add vtk Properties
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@@ -1,5 +1,7 @@
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#include <iostream>
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#include <sstream>
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#include "Core/Object.h"
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#include "Core/Property.h"
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#include "Core/Serializable.h"
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#include "Core/Archives.h"
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@@ -8,13 +10,29 @@ using namespace uLib;
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struct SimpleObject {
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int value;
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std::string name;
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template<class Archive>
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void serialize(Archive & ar, const unsigned int version) {
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ar & HRP(value);
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ar & HRP(name);
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}
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};
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struct DynamicObject : public Object {
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float width;
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int height;
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DynamicObject() : width(10.0f), height(20) {
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// Automatic registration of properties based on serialize/HRP
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ULIB_ACTIVATE_PROPERTIES(*this);
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}
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template<class Archive>
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void serialize(Archive & ar, const unsigned int version) {
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ar & HRP(width);
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ar & HRP(height);
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}
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};
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int main() {
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SimpleObject obj;
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@@ -45,5 +63,21 @@ int main() {
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}
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std::cout << ss.str() << std::endl;
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std::cout << "Testing Dynamic Property Creation via ULIB_ACTIVATE_PROPERTIES macro..." << std::endl;
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DynamicObject dynObj;
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// (properties were already created in DynamicObject constructor via macro)
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std::cout << "Registered Properties in dynObj:" << std::endl;
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const auto& props = dynObj.GetProperties();
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for (auto* p : props) {
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std::cout << " - [" << p->GetTypeName() << "] " << p->GetName() << " = " << p->GetValueAsString() << std::endl;
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}
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if (props.size() == 2) {
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std::cout << "Dynamic Property Creation SUCCESS!" << std::endl;
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} else {
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std::cout << "Dynamic Property Creation FAILED (Expected 2, got " << props.size() << ")" << std::endl;
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}
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return 0;
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}
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