refactor: migrate voxel data storage to DataAllocator for CUDA

This commit is contained in:
AndreaRigoni
2026-02-28 10:05:39 +00:00
parent 07915295cb
commit 52580d8cde
14 changed files with 1484 additions and 1022 deletions

View File

@@ -23,8 +23,6 @@
//////////////////////////////////////////////////////////////////////////////*/
#ifndef U_MATH_VOXIMAGE_H
#define U_MATH_VOXIMAGE_H
@@ -36,6 +34,8 @@
#include <stdlib.h>
#include <vector>
#include "Math/DataAllocator.h"
namespace uLib {
////////////////////////////////////////////////////////////////////////////////
@@ -46,36 +46,36 @@ namespace Abstract {
class VoxImage : public uLib::StructuredGrid {
public:
typedef uLib::StructuredGrid BaseClass;
typedef uLib::StructuredGrid BaseClass;
virtual float GetValue(const Vector3i &id) const = 0;
virtual float GetValue(const int id) const = 0;
virtual void SetValue(const Vector3i &id, float value) = 0;
virtual void SetValue(const int id, float value) = 0;
virtual float GetValue(const Vector3i &id) const = 0;
virtual float GetValue(const int id) const = 0;
virtual void SetValue(const Vector3i &id, float value) = 0;
virtual void SetValue(const int id, float value) = 0;
virtual void SetDims(const Vector3i &size) = 0;
virtual void SetDims(const Vector3i &size) = 0;
void ExportToVtk(const char *file, bool density_type = 0);
void ExportToVtk(const char *file, bool density_type = 0);
// use this function to export to VTK binary format
void ExportToVti (const char *file, bool density_type = 0, bool compressed = 0);
// this function has been deprecated in favor of ExportToVti
// but it is kept for backward compatibility and because it
// does not depend on vtk library
void ExportToVtkXml(const char *file, bool density_type = 0);
// use this function to export to VTK binary format
void ExportToVti(const char *file, bool density_type = 0,
bool compressed = 0);
int ImportFromVtk(const char *file, bool density_type = 0);
// this function has been deprecated in favor of ExportToVti
// but it is kept for backward compatibility and because it
// does not depend on vtk library
void ExportToVtkXml(const char *file, bool density_type = 0);
int ImportFromVti(const char *file, bool density_type = 0);
int ImportFromVtk(const char *file, bool density_type = 0);
int ImportFromVti(const char *file, bool density_type = 0);
protected:
virtual ~VoxImage() {}
VoxImage(const Vector3i &size) : BaseClass(size) {}
virtual ~VoxImage() {}
VoxImage(const Vector3i &size) : BaseClass(size) {}
};
}
} // namespace Abstract
////////////////////////////////////////////////////////////////////////////////
// VOXEL ////////////////////////////////////////////////////////////////////
@@ -83,421 +83,415 @@ protected:
namespace Interface {
struct Voxel {
template<class Self> void check_structural() {
uLibCheckMember(Self,Value, Scalarf);
}
template <class Self> void check_structural() {
uLibCheckMember(Self, Value, Scalarf);
}
};
}
} // namespace Interface
struct Voxel {
Scalarf Value;
Scalarf Value;
};
////////////////////////////////////////////////////////////////////////////////
// VOX IMAGE /////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
template< typename T >
class VoxImage : public Abstract::VoxImage {
template <typename T> class VoxImage : public Abstract::VoxImage {
public:
typedef Abstract::VoxImage BaseClass;
typedef Abstract::VoxImage BaseClass;
VoxImage();
VoxImage();
VoxImage(const Vector3i &size);
VoxImage(const Vector3i &size);
VoxImage(const VoxImage<T> &copy) :
BaseClass(copy)
{
this->m_Data = copy.m_Data;
VoxImage(const VoxImage<T> &copy) : BaseClass(copy) {
this->m_Data = copy.m_Data;
}
inline DataAllocator<T> &Data() { return this->m_Data; }
inline const DataAllocator<T> &ConstData() const { return m_Data; }
inline const T &At(int i) const { return m_Data.at(i); }
inline const T &At(const Vector3i &id) const { return m_Data.at(Map(id)); }
inline T &operator[](unsigned int i) { return m_Data[i]; }
inline T &operator[](const Vector3i &id) { return m_Data[Map(id)]; }
// this implements Abstract interface //
inline Scalarf GetValue(const Vector3i &id) const {
return this->At(id).Value;
}
inline Scalarf GetValue(const int id) const { return this->At(id).Value; }
inline void SetValue(const Vector3i &id, Scalarf value) {
this->operator[](id).Value = value;
}
inline void SetValue(const int id, float value) {
this->operator[](id).Value = value;
}
inline void SetDims(const Vector3i &size) {
this->m_Data.resize(size.prod());
BaseClass::BaseClass::SetDims(size); // FIX horrible coding style !
