add assembly

This commit is contained in:
AndreaRigoni
2026-03-25 22:48:04 +00:00
parent 422113a0e9
commit 2c5d6842c3
18 changed files with 800 additions and 171 deletions

View File

@@ -6,6 +6,7 @@
#include <vtkProp3DCollection.h>
#include <vtkCamera.h>
#include <algorithm>
#include <functional>
#include <vtkInteractorStyleTrackballCamera.h>
#include <vtkObjectFactory.h>
#include <vtkAxesActor.h>
@@ -29,6 +30,12 @@
#include <iostream>
#include <cstdlib>
#include "vtkHandlerWidget.h"
#include "vtkObjectsContext.h"
#include "Math/Assembly.h"
#include "Math/ContainerBox.h"
#include "Math/Cylinder.h"
#include "Math/Transform.h"
#include "Vtk/Math/vtkAssembly.h"
namespace uLib {
namespace Vtk {
@@ -220,32 +227,67 @@ void Viewport::SetupPipeline(vtkRenderWindowInteractor* iren)
self->pv->m_Picker->Pick(pos[0], pos[1], 0, self->pv->m_Renderer);
vtkProp* picked = self->pv->m_Picker->GetViewProp();
// 1. Recursive helper to check if a container prop contains a target prop
std::function<bool(vtkProp*, vtkProp*)> containsProp;
containsProp = [&containsProp](vtkProp* container, vtkProp* target) -> bool {
if (container == target) return true;
vtkPropCollection* parts = nullptr;
if (auto* pa = vtkPropAssembly::SafeDownCast(container))
parts = pa->GetParts();
else if (auto* aa = vtkAssembly::SafeDownCast(container))
parts = aa->GetParts();
if (parts) {
parts->InitTraversal();
for (int i = 0; i < parts->GetNumberOfItems(); ++i) {
if (containsProp(parts->GetNextProp(), target))
return true;
}
}
return false;
};
Puppet* target = nullptr;
if (picked) {
// 2. Find the leaf puppet: the one that contains 'picked' and is not a parent of another that also contains it.
// Actually, we can just find all matches and pick the one with most 'nested' prop?
// A simpler way: we know 'picked' is the LEAF prop from VTK.
// Find a puppet that contains it.
Puppet* leafPuppet = nullptr;
for (auto* p : self->m_Puppets) {
if (p->GetProp() == picked) {
target = p;
break;
if (containsProp(p->GetProp(), picked)) {
// If we already have a candidate, check if this one is smaller (nested)
if (!leafPuppet || containsProp(leafPuppet->GetProp(), p->GetProp())) {
leafPuppet = p;
}
}
auto* propAssembly = vtkPropAssembly::SafeDownCast(p->GetProp());
auto* actorAssembly = vtkAssembly::SafeDownCast(p->GetProp());
vtkPropCollection* parts = nullptr;
if (propAssembly) parts = propAssembly->GetParts();
else if (actorAssembly) parts = actorAssembly->GetParts();
}
if (parts) {
bool found = false;
parts->InitTraversal();
for (int i=0; i<parts->GetNumberOfItems(); ++i) {
if (parts->GetNextProp() == picked) {
found = true;
break;
if (leafPuppet) {
target = leafPuppet;
// 3. Model-driven hierarchy climb:
// If the leaf puppet has a uLib object, climb its parents.
// If any parent is an Assembly with GroupSelection=true, select the assembly puppet instead.
uLib::Object* currentObj = leafPuppet->GetContent();
while (currentObj) {
// Object doesn't have parent, but AffineTransform does
uLib::Object* parentObj = nullptr;
if (auto* at = dynamic_cast<uLib::AffineTransform*>(currentObj)) {
parentObj = dynamic_cast<uLib::Object*>(at->GetParent());
}
if (auto* parentAsm = dynamic_cast<::uLib::Assembly*>(parentObj)) {
if (parentAsm->GetGroupSelection()) {
// Find the puppet for this parent assembly
auto it = self->m_ObjectToPuppet.find(parentAsm);
if (it != self->m_ObjectToPuppet.end()) {
target = it->second;
// Keep climbing to find even larger groups
}
}
}
if (found) {
target = p;
break;
}
currentObj = parentObj;
}
}
}
@@ -387,20 +429,74 @@ void Viewport::ZoomSelected()
void Viewport::AddPuppet(Puppet& prop)
{
m_Puppets.push_back(&prop);
prop.ConnectRenderer(pv->m_Renderer);
this->RegisterPuppet(&prop, false);
Render();
}
void Viewport::RemovePuppet(Puppet& prop)
{
if (prop.IsSelected()) SelectPuppet(nullptr);
auto it = std::find(m_Puppets.begin(), m_Puppets.end(), &prop);
if (it != m_Puppets.end()) m_Puppets.erase(it);
prop.DisconnectRenderer(pv->m_Renderer);
this->UnregisterPuppet(&prop);
Render();
}
void Viewport::RegisterPuppet(Puppet* p, bool isPart) {
if (!p) return;
if (std::find(m_Puppets.begin(), m_Puppets.end(), p) != m_Puppets.end()) return;
m_Puppets.push_back(p);
p->ConnectRenderer(pv->m_Renderer);
// If it's a part of an assembly, we don't want to draw it twice.
// Assembly itself already draws its parts.
// But we need ConnectRenderer above to allow highliting and property updates.
if (isPart) {
pv->m_Renderer->RemoveViewProp(p->GetProp());
}
// Get the object and register in map
uLib::Object* obj = p->GetContent();
// If it's an assembly, we need to observe its children
if (auto* as = dynamic_cast<::uLib::Vtk::Assembly*>(p)) {
this->ObserveContext(as->GetChildrenContext());
}
if (obj) m_ObjectToPuppet[obj] = p;
}
void Viewport::UnregisterPuppet(Puppet* p) {
if (!p) return;
if (p->IsSelected()) SelectPuppet(nullptr);
auto it = std::find(m_Puppets.begin(), m_Puppets.end(), p);
if (it != m_Puppets.end()) m_Puppets.erase(it);
// Remove from map
for (auto mapIt = m_ObjectToPuppet.begin(); mapIt != m_ObjectToPuppet.end(); ) {
if (mapIt->second == p) mapIt = m_ObjectToPuppet.erase(mapIt);
else ++mapIt;
}
p->DisconnectRenderer(pv->m_Renderer);
}
void Viewport::ObserveContext(vtkObjectsContext* ctx) {
if (!ctx) return;
// Process existing puppets
for (auto const& [obj, puppet] : ctx->GetPuppets()) {
this->RegisterPuppet(puppet, true);
}
// Listen for future puppets
uLib::Object::connect(ctx, &vtkObjectsContext::PuppetAdded, [this](Puppet* p){
this->RegisterPuppet(p, true);
});
uLib::Object::connect(ctx, &vtkObjectsContext::PuppetRemoved, [this](Puppet* p){
this->UnregisterPuppet(p);
});
}
void Viewport::SelectPuppet(Puppet* prop)
{
for (auto* p : m_Puppets) {