refactor: rename Puppet class to Prop3D across the codebase
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@@ -39,7 +39,7 @@ EmitterPrimary::EmitterPrimary()
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// Initial position and direction through AffineTransform
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// 10m on Z axis, pointing towards origin
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this->SetPosition(Vector3f(0, 0, 10000.0));
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// Default orientation is identity (pointing along -Z if we rotate the puppet accordingly)
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// Default orientation is identity (pointing along -Z if we rotate the prop3d accordingly)
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// But fParticleGun defaults are set here and overridden in GeneratePrimaries
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}
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