}
inline VoxImage<T> clipImage(const Vector3i begin, const Vector3i end) const;
inline VoxImage<T> clipImage(const HPoint3f begin, const HPoint3f end) const;
inline VoxImage<T> clipImage(const float density) const;
inline VoxImage<T> clipImage(const float densityMin,
const float densityMax) const;
inline VoxImage<T> maskImage(const HPoint3f begin, const HPoint3f end,
float value) const;
inline VoxImage<T> maskImage(const float threshold, float belowValue = 0,
float aboveValue = 0) const;
inline VoxImage<T> fixVoxels(const float threshold, float tolerance) const;
inline VoxImage<T> fixVoxels(const float threshold, float tolerance,
const HPoint3f begin, const HPoint3f end) const;
inline VoxImage<T> fixVoxelsAroundPlane(const float threshold,
float tolerance, const HPoint3f begin,
const HPoint3f end,
bool aboveAir) const;
inline VoxImage<T> fixVoxels(const HPoint3f begin, const HPoint3f end) const;
inline VoxImage<T> Abs() const;
inline void SelectScalarfComponent(T &element, Scalarf *scalar);
inline void InitVoxels(T t);
// MATH OPERATORS //
inline void operator*=(Scalarf scalar) {
for (unsigned int i = 0; i < m_Data.size(); ++i)
m_Data[i].Value *= scalar;
}
inline void operator+=(Scalarf scalar) {
for (unsigned int i = 0; i < m_Data.size(); ++i)
m_Data[i].Value += scalar;
}
inline void operator/=(Scalarf scalar) {
for (unsigned int i = 0; i < m_Data.size(); ++i)
m_Data[i].Value /= scalar;
}
inline void operator-=(Scalarf scalar) {
for (unsigned int i = 0; i < m_Data.size(); ++i)
m_Data[i].Value -= scalar;
}
// MATH VoxImage Operators //
template <typename S> void operator+=(VoxImage<S> &sibling) {
if (this->GetDims() != sibling.GetDims()) {
// printf("Warning when adding VoxImages: I'm NOT doing it!\n");
return;
} // WARNING! You must Warn the user!
for (unsigned int i = 0; i < m_Data.size(); ++i) {
m_Data[i].Value += sibling.At(i).Value;
}
}
inline std::vector<T> & Data() { return this->m_Data; }
inline const std::vector<T>& ConstData() const { return m_Data; }
inline const T& At(int i) const { return m_Data.at(i); }
inline const T& At(const Vector3i &id) const { return m_Data.at(Map(id)); }
inline T& operator[](unsigned int i) { return m_Data[i]; }
inline T& operator[](const Vector3i &id) { return m_Data[Map(id)]; }
// this implements Abstract interface //
inline Scalarf GetValue(const Vector3i &id) const {
return this->At(id).Value;
}
inline Scalarf GetValue(const int id) const {
return this->At(id).Value;
template <typename S> void operator-=(VoxImage<S> &sibling) {
if (this->GetDims() != sibling.GetDims()) {
// printf("Warning when subtracting VoxImages: I'm NOT doing it!\n");
return;
} // WARNING! You must Warn the user!
