refactor: unify Object signal system, update property connections, and integrate Eigen3 into Root module

This commit is contained in:
AndreaRigoni
2026-04-09 16:27:58 +00:00
parent 76f29328cd
commit dfd33e9a9c
14 changed files with 294 additions and 318 deletions

View File

@@ -50,9 +50,9 @@
// #include <Eigen/src/Core/Matrix.h>
#include <stdlib.h>
#include <Eigen/Dense>
#include "Core/Types.h"
#include "Core/Property.h"
#include "Core/Types.h"
#include <Eigen/Dense>
//// BOOST SERIALIZATION ///////////////////////////////////////////////////////
@@ -150,7 +150,6 @@ typedef Eigen::MatrixXi MatrixXi;
typedef Eigen::MatrixXf MatrixXf;
typedef Eigen::MatrixXd MatrixXd;
////////////////////////////////////////////////////////////////////////////////
// Vector String interaction ///////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
@@ -192,7 +191,7 @@ std::string VectorxT_ToString(const Eigen::Matrix<T, size, 1> &vec) {
// }
template <typename T, int size>
void operator >> (std::string &str, Eigen::Matrix<T, size, 1> &vec) {
void operator>>(std::string &str, Eigen::Matrix<T, size, 1> &vec) {
VectorxT_StringTo(vec, str);
}
@@ -205,9 +204,7 @@ public:
typedef Eigen::Matrix<Scalarf, 4, 1> BaseClass;
_HPoint3f() : BaseClass(0, 0, 0, p) {}
_HPoint3f(int rows, int cols) : BaseClass() {
this->operator()(3) = p;
}
_HPoint3f(int rows, int cols) : BaseClass() { this->operator()(3) = p; }
_HPoint3f(float x, float y, float z) : BaseClass(x, y, z, p) {}
_HPoint3f(Vector3f &in) : BaseClass(in.homogeneous()) {
this->operator()(3) = p;
@@ -250,24 +247,24 @@ struct _HError3f {
HVector3f position_error;
HVector3f direction_error;
};
typedef struct _HError3f HError3f;
inline std::ostream &operator<<(std::ostream &stream, const HError3f &err) {
stream << "HError3f(" << "ept[" << err.position_error.transpose()
<< "] , edr[" << err.direction_error.transpose() << "]) ";
return stream;
}
typedef Property<Scalari> ScalariProperty;
typedef Property<Scalarui> ScalaruiProperty;
typedef Property<Scalarl> ScalarlProperty;
typedef Property<Scalarul> ScalarulProperty;
typedef Property<Scalarf> ScalarfProperty;
typedef Property<Scalard> ScalardProperty;
typedef struct _HError3f HError3f;
typedef Property<Vector1i> Vector1iProperty;
typedef Property<Vector1f> Vector1fProperty;
typedef Property<Vector1d> Vector1dProperty;
inline std::ostream &operator<<(std::ostream &stream, const HError3f &err) {
stream << "HError3f(" << "ept[" << err.position_error.transpose()
<< "] , edr[" << err.direction_error.transpose() << "]) ";
return stream;
}
typedef Property<Scalari> ScalariProperty;
typedef Property<Scalarui> ScalaruiProperty;
typedef Property<Scalarl> ScalarlProperty;
typedef Property<Scalarul> ScalarulProperty;
typedef Property<Scalarf> ScalarfProperty;
typedef Property<Scalard> ScalardProperty;
typedef Property<Vector1i> Vector1iProperty;
typedef Property<Vector1f> Vector1fProperty;
typedef Property<Vector1d> Vector1dProperty;
typedef Property<Vector2i> Vector2iProperty;
typedef Property<Vector3i> Vector3iProperty;
@@ -294,9 +291,9 @@ typedef Property<Matrix3d> Matrix3dProperty;
typedef Property<Matrix4d> Matrix4dProperty;
typedef Property<HVector3f> HVector3fProperty;
typedef Property<HPoint3f> HPoint3fProperty;
typedef Property<HPoint3f> HPoint3fProperty;
} // namespace uLib
} // namespace uLib
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////

View File

@@ -23,8 +23,6 @@
