add geant4 scene and gcompose app

This commit is contained in:
AndreaRigoni
2026-03-13 17:19:51 +00:00
parent f2133c31d5
commit 61052f80bc
34 changed files with 1341 additions and 580 deletions

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#include "HEP/Geant/ActionInitialization.hh" // Il file appena creato
#include "G4RunManagerFactory.hh" // Per il RunManager moderno
// ... altri include (DetectorConstruction, PhysicsList, ecc.)
int main(int argc, char **argv) {
// Creazione del Run Manager
auto *runManager = G4RunManagerFactory::CreateRunManager();
// 1. Inizializzazione della Geometria
// runManager->SetUserInitialization(new DetectorConstruction());
// 2. Inizializzazione della Fisica
// runManager->SetUserInitialization(new PhysicsList());
// 3. INIZIALIZZAZIONE DELLE AZIONI (Il nostro generatore!)
runManager->SetUserInitialization(new ActionInitialization());
// ... Inizializzazione del kernel ( runManager->Initialize(); ), UI manager,
// vis manager, ecc.
delete runManager;
return 0;
}

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# TESTS
set(TESTS
SolidTest
EventTest
GeantApp
)
set(LIBRARIES
${PACKAGE_LIBPREFIX}Core
${PACKAGE_LIBPREFIX}Math
${PACKAGE_LIBPREFIX}Geant
Eigen3::Eigen
)
uLib_add_tests(Geant)

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#include "Geant/Solid.h"
#include "HEP/Geant/GeantEvent.h"
#include "Math/TriangleMesh.h"
#include "testing-prototype.h"
#include <Geant4/G4Material.hh>
#include <Geant4/G4NistManager.hh>
#include <Geant4/G4LogicalVolume.hh>
#include <Geant4/G4TessellatedSolid.hh>
#include <string.h>
using namespace uLib;
int main() {
BEGIN_TESTING(Geant Event);
// Test Solid initialization and NIST material //
{
Solid solid("test_solid");
TEST1(solid.GetLogical() != nullptr);
solid.SetNistMaterial("G4_AIR");
TEST1(solid.GetMaterial() != nullptr);
TEST1(solid.GetMaterial()->GetName() == "G4_AIR");
}
// Test TessellatedSolid with a simple mesh //
{
TessellatedSolid tsolid("test_tessellated");
TEST1(tsolid.GetLogical() != nullptr);
TEST1(tsolid.GetSolid() != nullptr);
// cube mesh //
TriangleMesh mesh;
mesh.AddPoint(Vector3f(0,0,0));
mesh.AddPoint(Vector3f(1,0,0));
mesh.AddPoint(Vector3f(0,1,0));
mesh.AddPoint(Vector3f(1,1,0));
mesh.AddPoint(Vector3f(0,0,1));
mesh.AddPoint(Vector3f(1,0,1));
mesh.AddPoint(Vector3f(0,1,1));
mesh.AddPoint(Vector3f(1,1,1));
// create triangles (consistent outward winding) //
// bottom (z=0)
mesh.AddTriangle(Vector3i(0,2,3));
mesh.AddTriangle(Vector3i(0,3,1));
// top (z=1)
mesh.AddTriangle(Vector3i(4,5,7));
mesh.AddTriangle(Vector3i(4,7,6));
// left (x=0)
mesh.AddTriangle(Vector3i(0,4,6));
mesh.AddTriangle(Vector3i(0,6,2));
// right (x=1)
mesh.AddTriangle(Vector3i(1,3,7));
mesh.AddTriangle(Vector3i(1,7,5));
// front (y=0)
mesh.AddTriangle(Vector3i(0,1,5));
mesh.AddTriangle(Vector3i(0,5,4));
// back (y=1)
mesh.AddTriangle(Vector3i(2,6,7));
mesh.AddTriangle(Vector3i(2,7,3));
tsolid.SetMesh(mesh);
// GeantEvent geant_event;
}
END_TESTING
}

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#include "Math/ContainerBox.h"
#include "Math/Dense.h"
#include "HEP/Geant/Scene.h"
using namespace uLib;
int main() {
uLib::ContainerBox world_box(Vector3f(100, 100, 100));
uLib::Scene scene;
scene.ConstructWorldBox(&world_box, "G4_AIR");
scene.Initialize();
return 0;
}

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#include "Geant/Solid.h"
#include "Math/TriangleMesh.h"
#include "testing-prototype.h"
#include <Geant4/G4Material.hh>
#include <Geant4/G4NistManager.hh>
#include <Geant4/G4LogicalVolume.hh>
#include <Geant4/G4TessellatedSolid.hh>
#include <string.h>
using namespace uLib;
int main() {
BEGIN_TESTING(Geant Solid);
// Test Solid initialization and NIST material //
{
Solid solid("test_solid");
TEST1(solid.GetLogical() != nullptr);
solid.SetNistMaterial("G4_AIR");
TEST1(solid.GetMaterial() != nullptr);
TEST1(solid.GetMaterial()->GetName() == "G4_AIR");
}
// Test TessellatedSolid with a simple mesh //
{
TessellatedSolid tsolid("test_tessellated");
TEST1(tsolid.GetLogical() != nullptr);
TEST1(tsolid.GetSolid() != nullptr);
// cube mesh //
TriangleMesh mesh;
mesh.AddPoint(Vector3f(0,0,0));
mesh.AddPoint(Vector3f(1,0,0));
mesh.AddPoint(Vector3f(0,1,0));
mesh.AddPoint(Vector3f(1,1,0));
mesh.AddPoint(Vector3f(0,0,1));
mesh.AddPoint(Vector3f(1,0,1));
mesh.AddPoint(Vector3f(0,1,1));
mesh.AddPoint(Vector3f(1,1,1));
// create triangles (consistent outward winding) //
// bottom (z=0)
mesh.AddTriangle(Vector3i(0,2,3));
mesh.AddTriangle(Vector3i(0,3,1));
// top (z=1)
mesh.AddTriangle(Vector3i(4,5,7));
mesh.AddTriangle(Vector3i(4,7,6));
// left (x=0)
mesh.AddTriangle(Vector3i(0,4,6));
mesh.AddTriangle(Vector3i(0,6,2));
// right (x=1)
mesh.AddTriangle(Vector3i(1,3,7));
mesh.AddTriangle(Vector3i(1,7,5));
// front (y=0)
mesh.AddTriangle(Vector3i(0,1,5));
mesh.AddTriangle(Vector3i(0,5,4));
// back (y=1)
mesh.AddTriangle(Vector3i(2,6,7));
mesh.AddTriangle(Vector3i(2,7,3));
tsolid.SetMesh(mesh);
TEST1(tsolid.GetSolid()->GetNumberOfFacets() == 12);
}
END_TESTING
}

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/*//////////////////////////////////////////////////////////////////////////////
// CMT Cosmic Muon Tomography project //////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
Copyright (c) 2014, Universita' degli Studi di Padova, INFN sez. di Padova
All rights reserved
Authors: Andrea Rigoni Garola < andrea.rigoni@pd.infn.it >
------------------------------------------------------------------
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 3.0 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library.
//////////////////////////////////////////////////////////////////////////////*/
#include <stdio.h>
#define BEGIN_TESTING(name) \
static int _fail = 0; \
printf("..:: Testing " #name " ::..\n");
#define TEST1(val) _fail += (val)==0
#define TEST0(val) _fail += (val)!=0
#define END_TESTING return _fail;