for (unsigned int i = 0; i < m_Data.size(); ++i) {
m_Data[i].Value -= sibling.At(i).Value;
}
}
inline void SetValue(const Vector3i &id, Scalarf value) {
this->operator [](id).Value = value;
}
inline void SetValue(const int id, float value) {
this->operator [](id).Value = value;
template <typename S> void operator*=(VoxImage<S> &sibling) {
if (this->GetDims() != sibling.GetDims()) {
// printf("Warning when multiplying VoxImages: I'm NOT doing it!\n");
return;
} // WARNING! You must Warn the user!
for (unsigned int i = 0; i < m_Data.size(); ++i) {
m_Data[i].Value *= sibling.At(i).Value;
}
}
inline void SetDims(const Vector3i &size) {
this->m_Data.resize(size.prod());
BaseClass::BaseClass::SetDims(size); // FIX horrible coding style !
}
inline VoxImage<T> clipImage(const Vector3i begin, const Vector3i end) const;
inline VoxImage<T> clipImage(const HPoint3f begin, const HPoint3f end) const;
inline VoxImage<T> clipImage(const float density) const;
inline VoxImage<T> clipImage(const float densityMin, const float densityMax) const;
inline VoxImage<T> maskImage(const HPoint3f begin, const HPoint3f end, float value) const;
inline VoxImage<T> maskImage(const float threshold, float belowValue=0, float aboveValue=0) const;
inline VoxImage<T> fixVoxels(const float threshold, float tolerance) const;
inline VoxImage<T> fixVoxels(const float threshold, float tolerance, const HPoint3f begin, const HPoint3f end) const;
inline VoxImage<T> fixVoxelsAroundPlane(const float threshold, float tolerance, const HPoint3f begin, const HPoint3f end, bool aboveAir) const;
inline VoxImage<T> fixVoxels(const HPoint3f begin, const HPoint3f end) const;
inline VoxImage<T> Abs() const;
inline void SelectScalarfComponent(T &element, Scalarf *scalar);
inline void InitVoxels(T t);
// MATH OPERATORS //
inline void operator *=(Scalarf scalar) {
for(unsigned int i = 0; i < m_Data.size(); ++i)
m_Data[i].Value *= scalar;
}
inline void operator +=(Scalarf scalar) {
for(unsigned int i = 0; i < m_Data.size(); ++i)
m_Data[i].Value += scalar;
}
inline void operator /=(Scalarf scalar) {
for(unsigned int i = 0; i < m_Data.size(); ++i)
m_Data[i].Value /= scalar;
}
inline void operator -=(Scalarf scalar) {
for(unsigned int i = 0; i < m_Data.size(); ++i)
m_Data[i].Value -= scalar;
}
// MATH VoxImage Operators //
template <typename S>
void operator +=(VoxImage<S> &sibling) {
if (this->GetDims() != sibling.GetDims()) {
//printf("Warning when adding VoxImages: I'm NOT doing it!\n");
return;
}// WARNING! You must Warn the user!
for(unsigned int i = 0; i < m_Data.size(); ++i) {
m_Data[i].Value += sibling.At(i).Value;
}
}
template <typename S>
void operator -=(VoxImage<S> &sibling) {
if (this->GetDims() != sibling.GetDims()) {
//printf("Warning when subtracting VoxImages: I'm NOT doing it!\n");
return;
}// WARNING! You must Warn the user!
for(unsigned int i = 0; i < m_Data.size(); ++i) {
m_Data[i].Value -= sibling.At(i).Value;
}
}
template <typename S>
void operator *=(VoxImage<S> &sibling) {
if (this->GetDims() != sibling.GetDims()) {
//printf("Warning when multiplying VoxImages: I'm NOT doing it!\n");
return;
}// WARNING! You must Warn the user!
