refactor: rename Puppet class to Prop3D across the codebase
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@@ -110,12 +110,12 @@ BOOST_AUTO_TEST_CASE(vtkVoxRaytracerRepresentationTest) {
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// renderer //
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Vtk::Viewer viewer;
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viewer.AddPuppet(v_grid);
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viewer.AddPuppet(v_rt);
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viewer.AddPuppet(v_muon);
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viewer.AddProp3D(v_grid);
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viewer.AddProp3D(v_rt);
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viewer.AddProp3D(v_muon);
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// Select grid to show handler widget
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viewer.SelectPuppet(&v_grid);
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viewer.SelectProp3D(&v_grid);
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viewer.Start();
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}
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