add assembly
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@@ -25,6 +25,7 @@
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#include "Vtk/Math/vtkCylinder.h"
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#include <vtkActor.h>
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#include <vtkAssembly.h>
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#include <vtkCylinderSource.h>
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#include <vtkMatrix4x4.h>
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#include <vtkPolyDataMapper.h>
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@@ -37,13 +38,14 @@ namespace uLib {
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namespace Vtk {
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vtkCylinder::vtkCylinder(vtkCylinder::Content *content)
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: m_Actor(vtkActor::New()), m_Content(content) {
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: m_Content(content), m_Actor(nullptr), m_VtkAsm(nullptr) {
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this->InstallPipe();
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Object::connect(m_Content, &Content::Updated, this, &vtkCylinder::contentUpdate);
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}
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vtkCylinder::~vtkCylinder() {
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m_Actor->Delete();
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if (m_Actor) m_Actor->Delete();
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if (m_VtkAsm) m_VtkAsm->Delete();
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}
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void vtkCylinder::contentUpdate() {
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@@ -53,28 +55,31 @@ void vtkCylinder::contentUpdate() {
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vtkProp3D* root = vtkProp3D::SafeDownCast(this->GetProp());
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if (!root) return;
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// 1. Placement (Position/Rotation/Model-level Scale) goes to the root prop
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vtkMatrix4x4* vmat = root->GetUserMatrix();
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if (!vmat) {
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vtkNew<vtkMatrix4x4> mat;
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root->SetUserMatrix(mat);
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vmat = mat;
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}
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// Multiply the placement matrix by the volume scaling (Radius, Radius, Height)
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Matrix4f transform = m_Content->GetMatrix() * m_Content->GetLocalMatrix();
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Matrix4f transform = m_Content->GetMatrix();
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Matrix4fToVtk(transform, vmat);
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// Update internal alignment based on active axis
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// 2. Shape-local properties (Radius, Height, Axis alignment) go to the internal actor
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vtkTransform* alignment = vtkTransform::SafeDownCast(m_Actor->GetUserTransform());
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if (alignment) {
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alignment->Identity();
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alignment->PostMultiply();
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// Initial source is centered Y-cylinder (Radial XZ [-1,1], Height Y [-0.5, 0.5])
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// Apply Radius and Height scaling
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alignment->Scale(m_Content->GetRadius(), m_Content->GetHeight(), m_Content->GetRadius());
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// Apply Axis alignment
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int axis = m_Content->GetAxis();
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if (axis == 0) alignment->RotateZ(-90); // Y -> X
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else if (axis == 1) ; // Y -> Y (identity)
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else if (axis == 2) alignment->RotateX(90); // Y -> Z
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// We keep it centered as per latest user preference in Step 677
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// alignment->Translate(0, 0, 0); // Implicit
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}
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root->Modified();
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@@ -90,16 +95,9 @@ void vtkCylinder::Update() {
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vtkMatrix4x4* vmat = root->GetUserMatrix();
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if (!vmat) return;
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Matrix4f fullTransform = VtkToMatrix4f(vmat);
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Matrix4f placementScale = m_Content->GetLocalMatrix().inverse();
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Matrix4f transform = fullTransform * placementScale;
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if (m_Content->GetParent()) {
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Matrix4f localT = m_Content->GetParent()->GetWorldMatrix().inverse() * transform;
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m_Content->SetMatrix(localT);
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} else {
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m_Content->SetMatrix(transform);
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}
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// Pull the placement matrix directly from VTK
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Matrix4f transform = VtkToMatrix4f(vmat);
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m_Content->SetMatrix(transform);
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m_Content->Updated();
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}
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@@ -108,36 +106,27 @@ void vtkCylinder::InstallPipe() {
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if (!m_Content)
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return;
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m_VtkAsm = ::vtkAssembly::New();
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this->SetProp(m_VtkAsm);
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vtkNew<vtkCylinderSource> cylinder;
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cylinder->SetRadius(1.0);
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cylinder->SetHeight(1.0);
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cylinder->SetResolution(32);
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m_Actor = vtkActor::New();
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vtkNew<vtkTransform> alignment;
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alignment->Identity();
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alignment->Translate(0, 0, -0.5);
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// Default to Y alignment (Identity) as per latest request
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int axis = m_Content->GetAxis();
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if (axis == 0) alignment->RotateZ(-90);
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else if (axis == 2) alignment->RotateX(90);
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m_Actor->SetUserTransform(alignment);
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vtkNew<vtkPolyDataMapper> mapper;
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mapper->SetInputConnection(cylinder->GetOutputPort());
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m_Actor->SetMapper(mapper);
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m_Actor->SetUserTransform(alignment);
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m_Actor->GetProperty()->SetRepresentationToWireframe();
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m_Actor->GetProperty()->SetAmbient(0.6);
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this->SetProp(m_Actor);
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vtkProp3D* root = vtkProp3D::SafeDownCast(this->GetProp());
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if (root) {
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vtkNew<vtkMatrix4x4> vmat;
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Matrix4fToVtk(m_Content->GetMatrix() * m_Content->GetLocalMatrix(), vmat);
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root->SetUserMatrix(vmat);
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}
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m_VtkAsm->AddPart(m_Actor);
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this->contentUpdate();
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}
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} // namespace Vtk
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