add Normals to meshes
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@@ -47,6 +47,9 @@ public:
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inline std::vector<Vector3f> & Points() { return this->m_Points; }
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inline std::vector<Vector3i> & Triangles() { return this->m_Triangles; }
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const Vector3i & GetTriangle(const Id_t id) const { return m_Triangles.at(id); }
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Vector3f GetNormal(const Id_t id) const;
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private:
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std::vector<Vector3f> m_Points;
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std::vector<Vector3i> m_Triangles;
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