//////////////////////////////////////////////////////////////////////////////*/
/*
* Copyright (C) 2012 Andrea Rigoni Garola <andrea.rigoni@pd.infn.it>
*
@@ -45,142 +43,120 @@
*
*/
#ifndef U_TRANSFORM_H
#define U_TRANSFORM_H
#include <Eigen/Geometry>
#include "Math/Units.h"
#include "Math/Dense.h"
#include "Math/Units.h"
#include <Eigen/Geometry>
namespace uLib {
using Eigen::Isometry3f;
using Eigen::Isometry3d;
using Eigen::Isometry3f;
using Eigen::Affine3f;
using Eigen::Affine3d;
using Eigen::Affine3f;
using Eigen::Projective3f;
using Eigen::Projective3d;
using Eigen::Projective3f;
////////////////////////////////////////////////////////////////////////////////
///////// AFFINE TRANSFORM WRAPPER //////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
class AffineTransform : virtual public Object {
public:
uLibTypeMacro(AffineTransform, Object)
protected:
uLibTypeMacro(AffineTransform, Object) protected :
Affine3f m_T;
AffineTransform *m_Parent;
Affine3f m_T;
AffineTransform *m_Parent;
public:
AffineTransform() :
m_T(Matrix4f::Identity()),
m_Parent(NULL)
{}
AffineTransform() : m_T(Matrix4f::Identity()), m_Parent(NULL) {}
AffineTransform(AffineTransform *parent) :
m_T(Matrix4f::Identity()),
m_Parent(parent)
{}
AffineTransform(AffineTransform *parent)
: m_T(Matrix4f::Identity()), m_Parent(parent) {}
AffineTransform(const AffineTransform &copy) :
m_T(copy.m_T),
m_Parent(copy.m_Parent)
{}
AffineTransform(const AffineTransform &copy)
: m_T(copy.m_T), m_Parent(copy.m_Parent) {}
Affine3f& GetTransform() { return m_T; }
Affine3f &GetTransform() { return m_T; }
AffineTransform *GetParent() const { return this->m_Parent; }
AffineTransform *GetParent() const { return this->m_Parent; }
void SetParent(AffineTransform *name) { this->m_Parent = name; }
void SetParent(AffineTransform *name) { this->m_Parent = name; }
void SetMatrix (const Matrix4f &mat) { m_T.matrix() = mat; }
Matrix4f& GetMatrix () { return m_T.matrix(); }
const Matrix4f& GetMatrix () const { return m_T.matrix(); }
void SetMatrix(const Matrix4f &mat) { m_T.matrix() = mat; }
Matrix4f &GetMatrix() { return m_T.matrix(); }
const Matrix4f &GetMatrix() const { return m_T.matrix(); }
Matrix4f GetWorldMatrix() const
{
if(!m_Parent) return m_T.matrix();
else return m_Parent->GetWorldMatrix() * m_T.matrix(); // T = B * A //
}
Matrix4f GetWorldMatrix() const {
if (!m_Parent)
return m_T.matrix();
else
return m_Parent->GetWorldMatrix() * m_T.matrix(); // T = B * A //
}
void SetWorldMatrix(const Matrix4f &mat)
{
if(!m_Parent) m_T.matrix() = mat;
else m_T.matrix() = m_Parent->GetWorldMatrix().inverse() * mat;
}
void SetWorldMatrix(const Matrix4f &mat) {
if (!m_Parent)
m_T.matrix() = mat;
else
m_T.matrix() = m_Parent->GetWorldMatrix().inverse() * mat;
}
void SetPosition(const Vector3f &v) { this->m_T.translation() = v; }
void SetPosition(const Vector3f &v) { this->m_T.translation() = v; }
Vector3f GetPosition() const { return this->m_T.translation(); }
Vector3f GetPosition() const { return this->m_T.translation(); }
void SetRotation(const Matrix3f &m) { this->m_T.linear() = m; }
void SetRotation(const Matrix3f &m) { this->m_T.linear() = m; }
Matrix3f GetRotation() const { return this->m_T.rotation(); }
Matrix3f GetRotation() const { return this->m_T.rotation(); }
void Translate(const Vector3f &v) { this->m_T.translate(v); }
void Translate(const Vector3f &v) { this->m_T.translate(v); }
void Scale(const Vector3f &v) { this->m_T.scale(v); }
