refactor: rename Puppet class to Prop3D across the codebase

This commit is contained in:
AndreaRigoni
2026-04-08 15:47:33 +00:00
parent 77f00a2b8a
commit f7ba4b1a17
63 changed files with 412 additions and 413 deletions

View File

@@ -39,7 +39,7 @@ EmitterPrimary::EmitterPrimary()
// Initial position and direction through AffineTransform
// 10m on Z axis, pointing towards origin
this->SetPosition(Vector3f(0, 0, 10000.0));
// Default orientation is identity (pointing along -Z if we rotate the puppet accordingly)
// Default orientation is identity (pointing along -Z if we rotate the prop3d accordingly)
// But fParticleGun defaults are set here and overridden in GeneratePrimaries
}