add vtk geant solid and scene
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@@ -58,6 +58,9 @@ public:
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ContainerBox* GetWorldBox() const;
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/// Get the list of solids in the scene
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const Vector<Solid*>& GetSolids() const;
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/// Set the primary generator (emitter) for the simulation.
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/// The Scene does NOT take ownership of the emitter.
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void SetEmitter(EmitterPrimary *emitter);
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