refactor: rename Vtk classes by removing the vtk prefix to follow project naming conventions
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@@ -32,23 +32,23 @@
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#include <vtkProperty.h>
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#include <vtkSmartPointer.h>
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#include <vtkTransform.h>
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#include "Math/vtkDense.h"
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#include "Vtk/Math/vtkDense.h"
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namespace uLib {
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namespace Vtk {
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vtkCylinder::vtkCylinder(vtkCylinder::Content *content)
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Cylinder::Cylinder(Cylinder::Content *content)
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: m_Content(content), m_Actor(nullptr), m_VtkAsm(nullptr) {
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this->InstallPipe();
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m_UpdateSignal = Object::connect(m_Content, &uLib::Object::Updated, this, &vtkCylinder::Update);
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m_UpdateSignal = Object::connect(m_Content, &uLib::Object::Updated, this, &Cylinder::Update);
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}
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vtkCylinder::~vtkCylinder() {
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Cylinder::~Cylinder() {
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if (m_Actor) m_Actor->Delete();
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if (m_VtkAsm) m_VtkAsm->Delete();
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}
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void vtkCylinder::Update() {
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void Cylinder::Update() {
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if (!m_Content)
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return;
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@@ -85,7 +85,7 @@ void vtkCylinder::Update() {
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this->Puppet::Update();
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}
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void vtkCylinder::SyncFromVtk() {
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void Cylinder::SyncFromVtk() {
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if (!m_Content) return;
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vtkProp3D* root = this->GetProxyProp();
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@@ -100,7 +100,7 @@ void vtkCylinder::SyncFromVtk() {
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m_Content->Updated();
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}
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void vtkCylinder::InstallPipe() {
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void Cylinder::InstallPipe() {
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if (!m_Content)
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return;
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