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/*//////////////////////////////////////////////////////////////////////////////
// CMT Cosmic Muon Tomography project //////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
Copyright (c) 2014, Universita' degli Studi di Padova, INFN sez. di Padova
All rights reserved
Authors: Andrea Rigoni Garola < andrea.rigoni@pd.infn.it >
------------------------------------------------------------------
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 3.0 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library.
//////////////////////////////////////////////////////////////////////////////*/
#ifndef U_MATH_VOXIMAGE_H
#define U_MATH_VOXIMAGE_H
#include "Core/Vector.h"
#include "Core/StaticInterface.h"
#include "Math/Dense.h"
#include "Math/StructuredGrid.h"
#include <iostream>
#include <stdlib.h>
namespace uLib {
////////////////////////////////////////////////////////////////////////////////
// ABSTRACT VOX IMAGE //////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
namespace Abstract {
class VoxImage : public uLib::StructuredGrid {
public:
typedef uLib::StructuredGrid BaseClass;
virtual float GetValue(const Vector3i &id) const = 0;
virtual float GetValue(const int id) const = 0;
virtual void SetValue(const Vector3i &id, float value) = 0;
virtual void SetValue(const int id, float value) = 0;
virtual void SetDims(const Vector3i &size) = 0;
void ExportToVtk(const char *file, bool density_type = 0);
void ExportToVtkXml(const char *file, bool density_type = 0);
int ImportFromVtk(const char *file);
protected:
virtual ~VoxImage() {}
VoxImage(const Vector3i &size) : BaseClass(size) {}
};
}
////////////////////////////////////////////////////////////////////////////////
// VOXEL ////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
namespace Interface {
struct Voxel {
template<class Self> void check_structural() {
uLibCheckMember(Self,Value, Scalarf);
}
};
}
struct Voxel {
Scalarf Value;
};
////////////////////////////////////////////////////////////////////////////////
// VOX IMAGE /////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
template< typename T >
class VoxImage : public Abstract::VoxImage {
public:
typedef Abstract::VoxImage BaseClass;
VoxImage();
VoxImage(const Vector3i &size);
VoxImage(const VoxImage<T> &copy) :
BaseClass(copy)
{
this->m_Data = copy.m_Data;
}
uLibRefMacro(Data,Vector<T>)
inline const Vector<T>& ConstData() const { return m_Data; }
inline const T& At(int i) const { return m_Data.at(i); }
inline const T& At(const Vector3i &id) const { return m_Data.at(Map(id)); }
inline T& operator[](unsigned int i) { return m_Data[i]; }
inline T& operator[](const Vector3i &id) { return m_Data[Map(id)]; }
// this implements Abstract interface //
inline Scalarf GetValue(const Vector3i &id) const {
return this->At(id).Value;
}
inline Scalarf GetValue(const int id) const {
return this->At(id).Value;
}
inline void SetValue(const Vector3i &id, Scalarf value) {
this->operator [](id).Value = value;
}
inline void SetValue(const int id, float value) {
this->operator [](id).Value = value;
}
inline void SetDims(const Vector3i &size) {
this->m_Data.resize(size.prod());
BaseClass::BaseClass::SetDims(size); // FIX horrible coding style !