for(unsigned int i = 0; i < m_Data.size(); ++i) {
m_Data[i].Value *= sibling.At(i).Value;
}
}
template <typename S>
void operator /=(VoxImage<S> &sibling) {
if (this->GetDims() != sibling.GetDims()) {
//printf("Warning when dividing VoxImages: I'm NOT doing it!\n");
return;
}// WARNING! You must Warn the user!
for(unsigned int i = 0; i < m_Data.size(); ++i) {
m_Data[i].Value /= sibling.At(i).Value;
}
template <typename S> void operator/=(VoxImage<S> &sibling) {
if (this->GetDims() != sibling.GetDims()) {
// printf("Warning when dividing VoxImages: I'm NOT doing it!\n");
return;
} // WARNING! You must Warn the user!
for (unsigned int i = 0; i < m_Data.size(); ++i) {
m_Data[i].Value /= sibling.At(i).Value;
}
}
private:
std::vector<T> m_Data;
DataAllocator<T> m_Data;
};
template<typename T>
VoxImage<T>::VoxImage() :
m_Data(0),
BaseClass(Vector3i(0,0,0))
{ Interface::IsA <T,Interface::Voxel>(); /* structural check for T */ }
template<typename T>
VoxImage<T>::VoxImage(const Vector3i &size) :
m_Data(size.prod()),
BaseClass(size)
{ Interface::IsA <T,Interface::Voxel>(); /* structural check for T */ }
template <typename T>
VoxImage<T> VoxImage<T>::clipImage(const Vector3i begin, const Vector3i end) const
{
Vector3i dim = (end-begin)+Vector3i(1,1,1);
VoxImage<T> out(*this);
out.SetDims(dim);
out.SetPosition(this->GetPosition() + this->GetSpacing().cwiseProduct(begin.cast<float>()) );
for(uint x = 0; x<dim(0); ++x )
for(uint y = 0; y<dim(1); ++y )
for(uint z = 0; z<dim(2); ++z )
{
Vector3i id = Vector3i(x,y,z);
out[id] = this->At(begin + id);
}
return out;
VoxImage<T>::VoxImage() : m_Data(0), BaseClass(Vector3i(0, 0, 0)) {
Interface::IsA<T, Interface::Voxel>(); /* structural check for T */
}
template <typename T>
VoxImage<T> VoxImage<T>::clipImage(const HPoint3f begin, const HPoint3f end) const
{
Vector3i v1 = this->Find(begin);
Vector3i v2 = this->Find(end);
return this->clipImage(v1,v2);
VoxImage<T>::VoxImage(const Vector3i &size)
: m_Data(size.prod()), BaseClass(size) {
Interface::IsA<T, Interface::Voxel>(); /* structural check for T */
}
template <typename T>
VoxImage<T> VoxImage<T>::clipImage(const float density) const
{
Vector3i v1 = this->GetDims();
Vector3i v2 = Vector3i(0,0,0);
for(uint i=0; i< this->m_Data.size(); ++i) {
if( this->GetValue(i) >= density ) {
Vector3i id = this->UnMap(i);
v1 = v1.array().min(id.array());
v2 = v2.array().max(id.array());
}
VoxImage<T> VoxImage<T>::clipImage(const Vector3i begin,
const Vector3i end) const {
Vector3i dim = (end - begin) + Vector3i(1, 1, 1);
VoxImage<T> out(*this);
out.SetDims(dim);
out.SetPosition(this->GetPosition() +
this->GetSpacing().cwiseProduct(begin.cast<float>()));
for (uint x = 0; x < dim(0); ++x)
for (uint y = 0; y < dim(1); ++y)
for (uint z = 0; z < dim(2); ++z) {
Vector3i id = Vector3i(x, y, z);
out[id] = this->At(begin + id);
}
return out;
}
template <typename T>
VoxImage<T> VoxImage<T>::clipImage(const HPoint3f begin,
