refactor: standardize object type identification using uLibTypeMacro and update serialization macros
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@@ -43,8 +43,7 @@ class EmitterPrimary;
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class Scene : public Object {
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public:
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virtual const char* GetClassName() const override { return "Geant.Scene"; }
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uLibTypeMacro(Scene, Object)
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Scene();
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~Scene();
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