feat: implement Geant Material class, add object registration, and update PropertyWidget signal handling and read-only state
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@@ -52,6 +52,7 @@ public:
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void SetNistMaterial(const char *name);
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void SetMaterial(G4Material *material);
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void SetSizeUnit(const char *unit);
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// Implementiamo SetParent qui, per tutti.
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virtual void SetParent(Solid *parent);
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@@ -69,6 +70,14 @@ public:
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return m_Logical ? m_Logical->GetName().c_str() : m_Name.c_str();
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}
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template < typename Ar >
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void serialize(Ar &ar, const unsigned int version) {
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ar & m_Name;
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}
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protected:
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std::string m_Name;
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@@ -89,6 +98,7 @@ public:
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virtual const char* GetClassName() const override { return "Geant.TessellatedSolid"; }
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TessellatedSolid();
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TessellatedSolid(const char *name);
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void SetMesh(TriangleMesh &mesh);
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uLibGetMacro(Solid, G4TessellatedSolid *)
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@@ -116,16 +126,23 @@ public:
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virtual const char* GetClassName() const override { return "Geant.BoxSolid"; }
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BoxSolid(const char *name = "");
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BoxSolid(const char *name, ContainerBox *box);
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virtual G4VSolid* GetG4Solid() const override { return (G4VSolid*)m_Solid; }
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ContainerBox* GetObject() const { return m_Object; }
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ContainerBox* GetObject() const { return m_ContainerBox; }
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template < typename Ar >
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void serialize(Ar &ar, const unsigned int version) {
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ar & boost::serialization::base_object<BaseClass>(*this);
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ar & m_ContainerBox;
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}
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public slots:
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void Update();
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private:
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ContainerBox *m_Object;
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ContainerBox *m_ContainerBox;
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G4Box *m_Solid;
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};
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