refactor: rename Puppet class to Prop3D across the codebase
This commit is contained in:
@@ -88,7 +88,7 @@ void QViewportPane::toggleDisplayPanel() {
|
||||
|
||||
void QViewportPane::setObject(uLib::Object* obj) {
|
||||
m_displayEditor->setObject(obj, true);
|
||||
// Auto-show panel if it's a puppet and we want to highlight this feature?
|
||||
// Auto-show panel if it's a prop3d and we want to highlight this feature?
|
||||
// User asked for "hiding panel", so maybe we don't auto-show.
|
||||
}
|
||||
|
||||
@@ -179,9 +179,9 @@ void QViewportPane::AttemptSplit(Qt::Orientation orientation) {
|
||||
if (currentVtk) {
|
||||
auto* newVtk = qobject_cast<uLib::Vtk::QViewport*>(newPane->currentViewport());
|
||||
if (newVtk) {
|
||||
// Copy puppets
|
||||
for (auto* puppet : currentVtk->getPuppets()) {
|
||||
newVtk->AddPuppet(*puppet);
|
||||
// Copy prop3ds
|
||||
for (auto* prop3d : currentVtk->getProp3Ds()) {
|
||||
newVtk->AddProp3D(*prop3d);
|
||||
}
|
||||
// Copy camera
|
||||
if (currentVtk->GetRenderer() && newVtk->GetRenderer()) {
|
||||
|
||||
Reference in New Issue
Block a user