refactor: rename Puppet class to Prop3D across the codebase
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@@ -43,7 +43,7 @@ int main() {
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Vtk::ContainerBox v_box(&box);
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v_box.Update();
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// v_box.SetRepresentation(Vtk::Puppet::Surface);
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// v_box.SetRepresentation(Vtk::Prop3D::Surface);
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// v_box.SetOpacity(0.5);
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// v_box.SetSelectable(true);
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@@ -53,7 +53,7 @@ int main() {
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if (std::getenv("CTEST_PROJECT_NAME") == nullptr) {
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Vtk::Viewer v_viewer;
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v_viewer.AddPuppet(v_box);
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v_viewer.AddProp3D(v_box);
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v_viewer.Start();
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}
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