DetectorChamber vtk handler
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@@ -29,63 +29,147 @@
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#define U_CONTAINERBOX_H
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#include "Geometry.h"
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#include "Math/Dense.h"
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#include "Math/Transform.h"
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#include <utility>
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namespace uLib {
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/**
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* @brief Represents an oriented bounding box (OBB) within a hierarchical transformation system.
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*
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* ContainerBox inherits from AffineTransform, which defines its parent coordinate system.
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* It contains an internal local transformation (m_LocalT) that defines the box's
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* specific origin and size relative to its own coordinate system.
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*/
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class ContainerBox : public AffineTransform {
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public:
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ContainerBox() : m_LocalT(this) {}
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typedef AffineTransform BaseClass;
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public:
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/**
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* @brief Default constructor.
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* Initializes the local transformation with this instance as its parent.
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*/
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ContainerBox() :
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m_LocalT(this) // BaseClass is Parent of m_LocalTransform
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{}
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/**
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* @brief Copy constructor.
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* @param copy The ContainerBox instance to copy from.
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*/
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ContainerBox(const ContainerBox ©) :
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m_LocalT(this),
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m_LocalT(this), // BaseClass is Parent of m_LocalTransform
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AffineTransform(copy)
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{
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// FIX for performance //
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this->SetOrigin(copy.GetOrigin());
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this->SetSize(copy.GetSize());
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}
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/**
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* @brief Sets the box origin relative to its coordinate system.
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* @param v The origin position vector.
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*/
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inline void SetOrigin(const Vector3f &v) { m_LocalT.SetPosition(v); }
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/**
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* @brief Gets the box origin relative to its coordinate system.
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* @return The origin position vector.
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*/
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inline Vector3f GetOrigin() const { return m_LocalT.GetPosition(); }
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/**
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* @brief Sets the size of the box.
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* Re-initializes the local transformation and applies the new scale.
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* @param v The size vector (width, height, depth).
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*/
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void SetSize(const Vector3f &v) {
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Vector3f pos = this->GetOrigin();
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m_LocalT = AffineTransform(this);
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m_LocalT = AffineTransform(this); // regenerate local transform
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m_LocalT.Scale(v);
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m_LocalT.SetPosition(pos);
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}
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/**
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* @brief Gets the current size (scale) of the box.
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* @return The size vector.
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*/
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inline Vector3f GetSize() const { return m_LocalT.GetScale(); }
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// FIX... //
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/**
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* @brief Swaps two local axes of the box.
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* @param first Index of the first axis (0=X, 1=Y, 2=Z).
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* @param second Index of the second axis (0=X, 1=Y, 2=Z).
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*/
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inline void FlipLocalAxes(int first, int second)
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{ m_LocalT.FlipAxes(first,second); }
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/**
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* @brief Returns the world transformation matrix of the box's volume.
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* @return A 4x4 transformation matrix.
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*/
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Matrix4f GetWorldMatrix() const { return m_LocalT.GetWorldMatrix(); }
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/**
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* @brief Returns the local transformation matrix of the box's volume.
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* @return A 4x4 transformation matrix.
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*/
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Matrix4f GetLocalMatrix() const { return m_LocalT.GetMatrix(); }
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/**
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* @brief Transforms a point from box-local space to world space.
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* @param v The local point (4D homogeneous vector).
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* @return The transformed point in world space.
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*/
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inline Vector4f GetWorldPoint(const Vector4f &v) const {
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return m_LocalT.GetWorldMatrix() * v;
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}
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/**
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* @brief Transforms a point from box-local space coordinates to world space.
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* @param x X coordinate in local space.
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* @param y Y coordinate in local space.
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* @param z Z coordinate in local space.
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* @return The transformed point in world space.
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*/
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inline Vector4f GetWorldPoint(const float x, const float y, const float z) {
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return this->GetWorldPoint(Vector4f(x,y,z,1));
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}
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/**
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* @brief Transforms a point from world space to box-local space.
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* @param v The world point (4D homogeneous vector).
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* @return The transformed point in box-local space.
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*/
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inline Vector4f GetLocalPoint(const Vector4f &v) const {
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return m_LocalT.GetWorldMatrix().inverse() * v;
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}
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/**
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* @brief Transforms a point from world space coordinates to box-local space.
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* @param x X coordinate in world space.
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* @param y Y coordinate in world space.
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* @param z Z coordinate in world space.
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* @return The transformed point in box-local space.
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*/
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inline Vector4f GetLocalPoint(const float x, const float y, const float z) {
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return this->GetLocalPoint(Vector4f(x,y,z,1));
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}
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/** Translate using transformation chain */
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using BaseClass::Translate;
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protected:
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/** Rotate using transformation chain */
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using BaseClass::Rotate;
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/** Scale using transformation chain */
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using BaseClass::Scale;
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private:
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AffineTransform m_LocalT;
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};
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