add QCanvas Root and viewport pane in gcompose
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@@ -2,6 +2,7 @@
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set(TESTS
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vtkMuonScatterTest
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vtkDetectorChamberTest
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vtkDetectorMuonProjectionTest
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)
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set(LIBRARIES
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156
src/Vtk/HEP/Detectors/testing/vtkDetectorMuonProjectionTest.cpp
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156
src/Vtk/HEP/Detectors/testing/vtkDetectorMuonProjectionTest.cpp
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@@ -0,0 +1,156 @@
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/*//////////////////////////////////////////////////////////////////////////////
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// CMT Cosmic Muon Tomography project //////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////
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Copyright (c) 2014, Universita' degli Studi di Padova, INFN sez. di Padova
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All rights reserved
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Authors: Andrea Rigoni Garola < andrea.rigoni@pd.infn.it >
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------------------------------------------------------------------
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 3.0 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library.
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//////////////////////////////////////////////////////////////////////////////*/
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#include "HEP/Detectors/DetectorChamber.h"
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#include "HEP/Detectors/MuonScatter.h"
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#include "Math/Units.h"
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#include "Vtk/HEP/Detectors/vtkDetectorChamber.h"
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#include "Vtk/HEP/Detectors/vtkMuonScatter.h"
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#include "Vtk/uLibVtkViewer.h"
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#include <vtkActor.h>
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#include <vtkArrowSource.h>
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#include <vtkMath.h>
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#include <vtkPolyDataMapper.h>
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#include <vtkProperty.h>
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#include <vtkTransform.h>
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#define BOOST_TEST_MODULE vtkDetectorMuonProjectionTest
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#include <boost/test/unit_test.hpp>
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using namespace uLib;
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// A simple puppet class to represent an arrow indicative of a projected muon hit
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class vtkArrowPuppet : public Vtk::Puppet {
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public:
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vtkArrowPuppet() : m_Actor(vtkActor::New()) {
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vtkNew<vtkArrowSource> arrow;
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vtkNew<vtkPolyDataMapper> mapper;
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mapper->SetInputConnection(arrow->GetOutputPort());
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m_Actor->SetMapper(mapper);
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this->SetProp(m_Actor);
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m_Actor->GetProperty()->SetColor(1, 1, 0); // Yellow color for visibility
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}
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virtual ~vtkArrowPuppet() { m_Actor->Delete(); }
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void SetProjection(const HLine3f &line) {
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HPoint3f p = line.origin;
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HVector3f d = line.direction;
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d.normalize();
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vtkNew<vtkTransform> t;
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t->Translate(p.x(), p.y(), p.z());
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// vtkArrowSource initially points along X+ (1, 0, 0)
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double vtk_x[3] = {1, 0, 0};
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double vtk_d[3] = {d.x(), d.y(), d.z()};
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double axis[3];
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vtkMath::Cross(vtk_x, vtk_d, axis);
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double dot = vtkMath::Dot(vtk_x, vtk_d);
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double angle = vtkMath::DegreesFromRadians(acos(dot));
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// Handle parallel or anti-parallel cases
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if (vtkMath::Norm(axis) < 1e-6) {
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if (dot < 0) {
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t->RotateY(180); // Reverse direction if anti-parallel
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}
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} else {
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t->RotateWXYZ(angle, axis);
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}
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t->Scale(100, 100, 100); // Scale the arrow for visual prominence
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m_Actor->SetUserTransform(t);
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}
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private:
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vtkActor *m_Actor;
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};
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BOOST_AUTO_TEST_CASE(vtkDetectorMuonProjectionTest) {
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using namespace uLib::literals;
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// 1. Prepare a scene with two detector chambers
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DetectorChamber d1, d2;
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d1.Scale(Vector3f(1_m, 1_m, 10_cm));
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d1.Translate(Vector3f(0, 0, -0.5_m));
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d2.Scale(Vector3f(1_m, 1_m, 10_cm));
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d2.Translate(Vector3f(0, 0, 0.5_m));
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// 2. Setup a muon event that crosses the detectors
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MuonScatter event;
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// Set an origin slightly offset and point it toward (0,0,0)
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HPoint3f mu_origin(20_cm, 30_cm, -1_m);
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event.LineIn().origin = mu_origin;
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// Direction is toward (0,0,0)
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HVector3f mu_dir = (HPoint3f(0,0,0) - mu_origin);
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mu_dir.normalize();
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event.LineIn().direction = mu_dir;
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// Let's make the track continue straight for a simple projection test
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event.LineOut().origin = mu_origin - mu_dir * 3_m;
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event.LineOut().direction = -mu_dir;
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MuonEvent mu_event;
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mu_event.LineIn() = event.LineIn();
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mu_event.LineOut() = event.LineOut();
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// 3. Project the muon on each detector to find the projection points
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MuonEvent mu_proj1 = d1.ProjectMuonEvent(mu_event);
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MuonEvent mu_proj2 = d2.ProjectMuonEvent(mu_event);
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Vtk::vtkDetectorChamber v_d1(&d1);
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Vtk::vtkDetectorChamber v_d2(&d2);
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Vtk::vtkMuonScatter v_event(event);
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v_event.AddPocaPoint(HPoint3f(0, 0, 0));
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v_event.SetColor(1, 0, 0); // Red muon event
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v_d1.SetRepresentation(Vtk::Puppet::Surface);
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v_d1.SetOpacity(0.3);
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v_d2.SetRepresentation(Vtk::Puppet::Surface);
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v_d2.SetOpacity(0.3);
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// 5. Add two arrows to mark where the projection is located on the chambers
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vtkArrowPuppet v_p1, v_p2;
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v_p1.SetProjection(mu_proj1.LineIn());
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v_p2.SetProjection(mu_proj2.LineIn());
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if (std::getenv("CTEST_PROJECT_NAME") == nullptr) {
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Vtk::Viewer viewer;
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viewer.SetGridAxis(Vtk::Viewport::Z);
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viewer.AddPuppet(v_d1);
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viewer.AddPuppet(v_d2);
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viewer.AddPuppet(v_event);
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viewer.AddPuppet(v_p1);
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viewer.AddPuppet(v_p2);
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viewer.Start();
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}
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BOOST_CHECK(true);
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}
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@@ -61,6 +61,7 @@ public:
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virtual vtkRenderWindowInteractor* GetInteractor() = 0;
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vtkCornerAnnotation* GetAnnotation() { return m_Annotation; }
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vtkCameraOrientationWidget* GetCameraWidget(){ return m_CameraWidget; }
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const std::vector<Puppet*>& getPuppets() const { return m_Puppets; }
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// Grid control
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void SetGridVisible(bool visible);
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