refactor: update Geant scene visualization to use PhysicalVolumes instead of raw Solids for improved placement and context handling.

This commit is contained in:
AndreaRigoni
2026-04-16 15:09:42 +00:00
parent e4379811a3
commit 64bfd92e34
17 changed files with 288 additions and 169 deletions

View File

@@ -100,13 +100,22 @@ int main(int argc, char** argv) {
Geant::Scene scene;
scene.ConstructWorldBox(Vector3f(30_m, 30_m, 30_m), "G4_AIR");
ContainerBox iron_box;
iron_box.Scale(Vector3f(10_m, 10_m, 10_m));
iron_box.SetPosition(Vector3f(-5_m, -5_m, -5_m));
Geant::BoxSolid* iron_cube = new Geant::BoxSolid("IronCube", &iron_box);
iron_cube->SetNistMaterial("G4_Fe");
iron_cube->Update();
scene.AddSolid(iron_cube);
SmartPointer<ContainerBox> iron_box(new ContainerBox());
iron_box->Scale(Vector3f(10_m, 10_m, 10_m));
iron_box->SetPosition(Vector3f(-5_m, -5_m, -5_m));
SmartPointer<Geant::BoxSolid> iron_solid(new Geant::BoxSolid("IronSolid", iron_box));
iron_solid->Update();
SmartPointer<Geant::Material> iron_mat(new Geant::Material("IronMat"));
iron_mat->SetFromNist("G4_Fe");
SmartPointer<Geant::LogicalVolume> iron_lv(new Geant::LogicalVolume("IronLV"));
iron_lv->SetSolid(iron_solid);
iron_lv->SetMaterial(iron_mat);
SmartPointer<Geant::PhysicalVolume> iron_pv(new Geant::PhysicalVolume("IronPV", iron_lv));
scene.AddVolume(iron_pv);
RandomEmitter* emitter = new RandomEmitter();
scene.SetEmitter(emitter);
@@ -123,7 +132,7 @@ int main(int argc, char** argv) {
viewer.AddProp3D(*vtkWorld);
// Visualize iron cube
Vtk::ContainerBox* vtkIron = new Vtk::ContainerBox(&iron_box);
Vtk::ContainerBox* vtkIron = new Vtk::ContainerBox(iron_box.Get());
vtkIron->SetOpacity(0.2);
vtkIron->SetRepresentation(Vtk::Prop3D::Surface);
viewer.AddProp3D(*vtkIron);