add assembly to gcompose, not working yet

This commit is contained in:
AndreaRigoni
2026-03-27 16:55:26 +00:00
parent 171a07eb79
commit 46c39bc26e
15 changed files with 287 additions and 32 deletions

View File

@@ -70,6 +70,7 @@ void Assembly::InstallPipe() {
m_BBoxActor->GetProperty()->SetColor(1.0, 0.85, 0.0); // gold wireframe
m_BBoxActor->GetProperty()->SetLineWidth(1.5);
m_BBoxActor->GetProperty()->SetOpacity(0.6);
m_BBoxActor->PickableOff();
m_BBoxActor->SetVisibility(m_Content ? m_Content->GetShowBoundingBox() : false);
m_VtkAsm->AddPart(m_BBoxActor);

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@@ -48,6 +48,7 @@ public:
virtual void SyncFromVtk() override;
virtual uLib::Object* GetContent() const override { return (uLib::Object*)m_Content; }
virtual uLib::ObjectsContext* GetChildren() override { return (uLib::ObjectsContext*)m_Content; }
/** @brief Called when the model signals an update (model→VTK push). */
void contentUpdate();

View File

@@ -3,6 +3,7 @@ set(TESTS
vtkViewerTest
vtkHandlerWidget
PuppetPropertyTest
PuppetParentingTest
# vtkVoxImageTest
# vtkTriangleMeshTest
)

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@@ -0,0 +1,106 @@
/*//////////////////////////////////////////////////////////////////////////////
// CMT Cosmic Muon Tomography project //////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
//
// Copyright (c) 2014, Universita' degli Studi di Padova, INFN sez. di Padova
// All rights reserved
//
// Authors: Andrea Rigoni Garola < andrea.rigoni@pd.infn.it >
//
//////////////////////////////////////////////////////////////////////////////*/
#include <cstdlib>
#include <Core/ObjectsContext.h>
#include <Math/Assembly.h>
#include <Math/ContainerBox.h>
#include <Vtk/uLibVtkViewer.h>
#include <Vtk/vtkObjectsContext.h>
#include <Vtk/Math/vtkAssembly.h>
#include <Vtk/Math/vtkContainerBox.h>
#include <vtkAssembly.h>
#include <vtkProp3D.h>
#include <vtkRenderer.h>
#include <vtkMatrix4x4.h>
#include "testing-prototype.h"
using namespace uLib;
int main() {
BEGIN_TESTING(Puppet Parenting Test);
ObjectsContext globalContext;
Vtk::Viewer viewer;
// Create the display context, linked to the model context.
// It will automatically create visual puppets for each model object.
Vtk::vtkObjectsContext viewerContext(&globalContext);
viewerContext.ConnectRenderer(viewer.GetRenderer());
// 1. Create a model Assembly
auto* assembly = new Assembly();
assembly->SetInstanceName("ParentAssembly");
globalContext.AddObject(assembly);
// Verify assembly puppet exists in the viewer context
Vtk::Puppet* assemblyPuppet = viewerContext.GetPuppet(assembly);
ASSERT_NOT_NULL(assemblyPuppet);
// cast to Vtk::Assembly to access child context
auto* vtkAss = dynamic_cast<Vtk::Assembly*>(assemblyPuppet);
ASSERT_NOT_NULL(vtkAss);
// 2. Create a child Box and add it to the Assembly
auto* box1 = new ContainerBox(Vector3f(10, 10, 10));
box1->SetInstanceName("ChildBox1");
box1->SetPosition(Vector3f(20, 0, 0));
assembly->AddObject(box1);
// Verify child puppet was created in the assembly's child context
Vtk::vtkObjectsContext* childVtkCtx = vtkAss->GetChildrenContext();
ASSERT_NOT_NULL(childVtkCtx);
Vtk::Puppet* box1Puppet = childVtkCtx->GetPuppet(box1);
ASSERT_NOT_NULL(box1Puppet);
// 3. Move the parent and verify the child follows
assembly->SetPosition(Vector3f(100, 0, 0));
assembly->Update();
// In VTK assemblies, the child's absolute matrix should reflect the parent's transform
vtkProp3D* box1Prop = vtkProp3D::SafeDownCast(box1Puppet->GetProp());
ASSERT_NOT_NULL(box1Prop);
vtkMatrix4x4* boxMatrix = box1Prop->GetMatrix();
// Origin (0,0,0) + local(20,0,0) + assembly(100,0,0) = world(120,0,0) ?
// Actually, box1->GetPosition() is (20,0,0).
// The puppet ApplyTransform sets the prop orientation and position.
std::cout << "Checking transformation chain..." << std::endl;
// std::cout << *boxMatrix << std::endl;
// Verify relative positioning
double* pos = box1Prop->GetPosition();
ASSERT_EQUAL(pos[0], 20.0);
// The absolute world position can be checked via GetMatrix elements
// boxMatrix->GetElement(0, 3) should be 120.0 if the vtkAssembly nesting is working
// but vtkAssembly::GetMatrix() usually returns the LOCAL matrix unless called on the top property context?
// Actually vtkProp3D::GetMatrix() is the local matrix.
// 4. Add another child
auto* box2 = new ContainerBox(Vector3f(5, 5, 5));
box2->SetInstanceName("ChildBox2");
box2->SetPosition(Vector3f(-20, 0, 0));
assembly->AddObject(box2);
Vtk::Puppet* box2Puppet = childVtkCtx->GetPuppet(box2);
ASSERT_NOT_NULL(box2Puppet);
// Render if not in batch environment
if (!std::getenv("CTEST_PROJECT_NAME")) {
viewer.GetRenderer()->ResetCamera();
viewer.Start();
}
END_TESTING;
}