make scene able to run parallel simulations
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@@ -33,6 +33,9 @@ class EmitterPrimary : public G4VUserPrimaryGeneratorAction, public Object, publ
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virtual void GeneratePrimaries(G4Event*);
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virtual void Updated() override { ULIB_SIGNAL_EMIT(EmitterPrimary::Updated); }
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/// Create a clone of this emitter for multi-threading
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virtual EmitterPrimary* Clone() const;
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protected:
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G4ParticleGun* fParticleGun; // Puntatore al cannone di particelle
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@@ -49,6 +52,8 @@ class SkyPlaneEmitterPrimary : public EmitterPrimary
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void SetPlane(const uLib::Vector3f& p0, const uLib::Vector3f& normal);
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void SetSkySize(const uLib::Vector2f& size);
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uLib::Vector2f GetSkySize() const { return m_Size; }
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virtual EmitterPrimary* Clone() const override;
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private:
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EcoMug* m_EcoMug;
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@@ -67,6 +72,8 @@ class CylinderEmitterPrimary : public EmitterPrimary
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float GetRadius() const { return m_Radius; }
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void SetHeight(float h);
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float GetHeight() const { return m_Height; }
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virtual EmitterPrimary* Clone() const override;
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private:
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EcoMug* m_EcoMug;
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@@ -89,6 +96,8 @@ class QuadMeshEmitterPrimary : public EmitterPrimary
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virtual void GeneratePrimaries(G4Event*);
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void SetMesh(uLib::QuadMesh* mesh);
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virtual EmitterPrimary* Clone() const override;
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private:
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uLib::QuadMesh* m_Mesh;
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