add vtk solids
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@@ -151,6 +151,7 @@ TessellatedSolid::TessellatedSolid(const char *name)
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}
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void TessellatedSolid::SetMesh(TriangleMesh &mesh) {
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this->m_Mesh = mesh;
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G4TessellatedSolid *ts = this->m_Solid;
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for (int i = 0; i < mesh.Triangles().size(); ++i) {
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const Vector3i &trg = mesh.Triangles().at(i);
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@@ -165,6 +166,9 @@ void TessellatedSolid::SetMesh(TriangleMesh &mesh) {
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}
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}
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void TessellatedSolid::Update() {
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}
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