refactor: rename Puppet class to Prop3D across the codebase

This commit is contained in:
AndreaRigoni
2026-04-08 15:47:33 +00:00
parent 77f00a2b8a
commit f7ba4b1a17
63 changed files with 412 additions and 413 deletions

View File

@@ -403,10 +403,10 @@ void PropertyEditor::setObject(::uLib::Object* obj, bool displayOnly) {
const std::vector<::uLib::PropertyBase*>* props = &obj->GetProperties();
if (displayOnly) {
if (auto* puppet = dynamic_cast<::uLib::Vtk::Puppet*>(obj)) {
props = &puppet->GetDisplayProperties();
if (auto* prop3d = dynamic_cast<::uLib::Vtk::Prop3D*>(obj)) {
props = &prop3d->GetDisplayProperties();
} else {
// If it's not a puppet but displayOnly is requested, showing nothing or fallback?
// If it's not a prop3d but displayOnly is requested, showing nothing or fallback?
// Fallback: core properties.
}
}