add documention workflow

This commit is contained in:
AndreaRigoni
2026-03-06 10:45:33 +00:00
parent f3ebba4931
commit b64afe8773
15 changed files with 1513 additions and 0 deletions

373
docs/python/usage.md Normal file
View File

@@ -0,0 +1,373 @@
# Python API Usage
The `uLib` Python package is split into two sub-modules mirroring the C++ library:
| Sub-module | Contents |
|---|---|
| `uLib.Core` | Low-level utilities: `Object`, `Timer`, `Options`, `TypeRegister` |
| `uLib.Math` | Geometry, grids, voxel images, ray-tracing, image filters |
```python
import uLib
# Sub-modules are accessible as attributes
uLib.Core # core utilities
uLib.Math # mathematical structures
```
---
## uLib.Core
### Object
Base class for uLib objects; exposed to Python for type-hierarchy purposes.
```python
obj = uLib.Core.Object()
copy = obj.DeepCopy()
```
### Timer
Precision wall-clock timer.
```python
import time
timer = uLib.Core.Timer()
timer.Start()
time.sleep(0.5)
elapsed = timer.StopWatch() # returns elapsed seconds as float
print(f"Elapsed: {elapsed:.3f} s")
```
### Options
Wraps Boost.ProgramOptions for INI-style configuration files.
```python
opt = uLib.Core.Options("My Program")
opt.parse_config_file("config.ini") # load settings
n = opt.count("my_key") # check if key exists
opt.save_config_file("out.ini")
```
---
## uLib.Math Linear Algebra
The math module exposes Eigen3 vectors and matrices as well-typed Python objects with NumPy interoperability.
### Fixed-size Vectors
```python
import numpy as np
import uLib
# Construct from list
v3 = uLib.Math.Vector3f([1.0, 2.0, 3.0])
print(v3[0], v3[1], v3[2]) # 1.0 2.0 3.0
# Construct from NumPy array
arr = np.array([4.0, 5.0, 6.0], dtype=np.float32)
v3b = uLib.Math.Vector3f(arr)
# Zero-initialise
v4d = uLib.Math.Vector4d() # all zeros
# Available types
# Vector1f / 2f / 3f / 4f (float32)
# Vector1d / 2d / 3d / 4d (float64)
# Vector1i / 2i / 3i / 4i (int32)
```
### Fixed-size Matrices
```python
# 2-by-2 float matrix
m2f = uLib.Math.Matrix2f()
m2f[0, 0] = 1; m2f[0, 1] = 2
m2f[1, 0] = 3; m2f[1, 1] = 4
# From list (row-major)
m4f = uLib.Math.Matrix4f([1,0,0,0, 0,1,0,0, 0,0,1,0, 0,0,0,1])
# From NumPy (2-D array)
mat = np.eye(3, dtype=np.float32)
m3f = uLib.Math.Matrix3f(mat)
# Dynamic matrices
mXf = uLib.Math.MatrixXf(4, 4) # 4×4 float, zeros
```
### Homogeneous Types
```python
# HPoint3f a 3-D point in homogeneous coordinates (w = 1)
p = uLib.Math.HPoint3f(1.0, 2.0, 3.0)
# HVector3f a free vector (w = 0)
v = uLib.Math.HVector3f(0.0, 1.0, 0.0)
# HLine3f a parametric ray
line = uLib.Math.HLine3f()
line.origin = uLib.Math.HPoint3f(0, 0, 0)
line.direction = uLib.Math.HVector3f(0, 0, 1)
```
---
## uLib.Math Transforms and Geometry
### AffineTransform
A rigid-body / affine transform stored as a 4×4 matrix.
```python
tf = uLib.Math.AffineTransform()
tf.SetPosition([1.0, 0.0, 0.0]) # translate
tf.Translate([0.0, 1.0, 0.0]) # cumulative translate
tf.Scale([2.0, 2.0, 2.0]) # uniform scale
tf.Rotate(uLib.Math.Vector3f([0, 0, 3.14159])) # Euler angles (rad)
mat4 = tf.GetWorldMatrix() # 4×4 matrix
pos = tf.GetPosition() # Vector3f
```
### Geometry
Inherits `AffineTransform`; converts points between world and local frames.
```python
geo = uLib.Math.Geometry()
geo.SetPosition([1.0, 1.0, 1.0])
world_pt = uLib.Math.Vector4f([2.0, 3.0, 2.0, 1.0])
local_pt = geo.GetLocalPoint(world_pt)
back = geo.GetWorldPoint(local_pt)
# back ≈ [2, 3, 2, 1]
```
### ContainerBox
An axis-aligned bounding box with an associated transform.
```python
box = uLib.Math.ContainerBox()
box.SetOrigin([-1.0, -1.0, -1.0])
box.SetSize([2.0, 2.0, 2.0])
print(box.GetSize()) # [2, 2, 2]
```
---
## uLib.Math Structured Grids
### StructuredGrid (3-D)
A 3-D voxel grid (origin, spacing, and integer dimensions).
```python
dims = uLib.Math.Vector3i([10, 10, 10])
grid = uLib.Math.StructuredGrid(dims)
grid.SetSpacing([1.0, 1.0, 1.0])
grid.SetOrigin([0.0, 0.0, 0.0])
print(grid.GetSpacing()) # [1, 1, 1]
print(grid.IsInsideBounds([5, 5, 5, 1])) # True
idx = grid.Find([2.5, 2.5, 2.5]) # returns grid cell index
```
### Structured2DGrid / Structured4DGrid
```python
grid2d = uLib.Math.Structured2DGrid()
grid2d.SetDims([100, 100])