const HPoint3f end) const {
Vector3i v1 = this->Find(begin);
Vector3i v2 = this->Find(end);
return this->clipImage(v1, v2);
}
template <typename T>
VoxImage<T> VoxImage<T>::clipImage(const float density) const {
Vector3i v1 = this->GetDims();
Vector3i v2 = Vector3i(0, 0, 0);
for (uint i = 0; i < this->m_Data.size(); ++i) {
if (this->GetValue(i) >= density) {
Vector3i id = this->UnMap(i);
v1 = v1.array().min(id.array());
v2 = v2.array().max(id.array());
}
return this->clipImage(v1,v2);
}
return this->clipImage(v1, v2);
}
template <typename T>
VoxImage<T> VoxImage<T>::clipImage(const float densityMin, const float densityMax) const
{
Vector3i v1 = this->GetDims();
Vector3i v2 = Vector3i(0,0,0);
for(uint i=0; i< this->m_Data.size(); ++i) {
if( this->GetValue(i) >= densityMin && this->GetValue(i) <= densityMax) {
Vector3i id = this->UnMap(i);
v1 = v1.array().min(id.array());
v2 = v2.array().max(id.array());
}
VoxImage<T> VoxImage<T>::clipImage(const float densityMin,
const float densityMax) const {
Vector3i v1 = this->GetDims();
Vector3i v2 = Vector3i(0, 0, 0);
for (uint i = 0; i < this->m_Data.size(); ++i) {
if (this->GetValue(i) >= densityMin && this->GetValue(i) <= densityMax) {
Vector3i id = this->UnMap(i);
v1 = v1.array().min(id.array());
v2 = v2.array().max(id.array());
}
return this->clipImage(v1,v2);
}
return this->clipImage(v1, v2);
}
template <typename T>
VoxImage<T> VoxImage<T>::maskImage(const HPoint3f begin, const HPoint3f end, float value) const
{
VoxImage<T> out(*this);
out.SetDims(this->GetDims());
out.SetPosition(this->GetPosition());
VoxImage<T> VoxImage<T>::maskImage(const HPoint3f begin, const HPoint3f end,
float value) const {
VoxImage<T> out(*this);
out.SetDims(this->GetDims());
out.SetPosition(this->GetPosition());
Vector3i voxB = this->Find(begin);
Vector3i voxE = this->Find(end);
Vector3i voxB = this->Find(begin);
Vector3i voxE = this->Find(end);
Vector3i ID;
Vector3i ID;
for(int ix=voxB(0); ix<voxE(0); ix++)
for(int iy=voxB(1); iy<voxE(1); iy++)
for(int iz=voxB(2); iz<voxE(2); iz++){
ID << ix,iy,iz;
out.SetValue(ID,value*1.E-6);
}
for (int ix = voxB(0); ix < voxE(0); ix++)
for (int iy = voxB(1); iy < voxE(1); iy++)
for (int iz = voxB(2); iz < voxE(2); iz++) {
ID << ix, iy, iz;
out.SetValue(ID, value * 1.E-6);
}
return out;
return out;
}
template <typename T>
VoxImage<T> VoxImage<T>::maskImage(const float threshold, float belowValue, float aboveValue) const
{
std::cout << "VoxImage: maskImage, fixing voxels under threshold " << threshold;
if(belowValue)
std::cout << " at value " << belowValue;
else
std::cout << " at -value";
std::cout << ", voxels above threshold at value ";
if(aboveValue)
std::cout << aboveValue;
else
std::cout << "found";
VoxImage<T> VoxImage<T>::maskImage(const float threshold, float belowValue,
float aboveValue) const {
std::cout << "VoxImage: maskImage, fixing voxels under threshold "
<< threshold;