}
inline VoxImage<T> clipImage(const Vector3i begin, const Vector3i end) const;
inline VoxImage<T> clipImage(const HPoint3f begin, const HPoint3f end) const;
inline VoxImage<T> clipImage(const float density) const;
inline VoxImage<T> clipImage(const float densityMin, const float densityMax) const;
inline VoxImage<T> maskImage(const HPoint3f begin, const HPoint3f end, float value) const;
inline VoxImage<T> maskImage(const float threshold, float belowValue=0, float aboveValue=0) const;
inline VoxImage<T> fixVoxels(const float threshold, float tolerance) const;
inline VoxImage<T> fixVoxels(const float threshold, float tolerance, const HPoint3f begin, const HPoint3f end) const;
inline VoxImage<T> fixVoxelsAroundPlane(const float threshold, float tolerance, const HPoint3f begin, const HPoint3f end, bool aboveAir) const;
inline VoxImage<T> fixVoxels(const HPoint3f begin, const HPoint3f end) const;
inline VoxImage<T> Abs() const;
inline void SelectScalarfComponent(T &element, Scalarf *scalar);
inline void InitVoxels(T t);
// MATH OPERATORS //
inline void operator *=(Scalarf scalar) {
for(unsigned int i = 0; i < m_Data.size(); ++i)
m_Data[i].Value *= scalar;
}
inline void operator +=(Scalarf scalar) {
for(unsigned int i = 0; i < m_Data.size(); ++i)
m_Data[i].Value += scalar;
}
inline void operator /=(Scalarf scalar) {
for(unsigned int i = 0; i < m_Data.size(); ++i)
m_Data[i].Value /= scalar;
}
inline void operator -=(Scalarf scalar) {
for(unsigned int i = 0; i < m_Data.size(); ++i)
m_Data[i].Value -= scalar;
}
// MATH VoxImage Operators //
template <typename S>
void operator +=(VoxImage<S> &sibling) {
if (this->GetDims() != sibling.GetDims()) {
//printf("Warning when adding VoxImages: I'm NOT doing it!\n");
return;
}// WARNING! You must Warn the user!
for(unsigned int i = 0; i < m_Data.size(); ++i) {
m_Data[i].Value += sibling.At(i).Value;
}
}
template <typename S>
void operator -=(VoxImage<S> &sibling) {
if (this->GetDims() != sibling.GetDims()) {
//printf("Warning when subtracting VoxImages: I'm NOT doing it!\n");
return;
}// WARNING! You must Warn the user!
for(unsigned int i = 0; i < m_Data.size(); ++i) {
m_Data[i].Value -= sibling.At(i).Value;
}
}
template <typename S>
void operator *=(VoxImage<S> &sibling) {
if (this->GetDims() != sibling.GetDims()) {
//printf("Warning when multiplying VoxImages: I'm NOT doing it!\n");
return;
}// WARNING! You must Warn the user!
for(unsigned int i = 0; i < m_Data.size(); ++i) {
m_Data[i].Value *= sibling.At(i).Value;
}
}
template <typename S>
void operator /=(VoxImage<S> &sibling) {
if (this->GetDims() != sibling.GetDims()) {
//printf("Warning when dividing VoxImages: I'm NOT doing it!\n");
return;
}// WARNING! You must Warn the user!
for(unsigned int i = 0; i < m_Data.size(); ++i) {
m_Data[i].Value /= sibling.At(i).Value;
}
}
private:
Vector<T> m_Data;
};
template<typename T>
VoxImage<T>::VoxImage() :
m_Data(0),
BaseClass(Vector3i(0,0,0))
{ Interface::IsA <T,Interface::Voxel>(); /* structural check for T */ }
template<typename T>
VoxImage<T>::VoxImage(const Vector3i &size) :
m_Data(size.prod()),
BaseClass(size)
{ Interface::IsA <T,Interface::Voxel>(); /* structural check for T */ }
template <typename T>
VoxImage<T> VoxImage<T>::clipImage(const Vector3i begin, const Vector3i end) const