grid2d.SetPhysicalSpace([0, 0], [1, 1])
print(grid2d.GetSpacing())
```
---
## uLib.Math VoxImage
`VoxImage` is a 3-D voxel volume where each cell stores a `Voxel` ( `.Value` + `.Count`).
```python
dims = uLib.Math.Vector3i([20, 20, 20])
img = uLib.Math.VoxImage(dims)
img.SetSpacing([0.5, 0.5, 0.5])
# Access by linear index
img.SetValue(0, 42.0)
print(img.GetValue(0)) # 42.0
# Access by 3-D index
img.SetValue(uLib.Math.Vector3i([1, 1, 1]), 7.5)
print(img.GetValue(uLib.Math.Vector3i([1, 1, 1]))) # 7.5
# Clipping / masking helpers
cropped = img.clipImage(uLib.Math.Vector3i([2, 2, 2]),
uLib.Math.Vector3i([18, 18, 18]))
masked = img.maskImage(0.0, 100.0, 0.0) # mask outside [0, 100]
# I/O
img.ExportToVti("output.vti")
img.ImportFromVti("output.vti")
```
### Voxel (element type)
```python
vox = uLib.Math.Voxel()
vox.Value = 1.5
vox.Count = 3
data = img.Data() # returns the underlying Vector_Voxel
vox0 = data[0]
print(vox0.Value, vox0.Count)
```
---
## uLib.Math VoxRaytracer
Performs ray-tracing through a `StructuredGrid` and returns per-voxel chord lengths.
```python
import numpy as np
import uLib
grid = uLib.Math.StructuredGrid([10, 10, 10])
grid.SetSpacing([1.0, 1.0, 1.0])
grid.SetOrigin([0.0, 0.0, 0.0])
rt = uLib.Math.VoxRaytracer(grid)
# Trace a ray between two homogeneous points (x, y, z, w=1)
p1 = np.array([0.5, 0.5, -1.0, 1.0], dtype=np.float32)
p2 = np.array([0.5, 0.5, 11.0, 1.0], dtype=np.float32)
result = rt.TraceBetweenPoints(p1, p2)
print("Voxels crossed:", result.Count())
print("Total length :", result.TotalLength())
elements = result.Data()
for i in range(result.Count()):
print(f" vox_id={elements[i].vox_id} L={elements[i].L:.4f}")
```
---
## uLib.Math Image Filters
All filters share the same interface: construct with a kernel size, attach a `VoxImage`, optionally set parameters, then call `.Run()`.
```python
import uLib
dims = uLib.Math.Vector3i([10, 10, 10])
img = uLib.Math.VoxImage(dims)
for i in range(10**3):
img.SetValue(i, float(i))
kernel_dims = uLib.Math.Vector3i([3, 3, 3])
```
### Linear (Gaussian / Box) Filter
```python
filt = uLib.Math.VoxFilterAlgorithmLinear(kernel_dims)
filt.SetImage(img)
filt.SetKernelNumericXZY([1.0] * 27) # uniform box kernel, length = product of dims
filt.Run()
```
### ABTrim Filter
Applies alpha-beta trimming to remove outliers before averaging.
```python
filt = uLib.Math.VoxFilterAlgorithmAbtrim(kernel_dims)
filt.SetImage(img)
filt.SetKernelNumericXZY([1.0] * 27)
filt.SetABTrim(2, 2) # trim 2 low and 2 high values
filt.Run()
```
### Bilateral Filter
Edge-preserving smoothing controlled by a spatial sigma (from the kernel shape) and an intensity sigma.
```python
filt = uLib.Math.VoxFilterAlgorithmBilateral(kernel_dims)
filt.SetImage(img)
filt.SetKernelNumericXZY([1.0] * 27)
filt.SetIntensitySigma(0.3)
filt.Run()
```
### Threshold Filter
Zeros voxels below a threshold.
```python
filt = uLib.Math.VoxFilterAlgorithmThreshold(kernel_dims)
filt.SetImage(img)
filt.SetKernelNumericXZY([1.0] * 27)
filt.SetThreshold(0.5)
filt.Run()
```
### Median Filter
```python
filt = uLib.Math.VoxFilterAlgorithmMedian(kernel_dims)
filt.SetImage(img)
filt.SetKernelNumericXZY([1.0] * 27)
filt.Run()
```
---
## uLib.Math Accumulators
Accumulators collect scalar samples and return a summary statistic.
```python
# Arithmetic mean
acc = uLib.Math.Accumulator_Mean_f()
acc(10.0)
acc(20.0)
mean = acc() # 15.0
# Alpha-beta trimmed mean
acc2 = uLib.Math.Accumulator_ABTrim_f()
acc2.SetABTrim(0.1, 0.1) # trim bottom 10 % and top 10 %
acc2 += 1.0
acc2 += 9999.0 # outlier
acc2 += 5.0
result = acc2() # trimmed mean ≈ 3.0
```
---
## Dynamic Vectors (`uLib.Math.Vector_*`)
Typed dynamic arrays backed by `uLib::Vector<T>` with optional CUDA memory management.
```python
# Integer vector
vi = uLib.Math.Vector_i()
vi.append(1); vi.append(2); vi.append(3)
print(len(vi), vi[0])
# Float vector with CUDA management
vf = uLib.Math.Vector_f()
vf.append(1.5)
vf.MoveToVRAM() # copy to GPU (no-op when CUDA is absent)
vf.MoveToRAM() # copy back to CPU
# Other types: Vector_ui, Vector_l, Vector_ul, Vector_d
# Compound element types: Vector_Vector3f, Vector_Vector4f, Vector_Voxel …
```