make scene able to run parallel simulations
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@@ -20,11 +20,14 @@ public:
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virtual void UserSteppingAction(const G4Step *step) override;
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virtual void BeginOfEventAction(const G4Event *event) override;
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virtual void EndOfEventAction(const G4Event *event) override;
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void SetVerbosity(int level) { m_Verbosity = level; }
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private:
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Vector<GeantEvent> *m_Output; ///< destination for finished events
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GeantEvent m_Current; ///< event being built
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int m_LastEventID; ///< track event transitions
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int m_Verbosity = 0;
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};
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} // namespace Geant
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