void Scale(const Vector3f &v) { this->m_T.scale(v); }
Vector3f GetScale() const {
return Vector3f(this->m_T.linear().col(0).norm(),
this->m_T.linear().col(1).norm(),
this->m_T.linear().col(2).norm());
}
Vector3f GetScale() const {
return Vector3f(this->m_T.linear().col(0).norm(),
this->m_T.linear().col(1).norm(),
this->m_T.linear().col(2).norm());
}
void Rotate(const Matrix3f &m) { this->m_T.rotate(m); }
void Rotate(const Matrix3f &m) { this->m_T.rotate(m); }
void Rotate(const float angle, Vector3f axis) {
axis.normalize(); // prehaps not necessary ( see eigens )
Eigen::AngleAxisf ax(angle, axis);
this->m_T.rotate(Eigen::Quaternion<float>(ax));
}
void Rotate(const float angle, Vector3f axis)
{
axis.normalize(); // prehaps not necessary ( see eigens )
Eigen::AngleAxisf ax(angle,axis);
this->m_T.rotate(Eigen::Quaternion<float>(ax));
}
void Rotate(const Vector3f euler_axis) {
float angle = euler_axis.norm();
Rotate(angle, euler_axis);
}
void Rotate(const Vector3f euler_axis) {
float angle = euler_axis.norm();
Rotate(angle,euler_axis);
}
void PreRotate(const Matrix3f &m) { this->m_T.prerotate(m); }
void PreRotate(const Matrix3f &m) { this->m_T.prerotate(m); }
void QuaternionRotate(const Vector4f &q) {
this->m_T.rotate(Eigen::Quaternion<float>(q));
}
void QuaternionRotate(const Vector4f &q)
{ this->m_T.rotate(Eigen::Quaternion<float>(q)); }
void EulerYZYRotate(const Vector3f &e) {
Matrix3f mat;
mat = Eigen::AngleAxisf(e.x(), Vector3f::UnitY()) *
Eigen::AngleAxisf(e.y(), Vector3f::UnitZ()) *
Eigen::AngleAxisf(e.z(), Vector3f::UnitY());
m_T.rotate(mat);
}
void EulerYZYRotate(const Vector3f &e) {
Matrix3f mat;
mat = Eigen::AngleAxisf(e.x(), Vector3f::UnitY())
* Eigen::AngleAxisf(e.y(), Vector3f::UnitZ())
* Eigen::AngleAxisf(e.z(), Vector3f::UnitY());
m_T.rotate(mat);
}
void FlipAxes(int first, int second)
{
Matrix3f mat = Matrix3f::Identity();
mat.col(first).swap(mat.col(second));
m_T.rotate(mat);
}
void FlipAxes(int first, int second) {
Matrix3f mat = Matrix3f::Identity();
mat.col(first).swap(mat.col(second));
m_T.rotate(mat);
}
};
////////////////////////////////////////////////////////////////////////////////
///////// TRS PARAMETERS /////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
@@ -189,116 +165,99 @@ typedef Eigen::Affine3f AffineMatrix;
class TRS : public AffineTransform {
uLibTypeMacro(TRS, AffineTransform)
ULIB_SERIALIZE_ACCESS
uLibTypeMacro(TRS, AffineTransform) ULIB_SERIALIZE_ACCESS
// ULIB_DECLARE_PROPERTIES(TRS)
public:
public :
Vector3f position = Vector3f::Zero();
Vector3f rotation = Vector3f::Zero();
Vector3f scaling = Vector3f::Ones();
Vector3f rotation = Vector3f::Zero();
Vector3f scaling = Vector3f::Ones();
TRS() = default;
TRS() = default;
TRS(const class AffineTransform& at) {
this->FromMatrix(at.GetMatrix());
}
TRS(const class AffineTransform &at) { this->FromMatrix(at.GetMatrix()); }
TRS(const Matrix4f& mat) {
this->FromMatrix(mat);
}
TRS(const Matrix4f &mat) { this->FromMatrix(mat); }
void FromMatrix(const Matrix4f& mat) {
this->position = mat.block<3,1>(0,3);
Matrix3f linear = mat.block<3,3>(0,0);
this->scaling(0) = linear.col(0).norm();
this->scaling(1) = linear.col(1).norm();
this->scaling(2) = linear.col(2).norm();
Matrix3f rot = linear;
if (this->scaling(0) > 1e-6) rot.col(0) /= this->scaling(0);
if (this->scaling(1) > 1e-6) rot.col(1) /= this->scaling(1);
if (this->scaling(2) > 1e-6) rot.col(2) /= this->scaling(2);
