add Normals to meshes
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@@ -45,6 +45,9 @@ public:
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inline std::vector<Vector3f> & Points() { return this->m_Points; }
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inline std::vector<Vector4i> & Quads() { return this->m_Quads; }
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const Vector4i & GetQuad(const Id_t id) const { return m_Quads.at(id); }
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Vector3f GetNormal(const Id_t id) const;
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private:
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std::vector<Vector3f> m_Points;
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std::vector<Vector4i> m_Quads;
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