refactor: rename Puppet class to Prop3D across the codebase
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@@ -403,10 +403,10 @@ void PropertyEditor::setObject(::uLib::Object* obj, bool displayOnly) {
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const std::vector<::uLib::PropertyBase*>* props = &obj->GetProperties();
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if (displayOnly) {
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if (auto* puppet = dynamic_cast<::uLib::Vtk::Puppet*>(obj)) {
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props = &puppet->GetDisplayProperties();
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if (auto* prop3d = dynamic_cast<::uLib::Vtk::Prop3D*>(obj)) {
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props = &prop3d->GetDisplayProperties();
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} else {
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// If it's not a puppet but displayOnly is requested, showing nothing or fallback?
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// If it's not a prop3d but displayOnly is requested, showing nothing or fallback?
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// Fallback: core properties.
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}
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}
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