make scene able to run parallel simulations
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@@ -9,6 +9,8 @@
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#include "Vtk/HEP/Geant/vtkGeantEvent.h"
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#include "Vtk/HEP/Geant/vtkEmitterPrimary.h"
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#include "Vtk/vtkContainerBox.h"
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#include "HEP/Detectors/DetectorChamber.h"
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#include "Vtk/HEP/Detectors/vtkDetectorChamber.h"
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#include <vtkSmartPointer.h>
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#include <vtkCallbackCommand.h>
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@@ -69,12 +71,30 @@ int main(int argc, char** argv) {
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ContainerBox iron_box;
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iron_box.Scale(Vector3f(10_m, 10_m, 10_m));
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iron_box.SetPosition(Vector3f(0, 0, 0));
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iron_box.SetPosition(Vector3f(-5_m, -5_m, -5_m));
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Geant::BoxSolid* iron_cube = new Geant::BoxSolid("IronCube", &iron_box);
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iron_cube->SetNistMaterial("G4_Fe");
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iron_cube->Update();
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scene.AddSolid(iron_cube);
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// Top Detector Chamber
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DetectorChamber* top_chamber_box = new DetectorChamber();
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top_chamber_box->Scale(Vector3f(10_m, 10_m, 40_cm));
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top_chamber_box->SetPosition(Vector3f(-5_m, -5_m, 7_m));
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Geant::BoxSolid* top_chamber = new Geant::BoxSolid("TopChamber", top_chamber_box);
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top_chamber->SetNistMaterial("G4_AIR");
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top_chamber->Update();
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scene.AddSolid(top_chamber);
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// Bottom Detector Chamber
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DetectorChamber* bottom_chamber_box = new DetectorChamber();
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bottom_chamber_box->Scale(Vector3f(10_m, 10_m, 40_cm));
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bottom_chamber_box->SetPosition(Vector3f(-5_m, -5_m, -7.1_m));
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Geant::BoxSolid* bottom_chamber = new Geant::BoxSolid("BottomChamber", bottom_chamber_box);
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bottom_chamber->SetNistMaterial("G4_AIR");
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bottom_chamber->Update();
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scene.AddSolid(bottom_chamber);
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Geant::EmitterPrimary* emitter = new Geant::EmitterPrimary();
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emitter->SetPosition(Vector3f(0, 0, 14_m));
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scene.SetEmitter(emitter);
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@@ -97,6 +117,20 @@ int main(int argc, char** argv) {
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vtkIron->SetRepresentation(Vtk::Puppet::Surface);
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viewer.AddPuppet(*vtkIron);
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// Visualize Top Chamber
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Vtk::vtkDetectorChamber* vtkTop = new Vtk::vtkDetectorChamber(top_chamber_box);
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vtkTop->SetOpacity(0.5);
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vtkTop->SetColor(0.2, 0.8, 0.2);
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vtkTop->SetRepresentation(Vtk::Puppet::Surface);
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viewer.AddPuppet(*vtkTop);
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// Visualize Bottom Chamber
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Vtk::vtkDetectorChamber* vtkBottom = new Vtk::vtkDetectorChamber(bottom_chamber_box);
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vtkBottom->SetOpacity(0.5);
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vtkBottom->SetColor(0.2, 0.8, 0.2);
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vtkBottom->SetRepresentation(Vtk::Puppet::Surface);
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viewer.AddPuppet(*vtkBottom);
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// Visualize Emitter
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Vtk::vtkEmitterPrimary* vtkEmitter = new Vtk::vtkEmitterPrimary(*emitter);
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viewer.AddPuppet(*vtkEmitter);
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