <vtkAssembly.h> // VTK library ::vtkAssembly
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#include <vtkActor.h>
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#include <vtkCubeSource.h>
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#include <vtkPolyDataMapper.h>
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#include <vtkProperty.h>
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#include <vtkMatrix4x4.h>
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#include <vtkPropCollection.h>
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#include <vtkNew.h>
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#include <vtkProp3D.h>
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#include <vtkPoints.h>
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#include <vtkCellArray.h>
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#include <vtkPolyData.h>
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namespace uLib {
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namespace Vtk {
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// ------------------------------------------------------------------ //
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Assembly::Assembly(uLib::Assembly *content)
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: m_Content(content),
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m_ChildContext(nullptr),
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m_BBoxActor(nullptr),
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m_VtkAsm(nullptr),
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m_InUpdate(false),
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m_BlockUpdate(false) {
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this->InstallPipe();
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if (m_Content) {
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Object::connect(m_Content, &uLib::Assembly::Updated,
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this, &Assembly::contentUpdate);
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}
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}
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Assembly::~Assembly() {
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delete m_ChildContext;
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if (m_BBoxActor) m_BBoxActor->Delete();
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if (m_VtkAsm) m_VtkAsm->Delete();
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}
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// ------------------------------------------------------------------ //
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void Assembly::InstallPipe() {
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// 1. Create the VTK library assembly that groups everything
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m_VtkAsm = ::vtkAssembly::New();
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this->SetProp(m_VtkAsm);
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// 2. Create the bounding-box wireframe actor
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vtkNew<vtkCubeSource> cube;
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cube->SetBounds(0, 1, 0, 1, 0, 1);
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cube->Update();
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vtkNew<vtkPolyDataMapper> mapper;
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mapper->SetInputConnection(cube->GetOutputPort());
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m_BBoxActor = vtkActor::New();
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m_BBoxActor->SetMapper(mapper);
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m_BBoxActor->GetProperty()->SetRepresentationToWireframe();
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m_BBoxActor->GetProperty()->SetColor(1.0, 0.85, 0.0); // gold wireframe
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m_BBoxActor->GetProperty()->SetLineWidth(1.5);
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m_BBoxActor->GetProperty()->SetOpacity(0.6);
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m_BBoxActor->SetVisibility(m_Content ? m_Content->GetShowBoundingBox() : false);
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m_VtkAsm->AddPart(m_BBoxActor);
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// 3. Build a child-objects context (auto-creates puppets for each child)
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if (m_Content) {
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m_ChildContext = new vtkObjectsContext(m_Content);
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// The vtkObjectsContext's own prop is already a ::vtkAssembly;
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// nest it inside ours so everything moves together.
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if (auto *childProp = vtkProp3D::SafeDownCast(m_ChildContext->GetProp()))
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m_VtkAsm->AddPart(childProp);
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}
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// 4. Apply initial transform
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this->UpdateTransform();
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this->UpdateBoundingBox();
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}
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// ------------------------------------------------------------------ //
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void Assembly::contentUpdate() {
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if (m_InUpdate) return;
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m_InUpdate = true;
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this->UpdateTransform();
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this->UpdateBoundingBox();
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if (m_ChildContext)
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m_ChildContext->Update();
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m_BlockUpdate = true;
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Puppet::Update();
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m_InUpdate = false;
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}
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// ------------------------------------------------------------------ //
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void Assembly::Update() {
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if (m_InUpdate) return;
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if (!m_Content || !m_VtkAsm) return;
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if (m_BlockUpdate) {
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m_BlockUpdate = false;
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return;
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}
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m_InUpdate = true;
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// Pull VTK transform back into the uLib model
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vtkMatrix4x4* vmat = m_VtkAsm->GetUserMatrix();
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if (vmat) {
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Matrix4f transform = VtkToMatrix4f(vmat);
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m_Content->SetMatrix(transform);