if (belowValue)
std::cout << " at value " << belowValue;
else
std::cout << " at -value";
std::cout << ", voxels above threshold at value ";
if (aboveValue)
std::cout << aboveValue;
else
std::cout << "found";
VoxImage<T> out(*this);
out.SetDims(this->GetDims());
out.SetPosition(this->GetPosition());
VoxImage<T> out(*this);
out.SetDims(this->GetDims());
out.SetPosition(this->GetPosition());
for(uint i=0; i< this->m_Data.size(); ++i) {
// skip negative voxels: they are already frozen
if( this->GetValue(i) >= 0 ){
// voxels under threshold
if( this->GetValue(i) <= threshold*1.E-6 ){
if(belowValue){
// std::cout << "vox " << i << ", " << this->GetValue(i);
// std::cout << " ----> set to " << -1.*belowValue*1.E-6 << std::endl;
out.SetValue(i,-1.*belowValue*1.E-6);}
else
out.SetValue(i,-1.*this->GetValue(i));
}
// voxels over threshold
else{
if(aboveValue)
out.SetValue(i,aboveValue*1.E-6);
else
out.SetValue(i,this->GetValue(i));
}
}
for (uint i = 0; i < this->m_Data.size(); ++i) {
// skip negative voxels: they are already frozen
if (this->GetValue(i) >= 0) {
// voxels under threshold
if (this->GetValue(i) <= threshold * 1.E-6) {
if (belowValue) {
// std::cout << "vox " << i << ", " <<
// this->GetValue(i); std::cout << " ----> set to " <<
// -1.*belowValue*1.E-6 << std::endl;
out.SetValue(i, -1. * belowValue * 1.E-6);
} else
out.SetValue(i, -1. * this->GetValue(i));
}
// voxels over threshold
else {
if (aboveValue)
out.SetValue(i, aboveValue * 1.E-6);
else
out.SetValue(i, this->GetValue(i));
}
}
return out;
}
return out;
}
template <typename T>
VoxImage<T> VoxImage<T>::fixVoxels(const float threshold, float tolerance) const
{
std::cout << "VoxImage: fixing voxels with value " << threshold << std::endl;
VoxImage<T> VoxImage<T>::fixVoxels(const float threshold,
float tolerance) const {
std::cout << "VoxImage: fixing voxels with value " << threshold << std::endl;
VoxImage<T> out(*this);
out.SetDims(this->GetDims());
out.SetPosition(this->GetPosition());
VoxImage<T> out(*this);
out.SetDims(this->GetDims());
out.SetPosition(this->GetPosition());
for(uint i=0; i< this->m_Data.size(); ++i) {
for (uint i = 0; i < this->m_Data.size(); ++i) {
// voxels around threshold
if (fabs(this->GetValue(i) - threshold * 1.E-6) < tolerance * 1.E-6) {
// std::cout << "vox " << i << ", " << this->GetValue(i);
// std::cout << " ----> set to " << -1.*this->GetValue(i) <<
// std::endl;
out.SetValue(i, -1. * this->GetValue(i));
}
}
return out;
}
template <typename T> VoxImage<T> VoxImage<T>::Abs() const {
std::cout << "VoxImage: set abs voxels value " << std::endl;
VoxImage<T> out(*this);
out.SetDims(this->GetDims());
out.SetPosition(this->GetPosition());
for (uint i = 0; i < this->m_Data.size(); ++i)
out.SetValue(i, fabs(this->GetValue(i)));
return out;
}
template <typename T>
VoxImage<T> VoxImage<T>::fixVoxels(const float threshold, float tolerance,
const HPoint3f begin,
const HPoint3f end) const {
