refactor: unify vtkBoxSolid architecture with Puppet base and update build documentation
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@@ -105,6 +105,8 @@ void Solid::SetTransform(Matrix4f transform) {
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m_Physical->SetTranslation(*m_Position);
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m_Physical->SetRotation(m_Rotation);
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}
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std::cout << "Solid " << GetName() << " position: " << pos << " rotation: " << m << std::endl;
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}
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void Solid::SetParent(Solid *parent) {
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