reorganization of sources, moving cmt pertaining structures into HEP folder

This commit is contained in:
AndreaRigoni
2026-03-07 08:58:31 +00:00
parent 49cf0aeedd
commit e8f8e96521
70 changed files with 1468 additions and 1627 deletions

114
src/HEP/Geant/Solid.cpp Normal file
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/*//////////////////////////////////////////////////////////////////////////////
// CMT Cosmic Muon Tomography project //////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
Copyright (c) 2014, Universita' degli Studi di Padova, INFN sez. di Padova
All rights reserved
Authors: Andrea Rigoni Garola < andrea.rigoni@pd.infn.it >
------------------------------------------------------------------
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 3.0 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library.
//////////////////////////////////////////////////////////////////////////////*/
// G4 Solid //
#include <Geant4/G4Material.hh>
#include <Geant4/G4NistManager.hh>
#include <Geant4/G4LogicalVolume.hh>
// Tessellated solid //
#include <Geant4/G4TessellatedSolid.hh>
#include <Geant4/G4TriangularFacet.hh>
#include <Geant4/G4ThreeVector.hh>
#include "Math/Dense.h"
#include "Solid.h"
namespace uLib {
class DetectorsSolidPimpl {
public:
static G4ThreeVector getG4Vector3f(const Vector3f &vector) {
return G4ThreeVector( vector(0), vector(1), vector(2) );
}
};
Solid::Solid() :
m_Logical (new G4LogicalVolume(NULL,NULL,"unnamed_solid")),
m_Material(NULL)
{}
Solid::Solid(const char *name) :
m_Logical(new G4LogicalVolume(NULL,NULL,name)),
m_Material(NULL)
{}
void Solid::SetNistMaterial(const char *name)
{
G4NistManager *nist = G4NistManager::Instance();
if (m_Material) delete m_Material;
m_Material = nist->FindOrBuildMaterial(name);
m_Logical->SetMaterial(m_Material);
}
void Solid::SetMaterial(G4Material *material)
{
if(material)
{
m_Material = material;
m_Logical->SetMaterial(material);
}
}
TessellatedSolid::TessellatedSolid(const char *name) :
BaseClass(name),
m_Solid(new G4TessellatedSolid(name))
{}
void TessellatedSolid::SetMesh(TriangleMesh &mesh)
{
G4TessellatedSolid *ts = this->m_Solid;
for (int i=0; i<mesh.Triangles().size(); ++i) {
const Vector3i &trg = mesh.Triangles().at(i);
G4TriangularFacet *facet = new G4TriangularFacet(
DetectorsSolidPimpl::getG4Vector3f(mesh.Points().at(trg(0))),
DetectorsSolidPimpl::getG4Vector3f(mesh.Points().at(trg(1))),
DetectorsSolidPimpl::getG4Vector3f(mesh.Points().at(trg(2))),
ABSOLUTE);
ts->AddFacet((G4VFacet *)facet);
}
this->m_Logical->SetSolid(ts);
}
}