VoxImage<T> out(*this);
out.SetDims(this->GetDims());
out.SetPosition(this->GetPosition());
Vector3i voxB = this->Find(begin);
Vector3i voxE = this->Find(end);
Vector3i ID;
for (int ix = voxB(0); ix < voxE(0); ix++)
for (int iy = voxB(1); iy < voxE(1); iy++)
for (int iz = voxB(2); iz < voxE(2); iz++) {
ID << ix, iy, iz;
// voxels around threshold
if( fabs(this->GetValue(i) - threshold*1.E-6) < tolerance* 1.E-6 ){
// std::cout << "vox " << i << ", " << this->GetValue(i);
// std::cout << " ----> set to " << -1.*this->GetValue(i) << std::endl;
out.SetValue(i,-1.*this->GetValue(i));
if (fabs(this->GetValue(ID) - threshold * 1.E-6) < tolerance * 1.E-6) {
out.SetValue(ID, -1. * this->GetValue(ID));
}
}
return out;
}
return out;
}
template <typename T>
VoxImage<T> VoxImage<T>::Abs() const
{
std::cout << "VoxImage: set abs voxels value " << std::endl;
VoxImage<T> VoxImage<T>::fixVoxels(const HPoint3f begin,
const HPoint3f end) const {
VoxImage<T> out(*this);
out.SetDims(this->GetDims());
out.SetPosition(this->GetPosition());
VoxImage<T> out(*this);
out.SetDims(this->GetDims());
out.SetPosition(this->GetPosition());
Vector3i voxB = this->Find(begin);
Vector3i voxE = this->Find(end);
for(uint i=0; i< this->m_Data.size(); ++i)
out.SetValue(i,fabs(this->GetValue(i)));
Vector3i ID;
return out;
for (int ix = voxB(0); ix < voxE(0); ix++)
for (int iy = voxB(1); iy < voxE(1); iy++)
for (int iz = voxB(2); iz < voxE(2); iz++) {
ID << ix, iy, iz;
// voxels around threshold
out.SetValue(ID, -1. * this->GetValue(ID));
}
return out;
}
template <typename T>
VoxImage<T> VoxImage<T>::fixVoxels( const float threshold, float tolerance, const HPoint3f begin, const HPoint3f end) const
{
VoxImage<T> out(*this);
out.SetDims(this->GetDims());
out.SetPosition(this->GetPosition());
VoxImage<T> VoxImage<T>::fixVoxelsAroundPlane(const float threshold,
float tolerance, const HPoint3f B,
const HPoint3f E,
bool aboveAir) const {
VoxImage<T> out(*this);
Vector3i dim = this->GetDims();
out.SetDims(dim);
out.SetPosition(this->GetPosition());
Vector3i voxB = this->Find(begin);
Vector3i voxE = this->Find(end);
HPoint3f Bcoll = this->GetPosition().homogeneous();
Vector3i ID;
Vector3i ID;
for (int ix = 0; ix < dim(0); ix++)
for (int iy = 0; iy < dim(1); iy++)
for (int iz = 0; iz < dim(2); iz++) {
ID << ix, iy, iz;
for(int ix=voxB(0); ix<voxE(0); ix++)
for(int iy=voxB(1); iy<voxE(1); iy++)
for(int iz=voxB(2); iz<voxE(2); iz++){
ID << ix,iy,iz;
// voxels around threshold
if( fabs(this->GetValue(ID) - threshold*1.E-6) < tolerance*1.E-6 ){
out.SetValue(ID,-1.*this->GetValue(ID));
}
}
// B, E voxel position
Vector3i iv(ix, iy, iz);
Vector3f v =
Vector3f(iv.cast<float>().cwiseProduct(this->GetSpacing()));
HPoint3f Bvox = Bcoll + HPoint3f(v);
HPoint3f Evox = Bvox + this->GetSpacing().homogeneous();
HPoint3f V = Bvox + 0.5 * (this->GetSpacing().homogeneous());
return out;