{
Vector3i dim = (end-begin)+Vector3i(1,1,1);
VoxImage<T> out(*this);
out.SetDims(dim);
out.SetPosition(this->GetPosition() + this->GetSpacing().cwiseProduct(begin.cast<float>()) );
for(uint x = 0; x<dim(0); ++x )
for(uint y = 0; y<dim(1); ++y )
for(uint z = 0; z<dim(2); ++z )
{
Vector3i id = Vector3i(x,y,z);
out[id] = this->At(begin + id);
}
return out;
}
template <typename T>
VoxImage<T> VoxImage<T>::clipImage(const HPoint3f begin, const HPoint3f end) const
{
Vector3i v1 = this->Find(begin);
Vector3i v2 = this->Find(end);
return this->clipImage(v1,v2);
}
template <typename T>
VoxImage<T> VoxImage<T>::clipImage(const float density) const
{
Vector3i v1 = this->GetDims();
Vector3i v2 = Vector3i(0,0,0);
for(uint i=0; i< this->m_Data.size(); ++i) {
if( this->GetValue(i) >= density ) {
Vector3i id = this->UnMap(i);
v1 = v1.array().min(id.array());
v2 = v2.array().max(id.array());
}
}
return this->clipImage(v1,v2);
}
template <typename T>
VoxImage<T> VoxImage<T>::clipImage(const float densityMin, const float densityMax) const
{
Vector3i v1 = this->GetDims();
Vector3i v2 = Vector3i(0,0,0);
for(uint i=0; i< this->m_Data.size(); ++i) {
if( this->GetValue(i) >= densityMin && this->GetValue(i) <= densityMax) {
Vector3i id = this->UnMap(i);
v1 = v1.array().min(id.array());
v2 = v2.array().max(id.array());
}
}
return this->clipImage(v1,v2);
}
template <typename T>
VoxImage<T> VoxImage<T>::maskImage(const HPoint3f begin, const HPoint3f end, float value) const
{
VoxImage<T> out(*this);
out.SetDims(this->GetDims());
out.SetPosition(this->GetPosition());
Vector3i voxB = this->Find(begin);
Vector3i voxE = this->Find(end);
Vector3i ID;
for(int ix=voxB(0); ix<voxE(0); ix++)
for(int iy=voxB(1); iy<voxE(1); iy++)
for(int iz=voxB(2); iz<voxE(2); iz++){
ID << ix,iy,iz;
out.SetValue(ID,value*1.E-6);
}
return out;
}
template <typename T>
VoxImage<T> VoxImage<T>::maskImage(const float threshold, float belowValue, float aboveValue) const
{
std::cout << "VoxImage: maskImage, fixing voxels under threshold " << threshold;
if(belowValue)
std::cout << " at value " << belowValue;
else
std::cout << " at -value";
std::cout << ", voxels above threshold at value ";
if(aboveValue)
std::cout << aboveValue;
else
std::cout << "found";
VoxImage<T> out(*this);
out.SetDims(this->GetDims());
out.SetPosition(this->GetPosition());
for(uint i=0; i< this->m_Data.size(); ++i) {
// skip negative voxels: they are already frozen
if( this->GetValue(i) >= 0 ){
// voxels under threshold
if( this->GetValue(i) <= threshold*1.E-6 ){
if(belowValue){
// std::cout << "vox " << i << ", " << this->GetValue(i);
// std::cout << " ----> set to " << -1.*belowValue*1.E-6 << std::endl;
out.SetValue(i,-1.*belowValue*1.E-6);}
else
out.SetValue(i,-1.*this->GetValue(i));
}
// voxels over threshold
else{
if(aboveValue)
out.SetValue(i,aboveValue*1.E-6);
else
out.SetValue(i,this->GetValue(i));
}
}
}
return out;
}
template <typename T>
VoxImage<T> VoxImage<T>::fixVoxels(const float threshold, float tolerance) const
{
std::cout << "VoxImage: fixing voxels with value " << threshold << std::endl;
VoxImage<T> out(*this);
out.SetDims(this->GetDims());
out.SetPosition(this->GetPosition());
for(uint i=0; i< this->m_Data.size(); ++i) {
