refactor: unify vtkBoxSolid architecture with Puppet base and update build documentation
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@@ -82,6 +82,7 @@ void vtkGeantSolid::UpdateGeometry() {
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int nVertices = polyhedron->GetNoVertices();
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for (int i = 1; i <= nVertices; ++i) {
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G4Point3D vtx = polyhedron->GetVertex(i);
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points->InsertNextPoint(vtx.x(), vtx.y(), vtx.z());
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}
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