feat: implement Geant Material class, add object registration, and update PropertyWidget signal handling and read-only state
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src/HEP/Geant/GeantRegistration.cpp
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22
src/HEP/Geant/GeantRegistration.cpp
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#include "Core/ObjectFactory.h"
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#include "HEP/Geant/Matter.h"
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#include "HEP/Geant/Solid.h"
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#include "HEP/Geant/Scene.h"
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#include "HEP/Geant/EmitterPrimary.hh"
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#include "HEP/Geant/GeantEvent.h"
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namespace uLib {
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namespace Geant {
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ULIB_REGISTER_OBJECT(Material)
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ULIB_REGISTER_OBJECT(Solid)
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ULIB_REGISTER_OBJECT(TessellatedSolid)
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ULIB_REGISTER_OBJECT(BoxSolid)
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ULIB_REGISTER_OBJECT(Scene)
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ULIB_REGISTER_OBJECT(SkyPlaneEmitterPrimary)
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ULIB_REGISTER_OBJECT(CylinderEmitterPrimary)
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ULIB_REGISTER_OBJECT(QuadMeshEmitterPrimary)
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ULIB_REGISTER_OBJECT(GeantEvent)
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} // namespace Geant
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} // namespace uLib
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