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}
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this->UpdateBoundingBox();
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if (m_ChildContext)
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m_ChildContext->Update();
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m_Content->Updated(); // Notify change in model
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m_InUpdate = false;
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}
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// ------------------------------------------------------------------ //
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void Assembly::UpdateTransform() {
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if (!m_Content || !m_VtkAsm) return;
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Matrix4f mat = m_Content->GetMatrix();
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vtkNew<vtkMatrix4x4> vmat;
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Matrix4fToVtk(mat, vmat);
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m_VtkAsm->SetUserMatrix(vmat);
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m_VtkAsm->Modified();
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}
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// ------------------------------------------------------------------ //
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void Assembly::UpdateBoundingBox() {
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if (!m_Content || !m_BBoxActor) return;
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m_BBoxActor->SetVisibility(m_Content->GetShowBoundingBox());
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Vector3f bbMin, bbMax;
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m_Content->GetBoundingBox(bbMin, bbMax);
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// Avoid degenerate boxes
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Vector3f size = bbMax - bbMin;
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if (size.norm() < 1e-6f) return;
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// Rebuild the corner segments to match the AABB
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vtkNew<vtkPoints> points;
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vtkNew<vtkCellArray> lines;
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float bounds[2][3] = {
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{bbMin(0), bbMin(1), bbMin(2)},
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{bbMax(0), bbMax(1), bbMax(2)}
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};
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// Corner segment length: 10% of dimension
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float len[3] = {
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(bbMax(0) - bbMin(0)) * 0.1f,
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(bbMax(1) - bbMin(1)) * 0.1f,
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(bbMax(2) - bbMin(2)) * 0.1f
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};
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for (int i = 0; i < 8; ++i) {
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float p[3];
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p[0] = bounds[(i & 1) ? 1 : 0][0];
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p[1] = bounds[(i & 2) ? 1 : 0][1];
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p[2] = bounds[(i & 4) ? 1 : 0][2];
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for (int axis = 0; axis < 3; ++axis) {
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float p2[3] = {p[0], p[1], p[2]};
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float delta = (i & (1 << axis)) ? -len[axis] : len[axis];
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p2[axis] += delta;
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vtkIdType id1 = points->InsertNextPoint(p);
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vtkIdType id2 = points->InsertNextPoint(p2);
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lines->InsertNextCell(2);
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lines->InsertCellPoint(id1);
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lines->InsertCellPoint(id2);
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}
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}
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vtkNew<vtkPolyData> poly;
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poly->SetPoints(points);
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poly->SetLines(lines);
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vtkNew<vtkPolyDataMapper> mapper;
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mapper->SetInputData(poly);
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m_BBoxActor->SetMapper(mapper);
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m_BBoxActor->Modified();
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}
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// ------------------------------------------------------------------ //
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vtkObjectsContext *Assembly::GetChildrenContext() const {
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return m_ChildContext;
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}
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} // namespace Vtk
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} // namespace uLib
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71
src/Vtk/Math/vtkAssembly.h
Normal file
71
src/Vtk/Math/vtkAssembly.h
Normal file
@@ -0,0 +1,71 @@
|
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/*//////////////////////////////////////////////////////////////////////////////
|
||||
// CMT Cosmic Muon Tomography project //////////////////////////////////////////
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
Copyright (c) 2014, Universita' degli Studi di Padova, INFN sez. di Padova
|
||||
All rights reserved
|
||||
|
||||
Authors: Andrea Rigoni Garola < andrea.rigoni@pd.infn.it >
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////*/
|
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#ifndef U_VTK_ASSEMBLY_H
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#define U_VTK_ASSEMBLY_H
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#include "Math/Assembly.h"
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#include "uLibVtkInterface.h"
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class vtkActor;
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||||
class vtkAssembly; // VTK library forward declaration (must be before namespace)
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||||
namespace uLib {
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namespace Vtk {
|
||||
|
||||
class vtkObjectsContext; // forward
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||||
|
||||
/**
|
||||
* @brief VTK Puppet for visualizing uLib::Assembly.
|
||||
*
|
||||
* Manages a VTK assembly (vtkAssembly from the VTK library) that groups
|
||||
* all child puppets and applies the Assembly's AffineTransform. It also
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||||
* renders an optional bounding box wireframe computed from the Assembly's AABB.
|
||||
*
|
||||
* @note This class is uLib::Vtk::Assembly. It internally uses
|
||||
* the VTK library class vtkAssembly for grouping, but the two
|
||||
* are distinct.
