reorganization of sources, moving cmt pertaining structures into HEP folder
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114
src/HEP/Geant/Solid.cpp
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114
src/HEP/Geant/Solid.cpp
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/*//////////////////////////////////////////////////////////////////////////////
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// CMT Cosmic Muon Tomography project //////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////
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Copyright (c) 2014, Universita' degli Studi di Padova, INFN sez. di Padova
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All rights reserved
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Authors: Andrea Rigoni Garola < andrea.rigoni@pd.infn.it >
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------------------------------------------------------------------
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 3.0 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library.
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//////////////////////////////////////////////////////////////////////////////*/
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// G4 Solid //
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#include <Geant4/G4Material.hh>
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#include <Geant4/G4NistManager.hh>
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#include <Geant4/G4LogicalVolume.hh>
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// Tessellated solid //
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#include <Geant4/G4TessellatedSolid.hh>
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#include <Geant4/G4TriangularFacet.hh>
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#include <Geant4/G4ThreeVector.hh>
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#include "Math/Dense.h"
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#include "Solid.h"
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namespace uLib {
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class DetectorsSolidPimpl {
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public:
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static G4ThreeVector getG4Vector3f(const Vector3f &vector) {
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return G4ThreeVector( vector(0), vector(1), vector(2) );
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}
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};
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Solid::Solid() :
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m_Logical (new G4LogicalVolume(NULL,NULL,"unnamed_solid")),
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m_Material(NULL)
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{}
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Solid::Solid(const char *name) :
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m_Logical(new G4LogicalVolume(NULL,NULL,name)),
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m_Material(NULL)
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{}
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void Solid::SetNistMaterial(const char *name)
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{
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G4NistManager *nist = G4NistManager::Instance();
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if (m_Material) delete m_Material;
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m_Material = nist->FindOrBuildMaterial(name);
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m_Logical->SetMaterial(m_Material);
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}
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void Solid::SetMaterial(G4Material *material)
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{
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if(material)
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{
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m_Material = material;
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m_Logical->SetMaterial(material);
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}
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}
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TessellatedSolid::TessellatedSolid(const char *name) :
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BaseClass(name),
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m_Solid(new G4TessellatedSolid(name))
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{}
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void TessellatedSolid::SetMesh(TriangleMesh &mesh)
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{
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G4TessellatedSolid *ts = this->m_Solid;
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for (int i=0; i<mesh.Triangles().size(); ++i) {
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const Vector3i &trg = mesh.Triangles().at(i);
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G4TriangularFacet *facet = new G4TriangularFacet(
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DetectorsSolidPimpl::getG4Vector3f(mesh.Points().at(trg(0))),
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DetectorsSolidPimpl::getG4Vector3f(mesh.Points().at(trg(1))),
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DetectorsSolidPimpl::getG4Vector3f(mesh.Points().at(trg(2))),
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ABSOLUTE);
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ts->AddFacet((G4VFacet *)facet);
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}
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this->m_Logical->SetSolid(ts);
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}
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}
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