Vector3f euler = rot.eulerAngles(2, 1, 0);
this->rotation = Vector3f(euler(2), euler(1), euler(0));
this->SetMatrix(mat);
this->NotifyPropertiesUpdated();
}
void FromMatrix(const Matrix4f &mat) {
this->position = mat.block<3, 1>(0, 3);
void SetPosition(const Vector3f &v) {
position = v;
this->AffineTransform::SetPosition(v);
}
void SetRotation(const Vector3f &v) {
rotation = v;
this->SyncMatrix();
}
void SetOrientation(const Vector3f &v) { SetRotation(v); }
void SetScale(const Vector3f &v) {
scaling = v;
this->SyncMatrix();
}
Matrix3f linear = mat.block<3, 3>(0, 0);
this->scaling(0) = linear.col(0).norm();
this->scaling(1) = linear.col(1).norm();
this->scaling(2) = linear.col(2).norm();
void SyncMatrix() {
this->GetTransform() = GetAffineMatrix();
}
Matrix3f rot = linear;
if (this->scaling(0) > 1e-6)
rot.col(0) /= this->scaling(0);
if (this->scaling(1) > 1e-6)
rot.col(1) /= this->scaling(1);
if (this->scaling(2) > 1e-6)
rot.col(2) /= this->scaling(2);
void Updated() override {
this->SyncMatrix();
this->NotifyPropertiesUpdated();
this->AffineTransform::Updated();
}
Vector3f euler = rot.canonicalEulerAngles(2, 1, 0);
this->rotation = Vector3f(euler(2), euler(1), euler(0));
template <class ArchiveT>
void serialize(ArchiveT & ar, const unsigned int version) {
ar & HRPU(position, "mm");
ar & HRPU(rotation, "rad");
ar & HRP(scaling);
}
this->SetMatrix(mat);
this->NotifyPropertiesUpdated();
}
AffineMatrix GetAffineMatrix() const {
AffineMatrix m = AffineMatrix::Identity();
m.translate(position);
m.rotate(Eigen::AngleAxisf(rotation.z(), Vector3f::UnitZ()));
m.rotate(Eigen::AngleAxisf(rotation.y(), Vector3f::UnitY()));
m.rotate(Eigen::AngleAxisf(rotation.x(), Vector3f::UnitX()));
m.scale(scaling);
return m;
}
void SetPosition(const Vector3f &v) {
position = v;
this->AffineTransform::SetPosition(v);
}
Matrix4f GetMatrix() const {
return this->GetAffineMatrix().matrix();
}
void SetRotation(const Vector3f &v) {
rotation = v;
this->SyncMatrix();
}
void SetOrientation(const Vector3f &v) { SetRotation(v); }
void SetScale(const Vector3f &v) {
scaling = v;
this->SyncMatrix();
}
void SyncMatrix() { this->GetTransform() = GetAffineMatrix(); }
void Updated() override {
this->SyncMatrix();
this->NotifyPropertiesUpdated();
this->AffineTransform::Updated();
}
template <class ArchiveT>
void serialize(ArchiveT &ar, const unsigned int version) {
ar &HRPU(position, "mm");
ar &HRPU(rotation, "rad");
ar &HRP(scaling);
}
AffineMatrix GetAffineMatrix() const {
AffineMatrix m = AffineMatrix::Identity();
m.translate(position);
m.rotate(Eigen::AngleAxisf(rotation.z(), Vector3f::UnitZ()));
m.rotate(Eigen::AngleAxisf(rotation.y(), Vector3f::UnitY()));
m.rotate(Eigen::AngleAxisf(rotation.x(), Vector3f::UnitX()));
m.scale(scaling);
return m;
}
Matrix4f GetMatrix() const { return this->GetAffineMatrix().matrix(); }
};
inline std::ostream& operator<<(std::ostream& os, const TRS& trs) {
os << trs.position << " " << trs.rotation << " " << trs.scaling;
return os;
inline std::ostream &operator<<(std::ostream &os, const TRS &trs) {
os << trs.position << " " << trs.rotation << " " << trs.scaling;
return os;
}
inline std::istream& operator>>(std::istream& is, TRS& trs) {
is >> trs.position >> trs.rotation >> trs.scaling;
return is;
inline std::istream &operator>>(std::istream &is, TRS &trs) {
is >> trs.position >> trs.rotation >> trs.scaling;
return is;
}
} // uLib
} // namespace uLib
#endif//U_TRANSFORM_H
#endif // U_TRANSFORM_H