add cylinder
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@@ -34,32 +34,32 @@
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namespace uLib {
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/**
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* @brief Represents a cylindrical volume centered in the base circle.
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* @brief Represents a cylindrical volume.
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*
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* Cylinder inherits from AffineTransform, which defines its parent
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* coordinate system. It contains an internal local transformation (m_LocalT)
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* that defines the cylinder's actual volume (radius and height)
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* relative to the emitter's origin (base circle center).
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* The cylinder orientation is defined by the Axis property (0=X, 1=Y, 2=Z).
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* By default, it is aligned with the Y axis (Axis=1).
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*/
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class Cylinder : public AffineTransform, public Object {
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typedef AffineTransform BaseClass;
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public:
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uLibTypeMacro(Cylinder, Object)
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virtual const char * GetClassName() const { return "Cylinder"; }
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virtual const char * GetClassName() const override { return "Cylinder"; }
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/**
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* @brief Default constructor.
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* Initializes with radius 1 and height 1.
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* @brief Default constructor. Aligns with Y by default.
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*/
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Cylinder() : m_LocalT(this), m_Radius(1.0), m_Height(1.0) {
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Cylinder() : m_LocalT(this), Radius(1.0), Height(1.0), Axis(1) {
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ULIB_ACTIVATE_PROPERTIES(*this);
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UpdateLocalMatrix();
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}
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/**
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* @brief Constructor with radius and height.
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*/
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Cylinder(float radius, float height) : m_LocalT(this), m_Radius(radius), m_Height(height) {
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Cylinder(float radius, float height, int axis = 1)
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: m_LocalT(this), Radius(radius), Height(height), Axis(axis) {
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ULIB_ACTIVATE_PROPERTIES(*this);
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UpdateLocalMatrix();
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}
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@@ -67,75 +67,115 @@ public:
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* @brief Copy constructor.
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*/
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Cylinder(const Cylinder ©)
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: m_LocalT(this), AffineTransform(copy) {
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this->SetRadius(copy.GetRadius());
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this->SetHeight(copy.GetHeight());
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: m_LocalT(this), AffineTransform(copy), Radius(copy.Radius), Height(copy.Height), Axis(copy.Axis) {
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ULIB_ACTIVATE_PROPERTIES(*this);
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this->UpdateLocalMatrix();
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}
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/**
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* @brief Serialization template for property registration and persistence.
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*/
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template <class ArchiveT>
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void serialize(ArchiveT & ar, const unsigned int version) {
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ar & HRP(Radius);
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ar & HRP(Height);
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ar & HRP(Axis);
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}
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/** Sets the radius of the cylinder */
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inline void SetRadius(float r) {
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m_Radius = r;
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Radius = r;
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UpdateLocalMatrix();
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}
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/** Gets the radius of the cylinder */
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inline float GetRadius() const { return m_Radius; }
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inline float GetRadius() const { return Radius; }
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/** Sets the height of the cylinder */
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inline void SetHeight(float h) {
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m_Height = h;
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Height = h;
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UpdateLocalMatrix();
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}
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/** Gets the height of the cylinder */
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inline float GetHeight() const { return m_Height; }
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inline float GetHeight() const { return Height; }
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/** Sets the main axis (0=X, 1=Y, 2=Z) */
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inline void SetAxis(int axis) {
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Axis = axis;
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UpdateLocalMatrix();
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}
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/** Gets the main axis */
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inline int GetAxis() const { return Axis; }
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/**
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* @brief Returns the world transformation matrix of the cylinder's volume.
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* @brief Returns the world transformation matrix.
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*/
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Matrix4f GetWorldMatrix() const { return m_LocalT.GetWorldMatrix(); }
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/**
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* @brief Returns the local transformation matrix of the cylinder's volume.
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* @brief Returns the local transformation matrix.
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*/
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Matrix4f GetLocalMatrix() const { return m_LocalT.GetMatrix(); }
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/**
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* @brief Transforms local cylindrical coordinates to world space.
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* @param r Local radius (absolute).
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* @param theta Local angle in radians.
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* @param z Local height (absolute, relative to base circle).
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* @return Transformed point in world space.
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* @param r Local radius.
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* @param theta Local angle in radians (around main axis).
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* @param h Local height along main axis.
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*/
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inline Vector4f GetWorldPoint(float r, float theta, float z) const {
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return BaseClass::GetWorldMatrix() * Vector4f(r * std::cos(theta), r * std::sin(theta), z, 1.0f);
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inline Vector4f GetWorldPoint(float r, float theta, float h) const {
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Vector3f p;
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if (Axis == 0) p = Vector3f(h, r * std::cos(theta), r * std::sin(theta));
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else if (Axis == 1) p = Vector3f(r * std::cos(theta), h, r * std::sin(theta));
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else p = Vector3f(r * std::cos(theta), r * std::sin(theta), h);
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return AffineTransform::GetWorldMatrix() * Vector4f(p.x(), p.y(), p.z(), 1.0f);
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}
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/**
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* @brief Transforms a world point to cylindrical local space.
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* @return Vector3f(r, theta, z)
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* @return Vector3f(r, theta, h)
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*/
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inline Vector3f GetCylindricalLocal(const Vector4f &world_v) const {
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Vector4f local_v = BaseClass::GetWorldMatrix().inverse() * world_v;
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float r = std::sqrt(local_v.x() * local_v.x() + local_v.y() * local_v.y());
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float theta = std::atan2(local_v.y(), local_v.x());
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return Vector3f(r, theta, local_v.z());
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Vector4f local_v = AffineTransform::GetWorldMatrix().inverse() * world_v;
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float r, theta, h;
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if (Axis == 0) {
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h = local_v.x();
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r = std::sqrt(local_v.y() * local_v.y() + local_v.z() * local_v.z());
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theta = std::atan2(local_v.z(), local_v.y());
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} else if (Axis == 1) {
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h = local_v.y();
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r = std::sqrt(local_v.x() * local_v.x() + local_v.z() * local_v.z());
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theta = std::atan2(local_v.z(), local_v.x());
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} else {
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h = local_v.z();
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r = std::sqrt(local_v.x() * local_v.x() + local_v.y() * local_v.y());
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theta = std::atan2(local_v.y(), local_v.x());
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}
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return Vector3f(r, theta, h);
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}
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signals:
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/** Signal emitted when the cylinder geometry or transform is updated */
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virtual void Updated() override { ULIB_SIGNAL_EMIT(Cylinder::Updated); }
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private:
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/** Recalculates the internal local matrix based on radius and height */
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void UpdateLocalMatrix() {
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m_LocalT = AffineTransform(this); // BaseClass is parent
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m_LocalT.Scale(Vector3f(m_Radius, m_Radius, m_Height));
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this->Updated();
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/** Signal emitted when properties change */
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virtual void Updated() override {
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this->UpdateLocalMatrix();
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ULIB_SIGNAL_EMIT(Cylinder::Updated);
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}
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float m_Radius;
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float m_Height;
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private:
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/** Recalculates the internal local matrix based on dimensions and axis */
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void UpdateLocalMatrix() {
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m_LocalT = AffineTransform(this);
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if (Axis == 0) m_LocalT.Scale(Vector3f(Height, Radius, Radius));
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else if (Axis == 1) m_LocalT.Scale(Vector3f(Radius, Height, Radius));
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else m_LocalT.Scale(Vector3f(Radius, Radius, Height));
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}
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float Radius;
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float Height;
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int Axis;
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AffineTransform m_LocalT;
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};
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