refactor: rename Vtk classes by removing the vtk prefix to follow project naming conventions
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@@ -32,15 +32,15 @@
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namespace uLib {
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namespace Vtk {
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vtkGeantScene::vtkGeantScene(Geant::Scene *scene)
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GeantScene::GeantScene(Geant::Scene *scene)
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: m_Scene(scene), m_WorldPuppet(nullptr) {
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if (!m_Scene)
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return;
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// 1. Create the world box wireframe puppet
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ContainerBox *worldBox = m_Scene->GetWorldBox();
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uLib::ContainerBox *worldBox = m_Scene->GetWorldBox();
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if (worldBox) {
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m_WorldPuppet = new vtkContainerBox(worldBox);
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m_WorldPuppet = new ContainerBox(worldBox);
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m_WorldPuppet->SetRepresentation(Puppet::Wireframe);
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m_WorldPuppet->ShowScaleMeasures(true);
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}
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@@ -56,13 +56,13 @@ vtkGeantScene::vtkGeantScene(Geant::Scene *scene)
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// Only create a puppet if the solid has a valid G4VSolid
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if (solid->GetG4Solid()) {
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vtkGeantSolid *vtkSolid = nullptr;
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GeantSolid *vtkSolid = nullptr;
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if (auto *box = dynamic_cast<Geant::BoxSolid *>(solid)) {
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vtkSolid = new vtkBoxSolid(box);
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vtkSolid = new BoxSolid(box);
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} else if (auto *tess = dynamic_cast<Geant::TessellatedSolid *>(solid)) {
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vtkSolid = new vtkTessellatedSolid(tess);
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vtkSolid = new TessellatedSolid(tess);
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} else {
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vtkSolid = new vtkGeantSolid(solid);
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vtkSolid = new GeantSolid(solid);
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vtkSolid->Update();
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}
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@@ -73,14 +73,14 @@ vtkGeantScene::vtkGeantScene(Geant::Scene *scene)
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}
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}
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vtkGeantScene::~vtkGeantScene() {
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GeantScene::~GeantScene() {
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delete m_WorldPuppet;
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for (auto *p : m_SolidPuppets) {
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delete p;
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}
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}
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void vtkGeantScene::AddToViewer(Viewport &viewer) {
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void GeantScene::AddToViewer(Viewport &viewer) {
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if (m_WorldPuppet) {
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viewer.AddPuppet(*m_WorldPuppet);
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}
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@@ -89,7 +89,7 @@ void vtkGeantScene::AddToViewer(Viewport &viewer) {
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}
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}
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void vtkGeantScene::RemoveFromViewer(Viewport &viewer) {
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void GeantScene::RemoveFromViewer(Viewport &viewer) {
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if (m_WorldPuppet) {
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viewer.RemovePuppet(*m_WorldPuppet);
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}
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