refactor: rename Puppet class to Prop3D across the codebase
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@@ -63,7 +63,7 @@ void EmitterPrimary::contentUpdate() {
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Matrix4f transform = m_emitter.GetWorldMatrix();
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Matrix4fToVtk(transform, vmat);
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Puppet::Update();
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Prop3D::Update();
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}
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void EmitterPrimary::Update() {
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