fix some on properties and signal connection
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@@ -23,6 +23,12 @@ public:
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virtual const char* GetTypeName() const = 0;
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virtual std::string GetValueAsString() const = 0;
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virtual std::type_index GetTypeIndex() const = 0; // Added
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virtual const std::string& GetUnits() const = 0;
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virtual void SetUnits(const std::string& units) = 0;
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virtual const std::vector<std::string>& GetEnumLabels() const {
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static std::vector<std::string> empty;
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return empty;
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}
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// Signal support
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signals:
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@@ -45,16 +51,16 @@ template <typename T>
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class Property : public PropertyBase {
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public:
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// PROXY: Use an existing variable as back-end storage
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Property(Object* owner, const std::string& name, T* valuePtr)
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: m_owner(owner), m_name(name), m_value(valuePtr), m_own(false) {
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Property(Object* owner, const std::string& name, T* valuePtr, const std::string& units = "")
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: m_owner(owner), m_name(name), m_units(units), m_value(valuePtr), m_own(false) {
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if (m_owner) {
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m_owner->RegisterProperty(this);
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}
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}
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// MANAGED: Create and own internal storage
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Property(Object* owner, const std::string& name, const T& defaultValue = T())
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: m_owner(owner), m_name(name), m_value(new T(defaultValue)), m_own(true) {
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Property(Object* owner, const std::string& name, const T& defaultValue = T(), const std::string& units = "")
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: m_owner(owner), m_name(name), m_units(units), m_value(new T(defaultValue)), m_own(true) {
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if (m_owner) {
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m_owner->RegisterProperty(this);
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}
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@@ -68,6 +74,8 @@ public:
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virtual const std::string& GetName() const override { return m_name; }
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virtual const char* GetTypeName() const override { return typeid(T).name(); }
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virtual std::type_index GetTypeIndex() const override { return std::type_index(typeid(T)); }
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virtual const std::string& GetUnits() const override { return m_units; }
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virtual void SetUnits(const std::string& units) override { m_units = units; }
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std::string GetValueAsString() const override {
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@@ -118,6 +126,7 @@ public:
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private:
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std::string m_name;
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std::string m_units;
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T* m_value;
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bool m_own;
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Object* m_owner;
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@@ -135,6 +144,22 @@ typedef Property<float> FloatProperty;
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typedef Property<double> DoubleProperty;
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typedef Property<Bool_t> BoolProperty;
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/**
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* @brief Property specialized for enumerations, providing labels for GUI representations.
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*/
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class EnumProperty : public Property<int> {
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public:
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EnumProperty(Object* owner, const std::string& name, int* valuePtr, const std::vector<std::string>& labels, const std::string& units = "")
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: Property<int>(owner, name, valuePtr, units), m_Labels(labels) {}
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const std::vector<std::string>& GetEnumLabels() const override { return m_Labels; }
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const char* GetTypeName() const override { return "Enum"; }
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virtual std::type_index GetTypeIndex() const override { return std::type_index(typeid(EnumProperty)); }
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private:
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std::vector<std::string> m_Labels;
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};
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/**
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* @brief Macro to simplify property declaration within a class.
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* Usage: ULIB_PROPERTY(float, Width, 1.0f)
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@@ -188,10 +213,16 @@ public:
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template<class T>
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void save_override(const boost::serialization::hrp<T> &t) {
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if (m_Object) {
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// We use const_cast because we are just creating a proxy to the member
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m_Object->RegisterDynamicProperty(
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new Property<T>(m_Object, t.name(), &const_cast<boost::serialization::hrp<T>&>(t).value())
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);
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Property<T>* p = new Property<T>(m_Object, t.name(), &const_cast<boost::serialization::hrp<T>&>(t).value(), t.units() ? t.units() : "");
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m_Object->RegisterDynamicProperty(p);
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}
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}
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template<class T>
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void save_override(const boost::serialization::hrp_enum<T> &t) {
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if (m_Object) {
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EnumProperty* p = new EnumProperty(m_Object, t.name(), (int*)&const_cast<boost::serialization::hrp_enum<T>&>(t).value(), t.labels(), t.units() ? t.units() : "");
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m_Object->RegisterDynamicProperty(p);
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}
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}
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