fix transforms from handler
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@@ -102,7 +102,7 @@ public:
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Matrix3f GetRotation() const { return this->m_T.rotation(); }
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void Translate(const Vector3f v) { this->m_T.pretranslate(v); }
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void Translate(const Vector3f v) { this->m_T.translate(v); }
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void Scale(const Vector3f v) { this->m_T.scale(v); }
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