refactor: rename Puppet class to Prop3D across the codebase

This commit is contained in:
AndreaRigoni
2026-04-08 15:47:33 +00:00
parent 77f00a2b8a
commit f7ba4b1a17
63 changed files with 412 additions and 413 deletions

View File

@@ -54,7 +54,7 @@ class vtkRenderWindowInteractor;
namespace uLib {
namespace Vtk {
class MuonScatter : public Puppet, public Polydata {
class MuonScatter : public Prop3D, public Polydata {
typedef uLib::MuonScatter Content;
public:
@@ -66,9 +66,9 @@ public:
Content &GetModel();
uLib::Object* GetContent() const override { return (uLib::Object*)m_Content; }
void PrintSelf(std::ostream &o) const;
void PrintSelf(std::ostream &o) const override;
virtual vtkPolyData *GetPolyData() const;
virtual vtkPolyData *GetPolyData() const override;
void AddPocaPoint(HPoint3f poca);
@@ -77,7 +77,7 @@ public:
void vtkStartInteractive();
protected:
void ConnectInteractor(vtkRenderWindowInteractor *interactor);
void ConnectInteractor(vtkRenderWindowInteractor *interactor) override;
private:
void InstallPipe();