|
||||
*/
|
||||
class Assembly : public Puppet {
|
||||
public:
|
||||
virtual const char *GetClassName() const override { return "Vtk.Assembly"; }
|
||||
|
||||
Assembly(uLib::Assembly *content);
|
||||
virtual ~Assembly();
|
||||
|
||||
/** @brief Updates the VTK representation from the model (model→VTK). */
|
||||
virtual void Update() override;
|
||||
|
||||
virtual uLib::Object* GetContent() const override { return (uLib::Object*)m_Content; }
|
||||
|
||||
/** @brief Called when the model signals an update (model→VTK push). */
|
||||
void contentUpdate();
|
||||
|
||||
/** @brief Returns the puppet managing child objects. */
|
||||
vtkObjectsContext *GetChildrenContext() const;
|
||||
|
||||
private:
|
||||
void UpdateTransform();
|
||||
void UpdateBoundingBox();
|
||||
void InstallPipe();
|
||||
|
||||
uLib::Assembly *m_Content;
|
||||
vtkObjectsContext *m_ChildContext;
|
||||
vtkActor *m_BBoxActor;
|
||||
::vtkAssembly *m_VtkAsm; // VTK library assembly — NOT this class
|
||||
bool m_InUpdate; // re-entrancy guard
|
||||
bool m_BlockUpdate; // block feedback from contentUpdate→Update
|
||||
};
|
||||
|
||||
} // namespace Vtk
|
||||
} // namespace uLib
|
||||
|
||||
#endif // U_VTK_ASSEMBLY_H
|
||||
@@ -51,6 +51,8 @@ public:
|
||||
|
||||
virtual void Update();
|
||||
|
||||
virtual uLib::Object* GetContent() const override { return (uLib::Object*)m_Content; }
|
||||
|
||||
protected:
|
||||
virtual void InstallPipe();
|
||||
|
||||
|
||||
@@ -25,6 +25,7 @@
|
||||
|
||||
#include "Vtk/Math/vtkCylinder.h"
|
||||
#include <vtkActor.h>
|
||||
#include <vtkAssembly.h>
|
||||
#include <vtkCylinderSource.h>
|
||||
#include <vtkMatrix4x4.h>
|
||||
#include <vtkPolyDataMapper.h>
|
||||
@@ -37,13 +38,14 @@ namespace uLib {
|
||||
namespace Vtk {
|
||||
|
||||
vtkCylinder::vtkCylinder(vtkCylinder::Content *content)
|
||||
: m_Actor(vtkActor::New()), m_Content(content) {
|
||||
: m_Content(content), m_Actor(nullptr), m_VtkAsm(nullptr) {
|
||||
this->InstallPipe();
|
||||
Object::connect(m_Content, &Content::Updated, this, &vtkCylinder::contentUpdate);
|
||||
}
|
||||
|
||||
vtkCylinder::~vtkCylinder() {
|
||||
m_Actor->Delete();
|
||||
if (m_Actor) m_Actor->Delete();
|
||||
if (m_VtkAsm) m_VtkAsm->Delete();
|
||||
}
|
||||
|
||||
void vtkCylinder::contentUpdate() {
|
||||
@@ -53,28 +55,31 @@ void vtkCylinder::contentUpdate() {
|
||||
vtkProp3D* root = vtkProp3D::SafeDownCast(this->GetProp());
|
||||
if (!root) return;
|
||||
|
||||
// 1. Placement (Position/Rotation/Model-level Scale) goes to the root prop
|
||||
vtkMatrix4x4* vmat = root->GetUserMatrix();
|
||||
if (!vmat) {
|
||||
vtkNew<vtkMatrix4x4> mat;
|
||||
root->SetUserMatrix(mat);
|
||||
vmat = mat;
|
||||
}
|
||||
|
||||
// Multiply the placement matrix by the volume scaling (Radius, Radius, Height)
|
||||
Matrix4f transform = m_Content->GetMatrix() * m_Content->GetLocalMatrix();
|
||||
Matrix4f transform = m_Content->GetMatrix();
|
||||
Matrix4fToVtk(transform, vmat);
|
||||
|
||||
// Update internal alignment based on active axis
|
||||
// 2. Shape-local properties (Radius, Height, Axis alignment) go to the internal actor
|
||||
vtkTransform* alignment = vtkTransform::SafeDownCast(m_Actor->GetUserTransform());
|
||||
if (alignment) {
|
||||
alignment->Identity();
|
||||
alignment->PostMultiply();
|
||||
|
||||
// Initial source is centered Y-cylinder (Radial XZ [-1,1], Height Y [-0.5, 0.5])
|
||||
// Apply Radius and Height scaling
|
||||
