make scene able to run parallel simulations

This commit is contained in:
AndreaRigoni
2026-03-19 21:51:38 +00:00
parent 85e1f1448f
commit c44a7738c0
12 changed files with 247 additions and 24 deletions

View File

@@ -9,6 +9,8 @@
#include "Vtk/HEP/Geant/vtkGeantEvent.h"
#include "Vtk/HEP/Geant/vtkEmitterPrimary.h"
#include "Vtk/vtkContainerBox.h"
#include "HEP/Detectors/DetectorChamber.h"
#include "Vtk/HEP/Detectors/vtkDetectorChamber.h"
#include <vtkSmartPointer.h>
#include <vtkCallbackCommand.h>
@@ -69,12 +71,30 @@ int main(int argc, char** argv) {
ContainerBox iron_box;
iron_box.Scale(Vector3f(10_m, 10_m, 10_m));
iron_box.SetPosition(Vector3f(0, 0, 0));
iron_box.SetPosition(Vector3f(-5_m, -5_m, -5_m));
Geant::BoxSolid* iron_cube = new Geant::BoxSolid("IronCube", &iron_box);
iron_cube->SetNistMaterial("G4_Fe");
iron_cube->Update();
scene.AddSolid(iron_cube);
// Top Detector Chamber
DetectorChamber* top_chamber_box = new DetectorChamber();
top_chamber_box->Scale(Vector3f(10_m, 10_m, 40_cm));
top_chamber_box->SetPosition(Vector3f(-5_m, -5_m, 7_m));
Geant::BoxSolid* top_chamber = new Geant::BoxSolid("TopChamber", top_chamber_box);
top_chamber->SetNistMaterial("G4_AIR");
top_chamber->Update();
scene.AddSolid(top_chamber);
// Bottom Detector Chamber
DetectorChamber* bottom_chamber_box = new DetectorChamber();
bottom_chamber_box->Scale(Vector3f(10_m, 10_m, 40_cm));
bottom_chamber_box->SetPosition(Vector3f(-5_m, -5_m, -7.1_m));
Geant::BoxSolid* bottom_chamber = new Geant::BoxSolid("BottomChamber", bottom_chamber_box);
bottom_chamber->SetNistMaterial("G4_AIR");
bottom_chamber->Update();
scene.AddSolid(bottom_chamber);
Geant::EmitterPrimary* emitter = new Geant::EmitterPrimary();
emitter->SetPosition(Vector3f(0, 0, 14_m));
scene.SetEmitter(emitter);
@@ -97,6 +117,20 @@ int main(int argc, char** argv) {
vtkIron->SetRepresentation(Vtk::Puppet::Surface);
viewer.AddPuppet(*vtkIron);
// Visualize Top Chamber
Vtk::vtkDetectorChamber* vtkTop = new Vtk::vtkDetectorChamber(top_chamber_box);
vtkTop->SetOpacity(0.5);
vtkTop->SetColor(0.2, 0.8, 0.2);
vtkTop->SetRepresentation(Vtk::Puppet::Surface);
viewer.AddPuppet(*vtkTop);
// Visualize Bottom Chamber
Vtk::vtkDetectorChamber* vtkBottom = new Vtk::vtkDetectorChamber(bottom_chamber_box);
vtkBottom->SetOpacity(0.5);
vtkBottom->SetColor(0.2, 0.8, 0.2);
vtkBottom->SetRepresentation(Vtk::Puppet::Surface);
viewer.AddPuppet(*vtkBottom);
// Visualize Emitter
Vtk::vtkEmitterPrimary* vtkEmitter = new Vtk::vtkEmitterPrimary(*emitter);
viewer.AddPuppet(*vtkEmitter);

View File

@@ -9,6 +9,8 @@
#include "Vtk/HEP/Geant/vtkGeantEvent.h"
#include "Vtk/HEP/Geant/vtkEmitterPrimary.h"
#include "Vtk/vtkContainerBox.h"
#include "HEP/Detectors/DetectorChamber.h"
#include "Vtk/HEP/Detectors/vtkDetectorChamber.h"
#include <vtkSmartPointer.h>
#include <vtkCallbackCommand.h>
@@ -65,13 +67,33 @@ int main(int argc, char** argv) {
scene.ConstructWorldBox(Vector3f(30_m, 30_m, 30_m), "G4_AIR");
ContainerBox iron_box;
iron_box.Scale(Vector3f(10_m, 10_m, 10_m));
iron_box.SetPosition(Vector3f(0, 0, 0));
iron_box.Scale(Vector3f(18_m, 18_m, 18_m));
iron_box.SetPosition(Vector3f(-9_m, -9_m, -9_m));
Geant::BoxSolid* iron_cube = new Geant::BoxSolid("IronCube", &iron_box);
iron_cube->SetNistMaterial("G4_Fe");
iron_cube->Update();
scene.AddSolid(iron_cube);
// Top Detector Chamber (along Y axis)
DetectorChamber* top_chamber_box = new DetectorChamber();
top_chamber_box->Scale(Vector3f(20_m, 40_cm, 20_m));
top_chamber_box->Rotate(90_deg, Vector3f(1, 0, 0));
top_chamber_box->SetPosition(Vector3f(-10_m, 12_m, -10_m));
Geant::BoxSolid* top_chamber = new Geant::BoxSolid("TopChamber", top_chamber_box);
top_chamber->SetNistMaterial("G4_AIR");
top_chamber->Update();
scene.AddSolid(top_chamber);
// Bottom Detector Chamber (along Y axis)
DetectorChamber* bottom_chamber_box = new DetectorChamber();
bottom_chamber_box->Scale(Vector3f(20_m, 40_cm, 20_m));
bottom_chamber_box->Rotate(90_deg, Vector3f(1, 0, 0));
bottom_chamber_box->SetPosition(Vector3f(-10_m, -12_m, -10_m));
Geant::BoxSolid* bottom_chamber = new Geant::BoxSolid("BottomChamber", bottom_chamber_box);
bottom_chamber->SetNistMaterial("G4_AIR");
bottom_chamber->Update();
scene.AddSolid(bottom_chamber);
// Use SkyPlaneEmitterPrimary instead of EmitterPrimary
Geant::SkyPlaneEmitterPrimary* emitter = new Geant::SkyPlaneEmitterPrimary();
emitter->SetPosition(Vector3f(0, 14.9_m, 0));
@@ -96,6 +118,20 @@ int main(int argc, char** argv) {
vtkIron->SetRepresentation(Vtk::Puppet::Surface);
viewer.AddPuppet(*vtkIron);
// Visualize Top Chamber
Vtk::vtkDetectorChamber* vtkTop = new Vtk::vtkDetectorChamber(top_chamber_box);
vtkTop->SetOpacity(0.5);
vtkTop->SetColor(0.2, 0.8, 0.2);
vtkTop->SetRepresentation(Vtk::Puppet::Surface);
viewer.AddPuppet(*vtkTop);
// Visualize Bottom Chamber
Vtk::vtkDetectorChamber* vtkBottom = new Vtk::vtkDetectorChamber(bottom_chamber_box);
vtkBottom->SetOpacity(0.5);
vtkBottom->SetColor(0.2, 0.8, 0.2);
vtkBottom->SetRepresentation(Vtk::Puppet::Surface);
viewer.AddPuppet(*vtkBottom);
// Use vtkSkyPlaneEmitterPrimary instead of vtkEmitterPrimary
Vtk::vtkSkyPlaneEmitterPrimary* vtkEmitter = new Vtk::vtkSkyPlaneEmitterPrimary(*emitter);
vtkEmitter->SetSelectable(false);