refactor: migrate vtk classes to use ObjectWrapper for model management and update registration logic

This commit is contained in:
AndreaRigoni
2026-04-09 10:38:45 +00:00
parent 64a87e97e3
commit db76513e79
27 changed files with 479 additions and 349 deletions

View File

@@ -9,134 +9,140 @@
//////////////////////////////////////////////////////////////////////////////*/
#include "Vtk/Math/vtkVoxImage.h"
#include "Vtk/Math/vtkVoxImage.h"
#include "Vtk/uLibVtkViewer.h"
#include <vtkSmartPointer.h>
#include <vtkCallbackCommand.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkProperty.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <iostream>
#include <cmath>
#include <iostream>
#include <vtkCallbackCommand.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSmartPointer.h>
using namespace uLib;
struct AppState {
std::vector<Vtk::VoxImage*> images;
Vtk::Viewer* viewer;
std::vector<Vtk::VoxImage *> images;
Vtk::Viewer *viewer;
};
void KeyPressCallbackFunction(vtkObject* caller, long unsigned int eventId, void* clientData, void* callData) {
auto* interactor = static_cast<vtkRenderWindowInteractor*>(caller);
auto* state = static_cast<AppState*>(clientData);
std::string key = interactor->GetKeySym();
if (key == "w") {
std::cout << "--> Switching all images to Wireframe Box" << std::endl;
for (auto* img : state->images) img->SetRepresentation(Vtk::Prop3D::Wireframe);
state->viewer->GetRenderWindow()->Render();
}
else if (key == "s") {
std::cout << "--> Switching all images to Surface (Volume Rendering)" << std::endl;
for (auto* img : state->images) img->SetRepresentation(Vtk::Prop3D::Surface);
state->viewer->GetRenderWindow()->Render();
}
else if (key >= "0" && key <= "5") {
int preset = key[0] - '0';
std::cout << "--> Switching all images to Rendering Preset " << preset << std::endl;
for (auto* img : state->images) img->setShadingPreset(preset);
state->viewer->GetRenderWindow()->Render();
}
void KeyPressCallbackFunction(vtkObject *caller, long unsigned int eventId,
void *clientData, void *callData) {
auto *interactor = static_cast<vtkRenderWindowInteractor *>(caller);
auto *state = static_cast<AppState *>(clientData);
std::string key = interactor->GetKeySym();
if (key == "w") {
std::cout << "--> Switching all images to Wireframe Box" << std::endl;
for (auto *img : state->images)
img->SetRepresentation(Vtk::Prop3D::Wireframe);
state->viewer->GetRenderWindow()->Render();
} else if (key == "s") {
std::cout << "--> Switching all images to Surface (Volume Rendering)"
<< std::endl;
for (auto *img : state->images)
img->SetRepresentation(Vtk::Prop3D::Surface);
state->viewer->GetRenderWindow()->Render();
} else if (key >= "0" && key <= "5") {
int preset = key[0] - '0';
std::cout << "--> Switching all images to Rendering Preset " << preset
<< std::endl;
for (auto *img : state->images)
img->setShadingPreset(preset);
state->viewer->GetRenderWindow()->Render();
}
}
int main(int argc, char** argv) {
float factor = 1.0e6f;
int main(int argc, char **argv) {
float factor = 1.0e6f;
// --- Image 1: Spherical Shell ---
Vector3i dims1(64, 64, 64);
VoxImage<Voxel> img1(dims1);
img1.SetSpacing(Vector3f(1.0, 1.0, 1.0));
img1.SetPosition(Vector3f(-40, -32, -32));
// --- Image 1: Spherical Shell ---
Vector3i dims1(64, 64, 64);
VoxImage<Voxel> img1(dims1);
img1.SetSpacing(Vector3f(1.0, 1.0, 1.0));
img1.SetPosition(Vector3f(-40, -32, -32));
for (int z = 0; z < dims1(2); ++z) {
for (int y = 0; y < dims1(1); ++y) {
for (int x = 0; x < dims1(0); ++x) {
float dx = x - 32.0f;
float dy = y - 32.0f;
float dz = z - 32.0f;
float dist = std::sqrt(dx*dx + dy*dy + dz*dz);
Voxel v;
if (dist < 25.0f && dist > 10.0f) {
v.Value = (40.0f * (25.0f - dist) / 15.0f) / factor;
} else {
v.Value = 0.0f;
}
img1[Vector3i(x, y, z)] = v;
}
for (int z = 0; z < dims1(2); ++z) {
for (int y = 0; y < dims1(1); ++y) {
for (int x = 0; x < dims1(0); ++x) {
float dx = x - 32.0f;
float dy = y - 32.0f;
float dz = z - 32.0f;
float dist = std::sqrt(dx * dx + dy * dy + dz * dz);
Voxel v;
if (dist < 25.0f && dist > 10.0f) {
v.Value = (40.0f * (25.0f - dist) / 15.0f) / factor;
} else {
v.Value = 0.0f;
}
img1[Vector3i(x, y, z)] = v;
}
}
}
// --- Image 2: Axes Gradient ---
Vector3i dims2(64, 64, 64);
VoxImage<Voxel> img2(dims2);
img2.SetSpacing(Vector3f(1.0, 1.0, 1.0));