alignment->Scale(m_Content->GetRadius(), m_Content->GetHeight(), m_Content->GetRadius());
|
||||
|
||||
// Apply Axis alignment
|
||||
int axis = m_Content->GetAxis();
|
||||
if (axis == 0) alignment->RotateZ(-90); // Y -> X
|
||||
else if (axis == 1) ; // Y -> Y (identity)
|
||||
else if (axis == 2) alignment->RotateX(90); // Y -> Z
|
||||
|
||||
// We keep it centered as per latest user preference in Step 677
|
||||
// alignment->Translate(0, 0, 0); // Implicit
|
||||
}
|
||||
|
||||
root->Modified();
|
||||
@@ -90,16 +95,9 @@ void vtkCylinder::Update() {
|
||||
vtkMatrix4x4* vmat = root->GetUserMatrix();
|
||||
if (!vmat) return;
|
||||
|
||||
Matrix4f fullTransform = VtkToMatrix4f(vmat);
|
||||
Matrix4f placementScale = m_Content->GetLocalMatrix().inverse();
|
||||
Matrix4f transform = fullTransform * placementScale;
|
||||
|
||||
if (m_Content->GetParent()) {
|
||||
Matrix4f localT = m_Content->GetParent()->GetWorldMatrix().inverse() * transform;
|
||||
m_Content->SetMatrix(localT);
|
||||
} else {
|
||||
m_Content->SetMatrix(transform);
|
||||
}
|
||||
// Pull the placement matrix directly from VTK
|
||||
Matrix4f transform = VtkToMatrix4f(vmat);
|
||||
m_Content->SetMatrix(transform);
|
||||
|
||||
m_Content->Updated();
|
||||
}
|
||||
@@ -108,36 +106,27 @@ void vtkCylinder::InstallPipe() {
|
||||
if (!m_Content)
|
||||
return;
|
||||
|
||||
m_VtkAsm = ::vtkAssembly::New();
|
||||
this->SetProp(m_VtkAsm);
|
||||
|
||||
vtkNew<vtkCylinderSource> cylinder;
|
||||
cylinder->SetRadius(1.0);
|
||||
cylinder->SetHeight(1.0);
|
||||
cylinder->SetResolution(32);
|
||||
|
||||
m_Actor = vtkActor::New();
|
||||
vtkNew<vtkTransform> alignment;
|
||||
alignment->Identity();
|
||||
alignment->Translate(0, 0, -0.5);
|
||||
|
||||
// Default to Y alignment (Identity) as per latest request
|
||||
int axis = m_Content->GetAxis();
|
||||
if (axis == 0) alignment->RotateZ(-90);
|
||||
else if (axis == 2) alignment->RotateX(90);
|
||||
m_Actor->SetUserTransform(alignment);
|
||||
|
||||
vtkNew<vtkPolyDataMapper> mapper;
|
||||
mapper->SetInputConnection(cylinder->GetOutputPort());
|
||||
|
||||
m_Actor->SetMapper(mapper);
|
||||
m_Actor->SetUserTransform(alignment);
|
||||
m_Actor->GetProperty()->SetRepresentationToWireframe();
|
||||
m_Actor->GetProperty()->SetAmbient(0.6);
|
||||
|
||||
this->SetProp(m_Actor);
|
||||
|
||||
vtkProp3D* root = vtkProp3D::SafeDownCast(this->GetProp());
|
||||
if (root) {
|
||||
vtkNew<vtkMatrix4x4> vmat;
|
||||
Matrix4fToVtk(m_Content->GetMatrix() * m_Content->GetLocalMatrix(), vmat);
|
||||
root->SetUserMatrix(vmat);
|
||||
}
|
||||
m_VtkAsm->AddPart(m_Actor);
|
||||
|
||||
this->contentUpdate();
|
||||
}
|
||||
|
||||
} // namespace Vtk
|
||||
|
||||
@@ -29,6 +29,7 @@
|
||||
#include "Math/Cylinder.h"
|
||||
#include "Vtk/uLibVtkInterface.h"
|
||||
#include <vtkActor.h>
|
||||
class vtkAssembly;
|
||||
|
||||
namespace uLib {
|
||||
namespace Vtk {
|
||||
@@ -53,11 +54,14 @@ public:
|
||||
/** Synchronizes the uLib model matrix with the VTK actor (e.g., after UI manipulation) */
|
||||
virtual void Update();
|
||||
|
||||
virtual uLib::Object* GetContent() const override { return (uLib::Object*)m_Content; }
|
||||
|
||||
protected:
|
||||
/** Sets up the VTK visualization pipeline */
|
||||
virtual void InstallPipe();
|
||||
|
||||
vtkActor *m_Actor;
|
||||
::vtkAssembly *m_VtkAsm;
|
||||
Content *m_Content;
|
||||
};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user