// voxels around threshold
if( fabs(this->GetValue(i) - threshold*1.E-6) < tolerance* 1.E-6 ){
// std::cout << "vox " << i << ", " << this->GetValue(i);
// std::cout << " ----> set to " << -1.*this->GetValue(i) << std::endl;
out.SetValue(i,-1.*this->GetValue(i));
}
}
return out;
}
template <typename T>
VoxImage<T> VoxImage<T>::Abs() const
{
std::cout << "VoxImage: set abs voxels value " << std::endl;
VoxImage<T> out(*this);
out.SetDims(this->GetDims());
out.SetPosition(this->GetPosition());
for(uint i=0; i< this->m_Data.size(); ++i)
out.SetValue(i,fabs(this->GetValue(i)));
return out;
}
template <typename T>
VoxImage<T> VoxImage<T>::fixVoxels( const float threshold, float tolerance, const HPoint3f begin, const HPoint3f end) const
{
VoxImage<T> out(*this);
out.SetDims(this->GetDims());
out.SetPosition(this->GetPosition());
Vector3i voxB = this->Find(begin);
Vector3i voxE = this->Find(end);
Vector3i ID;
for(int ix=voxB(0); ix<voxE(0); ix++)
for(int iy=voxB(1); iy<voxE(1); iy++)
for(int iz=voxB(2); iz<voxE(2); iz++){
ID << ix,iy,iz;
// voxels around threshold
if( fabs(this->GetValue(ID) - threshold*1.E-6) < tolerance*1.E-6 ){
out.SetValue(ID,-1.*this->GetValue(ID));
}
}
return out;
}
template <typename T>
VoxImage<T> VoxImage<T>::fixVoxels(const HPoint3f begin, const HPoint3f end) const
{
VoxImage<T> out(*this);
out.SetDims(this->GetDims());
out.SetPosition(this->GetPosition());
Vector3i voxB = this->Find(begin);
Vector3i voxE = this->Find(end);
Vector3i ID;
for(int ix=voxB(0); ix<voxE(0); ix++)
for(int iy=voxB(1); iy<voxE(1); iy++)
for(int iz=voxB(2); iz<voxE(2); iz++){
ID << ix,iy,iz;
// voxels around threshold
out.SetValue(ID,-1.*this->GetValue(ID));
}
return out;
}
template <typename T>
VoxImage<T> VoxImage<T>::fixVoxelsAroundPlane( const float threshold, float tolerance, const HPoint3f B, const HPoint3f E, bool aboveAir) const
{
VoxImage<T> out(*this);
Vector3i dim = this->GetDims();
out.SetDims(dim);
out.SetPosition(this->GetPosition());
HPoint3f Bcoll = this->GetPosition().homogeneous();
Vector3i ID;
for(int ix=0; ix<dim(0); ix++)
for(int iy=0; iy<dim(1); iy++)
for(int iz=0; iz<dim(2); iz++){
ID << ix,iy,iz;
// B, E voxel position
Vector3i iv(ix,iy,iz);
Vector3f v = Vector3f(iv.cast<float>().cwiseProduct(this->GetSpacing()));
HPoint3f Bvox = Bcoll + HPoint3f(v);
HPoint3f Evox = Bvox + this->GetSpacing().homogeneous();
HPoint3f V = Bvox + 0.5*(this->GetSpacing().homogeneous());
// if distance point (x0,y0) from line by points (x1,y1) and (x2,y2) is less than tolerance
float x1 = B[1];
float y1 = B[2];
float x2 = E[1];
float y2 = E[2];
float x0 = V[1];
float y0 = V[2];
float dist = fabs( (x2-x1)*(y1-y0) - ((x1-x0)*(y2-y1))) / sqrt( (x2-x1)*(x2-x1)+((y2-y1)*(y2-y1)));
float distSign = (x2-x1)*(y1-y0) - ((x1-x0)*(y2-y1));
// set voxel air value
if(dist < tolerance){
//std::cout << "voxel " << iv << ", line " << dist << ", tolerance " << tolerance << std::endl;
out.SetValue(ID,threshold*1.E-6);
}
else
out.SetValue(ID,this->GetValue(ID));
if((distSign>0 && aboveAir) || (distSign<0 && !aboveAir) )
out.SetValue(ID,threshold*1.E-6);
}
return out;
}
template<typename T>
void VoxImage<T>::InitVoxels(T t)
{
std::fill( m_Data.begin(), m_Data.end(), t ); // warning... stl function //
}
}
#endif // VOXIMAGE_H