// if distance point (x0,y0) from line by points (x1,y1) and (x2,y2) is
// less than tolerance
float x1 = B[1];
float y1 = B[2];
float x2 = E[1];
float y2 = E[2];
float x0 = V[1];
float y0 = V[2];
float dist = fabs((x2 - x1) * (y1 - y0) - ((x1 - x0) * (y2 - y1))) /
sqrt((x2 - x1) * (x2 - x1) + ((y2 - y1) * (y2 - y1)));
float distSign = (x2 - x1) * (y1 - y0) - ((x1 - x0) * (y2 - y1));
// set voxel air value
if (dist < tolerance) {
// std::cout << "voxel " << iv << ", line " << dist << ", tolerance "
// << tolerance << std::endl;
out.SetValue(ID, threshold * 1.E-6);
} else
out.SetValue(ID, this->GetValue(ID));
if ((distSign > 0 && aboveAir) || (distSign < 0 && !aboveAir))
out.SetValue(ID, threshold * 1.E-6);
}
return out;
}
template <typename T>
VoxImage<T> VoxImage<T>::fixVoxels(const HPoint3f begin, const HPoint3f end) const
{
VoxImage<T> out(*this);
out.SetDims(this->GetDims());
out.SetPosition(this->GetPosition());
Vector3i voxB = this->Find(begin);
Vector3i voxE = this->Find(end);
Vector3i ID;
for(int ix=voxB(0); ix<voxE(0); ix++)
for(int iy=voxB(1); iy<voxE(1); iy++)
for(int iz=voxB(2); iz<voxE(2); iz++){
ID << ix,iy,iz;
// voxels around threshold
out.SetValue(ID,-1.*this->GetValue(ID));
}
return out;
template <typename T> void VoxImage<T>::InitVoxels(T t) {
std::fill(m_Data.begin(), m_Data.end(), t); // warning... stl function //
}
template <typename T>
VoxImage<T> VoxImage<T>::fixVoxelsAroundPlane( const float threshold, float tolerance, const HPoint3f B, const HPoint3f E, bool aboveAir) const
{
VoxImage<T> out(*this);
Vector3i dim = this->GetDims();
out.SetDims(dim);
out.SetPosition(this->GetPosition());
HPoint3f Bcoll = this->GetPosition().homogeneous();
Vector3i ID;
for(int ix=0; ix<dim(0); ix++)
for(int iy=0; iy<dim(1); iy++)
for(int iz=0; iz<dim(2); iz++){
ID << ix,iy,iz;
// B, E voxel position
Vector3i iv(ix,iy,iz);
Vector3f v = Vector3f(iv.cast<float>().cwiseProduct(this->GetSpacing()));
HPoint3f Bvox = Bcoll + HPoint3f(v);
HPoint3f Evox = Bvox + this->GetSpacing().homogeneous();
HPoint3f V = Bvox + 0.5*(this->GetSpacing().homogeneous());
// if distance point (x0,y0) from line by points (x1,y1) and (x2,y2) is less than tolerance
float x1 = B[1];
float y1 = B[2];
float x2 = E[1];
float y2 = E[2];
float x0 = V[1];
float y0 = V[2];
float dist = fabs( (x2-x1)*(y1-y0) - ((x1-x0)*(y2-y1))) / sqrt( (x2-x1)*(x2-x1)+((y2-y1)*(y2-y1)));
float distSign = (x2-x1)*(y1-y0) - ((x1-x0)*(y2-y1));
// set voxel air value
if(dist < tolerance){
//std::cout << "voxel " << iv << ", line " << dist << ", tolerance " << tolerance << std::endl;
out.SetValue(ID,threshold*1.E-6);
}
else
out.SetValue(ID,this->GetValue(ID));
if((distSign>0 && aboveAir) || (distSign<0 && !aboveAir) )
out.SetValue(ID,threshold*1.E-6);
}
return out;
}
template<typename T>
void VoxImage<T>::InitVoxels(T t)
{
std::fill( m_Data.begin(), m_Data.end(), t ); // warning... stl function //
}
}
} // namespace uLib
#endif // VOXIMAGE_H