feat: add CUDA raytracing benchmark and refactor VoxRaytracer::RayData to use DataAllocator for host/device memory management.
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@@ -39,48 +39,48 @@ namespace uLib {
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////////////////////////////////////////////////////////////////////////////////
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void VoxRaytracer::RayData::AddElement(Id_t id, float L) {
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if (m_Count >= m_Data.size()) {
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size_t new_size = m_Data.size() == 0 ? 128 : m_Data.size() * 2;
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m_Data.resize(new_size);
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}
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Element el = {id, L};
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m_Data.push_back(el);
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m_Data[m_Count] = el;
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m_Count++;
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m_TotalLength += L;
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}
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void VoxRaytracer::RayData::AppendRay(const VoxRaytracer::RayData &in) {
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if (unlikely(!in.m_Data.size())) {
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if (unlikely(in.m_Count == 0)) {
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std::cout << "Warinig: PoCA on exit border!\n";
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return;
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} else if (unlikely(!m_Data.size())) {
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m_Data = in.m_Data;
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} else if (unlikely(m_Count == 0)) {
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m_Data.resize(in.m_Count);
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for (size_t i = 0; i < in.m_Count; ++i) {
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m_Data[i] = in.m_Data[i];
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}
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m_Count = in.m_Count;
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m_TotalLength = in.m_TotalLength;
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std::cout << "Warinig: PoCA on entrance border!\n";
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return;
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} else {
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// Opzione 1) un voxel in piu' //
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if (in.m_Data.size() > 0) {
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m_Data.insert(m_Data.end(), in.m_Data.begin(), in.m_Data.end());
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if (in.m_Count > 0) {
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if (m_Count + in.m_Count > m_Data.size()) {
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m_Data.resize(m_Count + in.m_Count);
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}
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for (size_t i = 0; i < in.m_Count; ++i) {
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m_Data[m_Count + i] = in.m_Data[i];
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}
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m_Count += in.m_Count;
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}
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// Opzione 2) merge dei voxel nel poca.
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// RayData::Element &e1 = m_Data.back();
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// const RayData::Element &e2 = in.m_Data.front();
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// if(e1.vox_id == e2.vox_id)
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// {
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// m_Data.reserve(m_Data.size() + in.m_Data.size() - 1);
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// e1.L += e2.L; //fix//
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// m_Data.insert(m_Data.end(), in.m_Data.begin()+1,
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// in.m_Data.end());
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// }
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// else {
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// m_Data.reserve(m_Data.size() + in.m_Data.size());
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// m_Data.insert(m_Data.end(), in.m_Data.begin(),
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// in.m_Data.end());
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// }
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m_TotalLength += in.m_TotalLength;
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}
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}
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void VoxRaytracer::RayData::PrintSelf(std::ostream &o) {
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o << "Ray: total lenght " << m_TotalLength << "\n";
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std::vector<Element>::iterator it;
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for (it = m_Data.begin(); it < m_Data.end(); ++it)
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o << "[ " << (*it).vox_id << ", " << (*it).L << "] \n";
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for (size_t i = 0; i < m_Count; ++i)
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o << "[ " << m_Data[i].vox_id << ", " << m_Data[i].L << "] \n";
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}
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////////////////////////////////////////////////////////////////////////////////
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@@ -144,14 +144,21 @@ VoxRaytracer::RayData
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VoxRaytracer::TraceBetweenPoints(const HPoint3f &in,
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const HPoint3f &out) const {
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RayData ray;
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// get the local points and the direction vector
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// local to image means in the normalized voxel space where the size
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// of the voxel is 1 in all dimensions
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Vector4f pt1 = m_Image->GetLocalPoint(in);
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Vector4f pt2 = m_Image->GetLocalPoint(out);
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Vector4f s = pt2 - pt1;
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// l is the total length of the ray in normalized voxel space
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float l = s.head(3).norm();
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// L is the length of the ray between two grid lines in grid
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Vector3f L(l / s(0), l / s(1), l / s(2));
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// Vector3f scale; // FIXXX
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// Vector3f scale; // TODO: FIX Scaling
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// scale << (m_Image->GetWorldMatrix() * Vector4f(1,0,0,0)).norm(),
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// (m_Image->GetWorldMatrix() * Vector4f(0,1,0,0)).norm(),
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// (m_Image->GetWorldMatrix() * Vector4f(0,0,1,0)).norm();
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@@ -174,21 +181,23 @@ VoxRaytracer::TraceBetweenPoints(const HPoint3f &in,
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float d;
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while (l > 0) {
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// find which is the minimum of the offsets to the next grid line
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// it will be also the actual normalized voxel ray length
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d = offset.minCoeff(&id);
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// see if the voxel is inside the grid (we are still inside image)
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if (m_Image->IsInsideGrid(vid)) {
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// add the voxel to the ray with mapping id and length scaled
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ray.AddElement(m_Image->Map(vid), d * m_scale(id));
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}
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// nan check //
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// if(unlikely(!isFinite(d * scale(id)))) {
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// std:: cout << "NAN in raytracer\n";
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// exit(1);
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// }
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// move to the next voxel
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vid(id) += (int)fast_sign(s(id));
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// update the remaining length
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l -= d;
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// update the offsets
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offset.array() -= d;
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offset(id) = fmin(L(id), l);
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}
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