refactor: rename Puppet class to Prop3D across the codebase
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@@ -45,8 +45,8 @@ BOOST_AUTO_TEST_CASE(vtkDetectorChamberTest) {
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Vtk::DetectorChamber v_d1(&d1);
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Vtk::DetectorChamber v_d2(&d2);
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v_d1.SetRepresentation(Vtk::Puppet::Surface);
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v_d2.SetRepresentation(Vtk::Puppet::Surface);
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v_d1.SetRepresentation(Vtk::Prop3D::Surface);
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v_d2.SetRepresentation(Vtk::Prop3D::Surface);
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if (!v_d1.GetProp()) {
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BOOST_FAIL("DetectorChamber::GetProp() returned NULL");
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@@ -55,8 +55,8 @@ BOOST_AUTO_TEST_CASE(vtkDetectorChamberTest) {
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if (std::getenv("CTEST_PROJECT_NAME") == nullptr) {
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Vtk::Viewer viewer;
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viewer.SetGridAxis(Vtk::Viewport::Y);
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viewer.AddPuppet(v_d1);
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viewer.AddPuppet(v_d2);
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viewer.AddProp3D(v_d1);
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viewer.AddProp3D(v_d2);
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viewer.Start();
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}
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