refactor: rename Puppet class to Prop3D across the codebase
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@@ -54,7 +54,7 @@ class vtkRenderWindowInteractor;
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namespace uLib {
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namespace Vtk {
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class MuonScatter : public Puppet, public Polydata {
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class MuonScatter : public Prop3D, public Polydata {
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typedef uLib::MuonScatter Content;
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public:
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@@ -66,9 +66,9 @@ public:
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Content &GetModel();
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uLib::Object* GetContent() const override { return (uLib::Object*)m_Content; }
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void PrintSelf(std::ostream &o) const;
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void PrintSelf(std::ostream &o) const override;
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virtual vtkPolyData *GetPolyData() const;
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virtual vtkPolyData *GetPolyData() const override;
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void AddPocaPoint(HPoint3f poca);
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@@ -77,7 +77,7 @@ public:
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void vtkStartInteractive();
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protected:
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void ConnectInteractor(vtkRenderWindowInteractor *interactor);
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void ConnectInteractor(vtkRenderWindowInteractor *interactor) override;
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private:
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void InstallPipe();
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