img2.SetPosition(Vector3f(40, -32, -32));
// --- Image 2: Axes Gradient ---
Vector3i dims2(64, 64, 64);
VoxImage<Voxel> img2(dims2);
img2.SetSpacing(Vector3f(1.0, 1.0, 1.0));
img2.SetPosition(Vector3f(40, -32, -32));
for (int z = 0; z < dims2(2); ++z) {
for (int y = 0; y < dims2(1); ++y) {
for (int x = 0; x < dims2(0); ++x) {
Voxel v;
// Linear gradient along X, Y, Z
float val = (float(x)/dims2(0) + float(y)/dims2(1) + float(z)/dims2(2)) / 3.0f;
v.Value = (40.0f * val) / factor;
img2[Vector3i(x, y, z)] = v;
}
}
for (int z = 0; z < dims2(2); ++z) {
for (int y = 0; y < dims2(1); ++y) {
for (int x = 0; x < dims2(0); ++x) {
Voxel v;
// Linear gradient along X, Y, Z
float val =
(float(x) / dims2(0) + float(y) / dims2(1) + float(z) / dims2(2)) /
3.0f;
v.Value = (40.0f * val) / factor;
img2[Vector3i(x, y, z)] = v;
}
}
}
Vtk::VoxImage vtk_img1(img1);
vtk_img1.setShadingPreset(0);
Vtk::VoxImage vtk_img1(&img1);
vtk_img1.setShadingPreset(0);
Vtk::VoxImage vtk_img2(img2);
vtk_img2.setShadingPreset(1); // Use Composite without MIP for variety
Vtk::VoxImage vtk_img2(&img2);
vtk_img2.setShadingPreset(1); // Use Composite without MIP for variety
Vtk::Viewer viewer;
viewer.GetRenderer()->SetBackground(0.05, 0.05, 0.1);
viewer.AddProp3D(vtk_img1);
viewer.AddProp3D(vtk_img2);
// Setup KeyPress Callback
AppState state;
state.images.push_back(&vtk_img1);
state.images.push_back(&vtk_img2);
state.viewer = &viewer;
Vtk::Viewer viewer;
viewer.GetRenderer()->SetBackground(0.05, 0.05, 0.1);
viewer.AddProp3D(vtk_img1);
viewer.AddProp3D(vtk_img2);
vtkSmartPointer<vtkCallbackCommand> keyCallback = vtkSmartPointer<vtkCallbackCommand>::New();
keyCallback->SetCallback(KeyPressCallbackFunction);
keyCallback->SetClientData(&state);
viewer.GetInteractor()->AddObserver(vtkCommand::KeyPressEvent, keyCallback);
// Setup KeyPress Callback
AppState state;
state.images.push_back(&vtk_img1);
state.images.push_back(&vtk_img2);
state.viewer = &viewer;
std::cout << "=========================================" << std::endl;
std::cout << " VoxImage Interactive Viewer Test" << std::endl;
std::cout << " [LEFT] Spherical Shell (MIP)" << std::endl;
std::cout << " [RIGHT] Axes Gradient (Composite)" << std::endl;
std::cout << "-----------------------------------------" << std::endl;
std::cout << " Press [w] to show Wireframe Bounding Boxes" << std::endl;
std::cout << " Press [s] to show Volume Rendering" << std::endl;
std::cout << " Press [0..5] to switch Rendering Presets:" << std::endl;
std::cout << " 0: MIP (Grayscale)" << std::endl;
std::cout << " 1: Composite (Grayscale)" << std::endl;
std::cout << " 2: Composite (Shaded)" << std::endl;
std::cout << " 3: CT Bone/Tissue (Bone colors)" << std::endl;
std::cout << " 4: MIP (Rainbow)" << std::endl;
std::cout << " 5: Additive (Total path sum)" << std::endl;
std::cout << " Press [q] to quit" << std::endl;
std::cout << "=========================================" << std::endl;
vtkSmartPointer<vtkCallbackCommand> keyCallback =
vtkSmartPointer<vtkCallbackCommand>::New();
keyCallback->SetCallback(KeyPressCallbackFunction);
keyCallback->SetClientData(&state);
viewer.GetInteractor()->AddObserver(vtkCommand::KeyPressEvent, keyCallback);
viewer.ZoomAuto();
viewer.Start();
std::cout << "=========================================" << std::endl;
std::cout << " VoxImage Interactive Viewer Test" << std::endl;
std::cout << " [LEFT] Spherical Shell (MIP)" << std::endl;
std::cout << " [RIGHT] Axes Gradient (Composite)" << std::endl;
std::cout << "-----------------------------------------" << std::endl;
std::cout << " Press [w] to show Wireframe Bounding Boxes" << std::endl;
std::cout << " Press [s] to show Volume Rendering" << std::endl;
std::cout << " Press [0..5] to switch Rendering Presets:" << std::endl;
std::cout << " 0: MIP (Grayscale)" << std::endl;
std::cout << " 1: Composite (Grayscale)" << std::endl;
std::cout << " 2: Composite (Shaded)" << std::endl;
std::cout << " 3: CT Bone/Tissue (Bone colors)" << std::endl;
std::cout << " 4: MIP (Rainbow)" << std::endl;
std::cout << " 5: Additive (Total path sum)" << std::endl;
std::cout << " Press [q] to quit" << std::endl;
std::cout << "=========================================" << std::endl;
return 0;
viewer.ZoomAuto();
viewer.Start();
return 0;
}