refactor: update transformation system, improve template readability, and reorganize VTK assembly management
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@@ -40,7 +40,7 @@ namespace Vtk {
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vtkCylinder::vtkCylinder(vtkCylinder::Content *content)
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: m_Content(content), m_Actor(nullptr), m_VtkAsm(nullptr) {
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this->InstallPipe();
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Object::connect(m_Content, &Content::Updated, this, &vtkCylinder::contentUpdate);
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Object::connect(m_Content, &uLib::Object::Updated, this, &vtkCylinder::Update);
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}
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vtkCylinder::~vtkCylinder() {
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@@ -48,59 +48,56 @@ vtkCylinder::~vtkCylinder() {
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if (m_VtkAsm) m_VtkAsm->Delete();
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}
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void vtkCylinder::contentUpdate() {
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void vtkCylinder::Update() {
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if (!m_Content)
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return;
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vtkProp3D* root = vtkProp3D::SafeDownCast(this->GetProp());
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if (!root) return;
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if (root) {
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// 1. Placement handled specifically from content (use TRS GetMatrix, not World)
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vtkNew<vtkMatrix4x4> m;
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Matrix4fToVtk(m_Content->GetMatrix(), m);
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root->SetUserMatrix(m);
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// 1. Placement handled by base Puppet class via Sync / Update logic
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// Update internal pd->m_Transform from content
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Puppet::Update();
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// 2. Shape-local properties (Radius, Height, Axis alignment) go to the internal actor
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// These are relative to the root assembly
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vtkTransform* alignment = vtkTransform::SafeDownCast(m_Actor->GetUserTransform());
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if (alignment) {
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alignment->Identity();
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alignment->PostMultiply();
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// Initial source is centered Y-cylinder (Radial XZ [-1,1], Height Y [-0.5, 0.5])
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// Apply Radius and Height scaling
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alignment->Scale(m_Content->GetRadius(), m_Content->GetHeight(), m_Content->GetRadius());
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// 2. Shape-local properties (Radius, Height, Axis alignment) go to the internal actor
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// These are relative to the root assembly
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vtkTransform* alignment = vtkTransform::SafeDownCast(m_Actor->GetUserTransform());
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if (alignment) {
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alignment->Identity();
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alignment->PostMultiply();
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// Initial source is centered Y-cylinder (Radial XZ [-1,1], Height Y [-0.5, 0.5])
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// Apply Radius and Height scaling
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alignment->Scale(m_Content->GetRadius(), m_Content->GetHeight(), m_Content->GetRadius());
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// Apply Axis alignment
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int axis = m_Content->GetAxis();
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if (axis == 0) alignment->RotateZ(-90); // Y -> X
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else if (axis == 1) ; // Y -> Y (identity)
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else if (axis == 2) alignment->RotateX(90); // Y -> Z
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}
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// Apply Axis alignment
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int axis = m_Content->GetAxis();
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if (axis == 0) alignment->RotateZ(-90); // Y -> X
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else if (axis == 1) ; // Y -> Y (identity)
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else if (axis == 2) alignment->RotateX(90); // Y -> Z
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root->Modified();
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}
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root->Modified();
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}
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void vtkCylinder::Update() {
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this->contentUpdate();
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// Use base class sync, which handles appearance and children
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this->Puppet::Update();
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}
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void vtkCylinder::SyncFromVtk() {
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if (!m_Content) return;
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vtkProp3D* assembly = vtkProp3D::SafeDownCast(this->GetProp());
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vtkProp3D* assembly = this->GetProxyProp();
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if (!assembly) return;
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double pos[3], ori[3], scale[3];
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assembly->GetPosition(pos);
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assembly->GetOrientation(ori);
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assembly->GetScale(scale);
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// VTK -> Model: Update TRS properties from VTK matrix via world transform
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m_Content->SetWorldMatrix(VtkToMatrix4f(assembly->GetUserMatrix()));
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m_Content->SetPosition(Vector3f(pos[0], pos[1], pos[2]));
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// Convert VTK degrees to model radians
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m_Content->SetOrientation(Vector3f(ori[0], ori[1], ori[2]) * CLHEP::degree);
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m_Content->SetScale(Vector3f(scale[0], scale[1], scale[2]));
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// Resync TRS property members (pos/rot/scale) from the newly set local matrix
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m_Content->FromMatrix(m_Content->GetMatrix());
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m_Content->Updated(); // Notify change
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// Since we modified the model, notify observers, but block the loop back to VTK
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m_Content->Updated();
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}
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void vtkCylinder::InstallPipe() {
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@@ -127,7 +124,7 @@ void vtkCylinder::InstallPipe() {
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m_VtkAsm->AddPart(m_Actor);
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this->contentUpdate();
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this->Update();
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}
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} // namespace Vtk
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